Invisibility

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Invisibility

Invisibility

Psychically manipulate the visual centers of everyone nearby, rendering them unable to perceive a particular individual for a short time.

Base Stats

Type
Psycast

Ability

Psylink Level
5
Psyfocus Cost
3%
Neural Heat Gain
45
Casting Time
60 ticks (1 sec)
Range
19.9 tiles
Duration
900 ticks (15 secs)
Caster Must Be Capable of Violence
False

Invisibility is a level 5 psycast that renders it target invisible for a short duration.

Acquisition

There are two ways to acquire the psycast Invisibility:

  1. Upon reaching psylink level 5, a random psycast of level 5 is granted regardless of how this level up is achieved. This won't apply if the psycaster already knew one or more level 5 psycast.
  2. Invisibility can also be acquired from a psytrainer naming it. See the psytrainer page for further details.

Summary

<onlyManualCast>True</onlyManualCast> <canTargetSelf>True</canTargetSelf> <canTargetAnimals>True</canTargetAnimals>

As of the time of writing (add version), despite the description stating that it psychically manipulates the would-be observers around the target, it still works against pawns that are psychically deaf.

Analysis

  • Invisibility makes enemies unable to target your allies.
    • It is not broken on attacking making it a good choice for close-ranged attackers.
      • It does not work well with melee blocker strategy. Invisible pawns do not block hostiles from pathing through them.
    • Self-cast to allow your psycaster to safely get within range.
    • Cast on snipers to aggro sieges or mech clusters.
    • Cast on wielders of doomsday rocket launchers and the like to give them time to fire.

Version history

  • Royalty DLC Release - Added.
  • 1.1.2571 - Cost increased from 30 to 45, range increased from 10 to 15.