Stone tile

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Stone tile

Stone tile

Carefully-cut and fit stone tiles for a castle feeling. They are pretty to look at, but they take a long time to lay.

Base Stats

Type
Floor
Market Value
Silver
Beauty
1
Flammability
0%

Building

Size
1 × 1
Placeable
True
Move Speed Factor
100%

Creation

Required Research
Stonecutting
Skill Required
Construction 3
Work To Make
1,100 ticks (18.33 secs)
Stuff Tags
Stony
Resources to make
Stuff 4
Deconstruct yield
Stuff 2

Stone tile are one of the floors that can be constructed, with a choice of granite, limestone, marble, sandstone, or slate.

Acquisition

Constructing stone tiles of any type requires Stonecutting to be researched. Each tile requires Stuff 4 Stuff (Stony), 1,100 ticks (18.33 secs), and a construction skill of 3.

Summary

Stone tiles add +1 beauty per tile, and cleaning filth takes 80% the work. They are not flammable and do not penalize walk speed.

All stone tiles have the exact same stats; even marble has the same beauty value, despite its higher beauty when used for other buildings.

Analysis

Stone tiles share a similar role to concrete, paved tiles, and flagstone, as reasonably cheap and general use flooring. Compared to those floors, stone tile should be used if colonist time is at an excess.

Note that sculptures can be more efficient for beauty, so long as you have a competent artist. For 100 Stuff, you could create 25 stone tiles, or +25 beauty (+50 from dirt/concrete). This same material can make a stone large sculpture; a normal quality sculpture is anywhere from +100 (granite, limestone) to +170 (marble) beauty. Even a poor quality sculpture, with half the beauty, can beat stone tiles. The sculpter would take 33,000 ticks (9.17 mins) to 39,000 ticks (10.83 mins) of work, but paving 25 stone tiles would cost 27,500 ticks (7.64 mins) of work.

What this means is that stone tiles should be used alongside sculptures, once you have excess material and work, rather than being the first flooring used in your colony.

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