Haygrass
Haygrass
A mixture of nutrient-rich grasses which yield large amounts of hay. Hay is edible for animals, but not humans.
Base Stats
- Type
- Plant – Domesticated
- Beauty
- 0 (1)
- HP
- 85
- Flammability
- 130%
- Path Cost
- 14 (48%)
Ingestion
- Nutrition
- 0.3
Plant Stats
- Time to grow
- 7 days (12.92 days)
- Work to Sow
- 170 ticks (2.83 secs)
- Work to Harvest
- 200 ticks (3.33 secs)
- Min Fertility
- 70%
- Fertility Sensitivity
- 60%
- Min light to grow
- 50%
- sowTags
- Ground
Haygrass is a player-growable food crop that is normally inedible for humans, but with a high yield. Haygrass can't be sown in hydroponics. Mature haygrass yields 18 hay.
Growing
Haygrass has a base growing time of 8 days, needs a minimum soil fertility of 70%, and has a fertility sensitivity rating of 60%. The following table details how long it takes for haygrass to grow in each growable ground type, factoring in the plant resting time and being in ideal growing conditions:
Ground Type | Gravel | Soil | Rich Soil | Hydroponics |
---|---|---|---|---|
Fertility (%) | 70 | 100 | 140 | 280 |
Real Grow Time (days)[1] | 15.76 | 12.92 | 10.42 | N/A |
Base Yield/day[2] | 1.14 | 1.39 | 1.73 | N/A |
- ↑ Actual days to grow, taking into account rest time.
- ↑ Per plant, assuming Crop Yield Multiplier of 1.0.
Note that Difficulty settings change the Crop Yield Multiplier.
Food Production
The following table shows much haygrass it takes to sustain one baseline hunger rate animal, but only factors in the nutritional value of the yield, and the yield per day:
Ground Type | Gravel | Soil | Rich Soil | Hydroponics |
---|---|---|---|---|
Raw | 20.52 | 16.83 | 13.57 | - |
Kibble | 8.21 | 6.73 | 5.43 | - |
For the variable nature of animal hunger rates, figures in this table have been rounded up to two decimal places. For a list of animals and their nutrition needs, see: List of animals.
Analysis
In ordinary or rich soil, Haygrass has the highest yield per day, and therefore highest nutrition output out of any player-growable plant. Rice in hydroponics provides more, but isn't sustainable - along with the high inital cost of a large hydroponics area, rice is simply too labor intensive to consistently feed animals.
In terms of nutrition / work, haygrass is better than any crop other than corn. If growing space isn't an issue, then corn is actually more efficient than haygrass in feeding animals - they will eat corn just like they would hay. Also, corn can be converted into simple meals, which offer more nutrition than kibble would. Haygrass has the advantage of growing faster, which is relevant in colder biomes where you need hay in the first place. Also, rancher ideoligions receive a −4 mood penalty for sowing non-hay crops.
For carnivorous animals, you can convert hay into kibble, which will be consumed by anything other than wargs. If you're feeding animals that are being reared for meat, it's better to feed them raw hay instead. It's counter-productive to feed animals meat, just to get less meat out of them - though in a desperate situation, it may be necessary to make kibble to keep your herbivorous animals fed. This has the advantage of using insect meat or human meat with no penalties to the animal.
Economy
Haygrass' raw product is hay, which has a market value of 0.9 silver. The refined product with the largest profit margin is kibble, having a 12.07% profit margin.[1] The following table details silver per day, per plant. It only factors in the 50% selling markdown, the market value of the products, and the yield per day:
Ground Type | Gravel | Soil | Rich Soil | Hydroponics |
---|---|---|---|---|
Raw | 0.7 | 0.86 | 1.06 | - |
Refined[2] | 2.54 | 3.09 | 3.83 | - |
Haygrass is generally lackluster when it comes to economy, due to hay's remarkably low market value. Even kibble underperforms when compared to other food crops with fine meals.