Template:Gear List/doc

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Overview

Planned to be used for pawn kind tables: for displaying the available apparel, weapons, and tech hediffs based on tags, budget, and other encompassing factors. The current design uses a template to format the output from an #ask query, as a list consisting of an icon, text link, and applicable DLC icon for each item (Having the ability to hide DLC icons based on the categories of the page the template is used on would be nice. We don't need 300 little Royalty icons within the Empire pawn kinds table now do we?).

Currently this formatting template is planned to be moved to a subpage, where this main page will instead hold an #ask query based template, not unlike Template:Tag List, with a output format like Template:Icon List.

{{#ask: [[WeaponTags::ShortShots||Neolithic]]
| format = template
| template = Gear List/Items
| link = none
| default = None
| limit = 10
| sort = Layer,Tags,Market Value Base,WeaponTags,TechHediffsTags,From DLC
| sep = ,<br />
}}

ShortBow.png Short bow,
Flamebow.png Flamebow Content added by the Biotech DLC,
RecurveBow.png Recurve bow,
GreatBow.png Greatbow,
Pila.png Pila,
Machine pistol.png Machine pistol,
Pump shotgun.png Pump shotgun,
HeavySMG.png Heavy SMG,
ChainShotgun.png Chain shotgun

An item budget can be applied to this query via an acceptable market value range, although for applicable items, quality and stuff would need to be factored in per item or otherwise ignored.

If item quality and applicable stuff is factored in, then this combined with the budget range for one or more items, and a variable amount of item tags, wouldn't allow for an easy to implement template. Tech hediffs remain the simplest in having only one associated market value per item, allowing for a proper application of budget.

{{#ask: [[TechHediffsTags::Simple||Advanced]]
| format = template
| template = Gear List/Items
| link = none
| sort = TechHediffsTags, From DLC
| sep = , 
}}

Health item bionic.png Bionic eye, Health item bionic.png Bionic leg, Health item bionic.png Bionic spine, Health item bionic.png Bionic tongue, Health item bionic.png Bionic ear, Health item prosthetic.png Joywire, Health item bionic.png Bionic arm, Health item bionic.png Bionic jaw, Health item bionic.png Bionic heart, Health item prosthetic.png Painstopper, Health item bionic.png Bionic stomach, Health item prosthetic.png Power claw, Health item bionic.png Detoxifier kidney Content added by the Biotech DLC, Health item bionic.png Detoxifier lung Content added by the Biotech DLC, Health item bionic.png Immunoenhancer Content added by the Royalty DLC, Health item bionic.png Sterilizing stomach Content added by the Royalty DLC, Health item bionic.png Circadian assistant Content added by the Royalty DLC, Health item bionic.png Reprocessor stomach Content added by the Royalty DLC, Health item bionic.png Learning assistant Content added by the Royalty DLC, Health item bionic.png Circadian half-cycler Content added by the Royalty DLC, Health item bionic.png Toughskin gland Content added by the Royalty DLC, Health item bionic.png Love enhancer Content added by the Royalty DLC, Health item bionic.png Coagulator Content added by the Royalty DLC, Health item bionic.png Stoneskin gland Content added by the Royalty DLC, Health item bionic.png Neurocalculator Content added by the Royalty DLC, Health item bionic.png Gastro-analyzer Content added by the Royalty DLC, Health item bionic.png Armorskin gland Content added by the Royalty DLC, Health item bionic.png Aesthetic nose Content added by the Royalty DLC, Health item bionic.png Nuclear stomach Content added by the Royalty DLC, Health item bionic.png Healing enhancer Content added by the Royalty DLC, Health item bionic.png Aesthetic shaper Content added by the Royalty DLC, Health item prosthetic.png Prosthetic arm, Health item prosthetic.png Prosthetic heart, Health item prosthetic.png Prosthetic leg, Health item prosthetic.png Cochlear implant

{{#ask: [[TechHediffsTags::Simple||Advanced]] [[Market Value Base ::<700]]
| format = template
| template = Gear List/Items
| link = none
| sort = TechHediffsTags, From DLC
| sep = , 
}}

Health item bionic.png Bionic tongue, Health item prosthetic.png Joywire, Health item prosthetic.png Power claw, Health item prosthetic.png Painstopper, Health item bionic.png Aesthetic nose Content added by the Royalty DLC, Health item prosthetic.png Prosthetic arm, Health item prosthetic.png Prosthetic heart, Health item prosthetic.png Prosthetic leg, Health item prosthetic.png Cochlear implant

Demonstration that tech tags and market value are properly interpreted:

{{#ask: [[TechHediffsTags::Simple||Advanced]]
| ?TechHediffsTags# = tags
| ?Market Value Base# = value
| format = list
| sort = TechHediffsTags, From DLC
| sep = , 
}}

Bionic eye (tags: Advanced, value: 1030), Bionic leg (tags: Advanced, value: 1030), Bionic spine (tags: Advanced, value: 1030), Bionic tongue (tags: Advanced, value: 565), Bionic ear (tags: Advanced, value: 785), Joywire (tags: Advanced, value: 220), Bionic arm (tags: Advanced, value: 1030), Bionic jaw (tags: Advanced, value: 1030), Bionic heart (tags: Advanced, value: 1030), Painstopper (tags: Advanced, value: 220), Bionic stomach (tags: Advanced, value: 785), Power claw (tags: Advanced, AdvancedWeapon, value: 385), Detoxifier kidney (tags: Advanced, value: 1080), Detoxifier lung (tags: Advanced, value: 925), Immunoenhancer (tags: Advanced, ImplantEmpireCommon, value: 1030), Sterilizing stomach (tags: Advanced, ImplantEmpireCommon, value: 1030), Circadian assistant (tags: Advanced, ImplantEmpireCommon, value: 1030), Reprocessor stomach (tags: Advanced, ImplantEmpireCommon, value: 1030), Learning assistant (tags: Advanced, ImplantEmpireCommon, value: 1030), Circadian half-cycler (tags: Advanced, ImplantEmpireCommon, value: 1030), Toughskin gland (tags: Advanced, ImplantEmpireCommon, value: 1030), Love enhancer (tags: Advanced, ImplantEmpireCommon, value: 1030), Coagulator (tags: Advanced, ImplantEmpireCommon, value: 830), Stoneskin gland (tags: Advanced, ImplantEmpireCommon, value: 1920), Neurocalculator (tags: Advanced, ImplantEmpireCommon, value: 1030), Gastro-analyzer (tags: Advanced, ImplantEmpireCommon, value: 830), Armorskin gland (tags: Advanced, ImplantEmpireCommon, value: 1475), Aesthetic nose (tags: Advanced, ImplantEmpireCommon, value: 585), Nuclear stomach (tags: Advanced, ImplantEmpireCommon, value: 1030), Healing enhancer (tags: Advanced, ImplantEmpireCommon, value: 1030), Aesthetic shaper (tags: Advanced, ImplantEmpireCommon, value: 830), Prosthetic arm (tags: Simple, value: 260), Prosthetic heart (tags: Simple, value: 230), Prosthetic leg (tags: Simple, value: 260), Cochlear implant (tags: Simple, value: 220)

{{#ask: [[TechHediffsTags::Simple||Advanced]] [[Market Value Base ::<700]]
| ?TechHediffsTags# = tags
| ?Market Value Base# = value
| format = list
| sort = TechHediffsTags, From DLC
| sep = , 
}}

Bionic tongue (tags: Advanced, value: 565), Joywire (tags: Advanced, value: 220), Power claw (tags: Advanced, AdvancedWeapon, value: 385), Painstopper (tags: Advanced, value: 220), Aesthetic nose (tags: Advanced, ImplantEmpireCommon, value: 585), Prosthetic arm (tags: Simple, value: 260), Prosthetic heart (tags: Simple, value: 230), Prosthetic leg (tags: Simple, value: 260), Cochlear implant (tags: Simple, value: 220)

Budget

Budget applies to the 3 main tag categories, and is a variable range in total market value available to a pawn to 'spend' for applicable items. It does not mean that the market value of an item or items must be above the minimum of this range, just that the sum value of the chosen item(s) isn't over the maximum (i.e. spending over the budget).

Tech hediffs all have a fixed market value, or none at all (e.g. Denture), and so allow for the easiest calculation. By default, only 1 available tech hediff can be applied to the pawn unless explicitly stated.

Apparel value can depend on quality and stuffable material used, meaning the range for possible outcomes is too large for many textile based clothing, but remains simpler for most armors. All utility items are not stuffable, and most do not have quality, so they remain much less variable, although most utility items will be forced and thus remain a static cost[verify], aside from the few utility items that can have quality (Shield belt, Jump pack). Pawns are highly likely to be wearing multiple articles of clothing, and so calculating all possible outcomes is not viable.

Most weapons are not stuffable, and those that are have a much more limited item pool compared to clothing. Ranged weapons are not stuffable and only depend on quality for price, while most craftable melee weapons are stuffable. The Club doesn't use quality, but remains stuffable. Pawns are only equipped with one weapon, so this budget will only apply to one final item.

Quality

By default, the item quality of any given pawn kind is capped at excellent quality, excluding masterwork and legendary, allowing for a range of: awful, poor, normal, good, and excellent (awfl - exc), unless otherwise stated. For our purposes, quality would only apply to most apparel and weapons, excluding any kind of hediff.

For reference, here are the full length and shorthand strings for quality categories:

  • awful
    • awfl
  • poor
    • poor
  • normal
    • norm
  • good
    • good
  • excellent
    • exc
  • masterwork
    • mast
  • legendary
    • legd

Stuff

Applicable for certain weapons and apparel.

Apparel

Apparel may have quality and/or stuffability.

Weapons

Weapons may have quality and/or stuffability.

Tech / Hediffs

Tech hediffs do not have quality or stuffability, resulting in each piece of tech having a singular consistent market value.