User:JuliaCat/test

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Living space

Name Commonality Description Effect Possessions Conflicting Traits
Ascetic 0.7 {PAWN_nameDef} has forsaken physical comforts and enjoyments in favor of a simple, pure lifestyle. {PAWN_pronoun} will become unhappy if {PAWN_pronoun} has a bedroom that's too impressive. {PAWN_pronoun} also dislikes fancy food and prefers to eat raw. {PAWN_pronoun} never judges others by their appearance. Certainty Loss FactorContent added by the Ideology DLC: 50%
Allowed Meditation Focus Types: Minimal
Disallowed Meditation Focus Types: Artistic
- Greedy, Jealous, Gourmand
Greedy - {PAWN_nameDef} needs a really impressive bedroom. {PAWN_pronoun} gets a mood loss if {PAWN_pronoun} doesn't get what {PAWN_pronoun} wants. - 10~20x Gold Gold Ascetic, Jealous
Jealous - For {PAWN_nameDef}, it's degrading to have a less impressive bedroom than someone else. {PAWN_pronoun} gets a mood loss if any colonist has a more impressive bedroom. - - None
Pyromaniac 0.8 {PAWN_nameDef} loves fire. {PAWN_pronoun} will never extinguish fires, and will occasionally go on random fire starting sprees. {PAWN_pronoun} will be happy around flames, and happier when wielding an incendiary weapon. Market Value Factor Offset: −20%
The Only Allowed Mental Breaks: FireStartingSpree
Random Mental State: FireStartingSpree
Disabled Work Tags: Firefighting
Random Mental State MTB Days Mood Curve: (0, 50)
Allowed Meditation Focus Types: Flame
Molotov cocktail Molotov cocktail
10~20x Chemfuel Chemfuel
None

Social views

Name Commonality Description Effect Possessions Conflicting Traits
Bloodlust 0.8 {PAWN_nameDef} gets a rush from hurting people, and never minds the sight of blood or death. {PAWN_pronoun} is four times as likely to start a social fight as others. Social Fight Chance Factor: 400%
Allowed Meditation Focus Types: Morbid
Required Work Tags: Violent
Axe AxeContent added by the Ideology DLC
Longsword Longsword
None
Psychopath - {PAWN_nameDef} has no empathy. The suffering of others doesn't bother {PAWN_objective} at all. {PAWN_pronoun} doesn't mind if others are butchered, left unburied, imprisoned, or sold to slavery - unless it affects {PAWN_objective}. {PAWN_pronoun} also feels no mood boost from socializing. Certainty Loss FactorContent added by the Ideology DLC: 50%
Allowed Meditation Focus Types: Morbid
Skull Skull
Heart Heart
None
Cannibal 0.6 {PAWN_nameDef} was taught that eating human meat is wrong and horrible. But one time, long ago, {PAWN_pronoun} tried it... and {PAWN_pronoun} liked it. Allowed Meditation Focus Types: Morbid
Disallowed Thoughts From Ingestion: Humanlike: AteRawFood, AteHumanlikeMeatDirect, AteHumanlikeMeatAsIngredient
Extra Thoughts From Ingestion: Humanlike: AteHumanlikeMeatDirectCannibal, AteHumanlikeMeatAsIngredientCannibal
30~60x Human meat Human meat None

Combat

Name Commonality Description Effect Possessions Conflicting Traits
Brawler - {PAWN_nameDef} likes to fight up close and personal. {PAWN_possessive} accuracy is greatly increased in melee combat, but {PAWN_pronoun}'ll be very unhappy if asked to carry a ranged weapon. Melee Hit Chance: +4
Melee Skill: +4
Shooting Skill: −10
Social Fight Chance Factor: 400%
Allowed Meditation Focus Types: Morbid
Disallowed Inspirations: Shooting frenzy
Required Work Tags: Violent
Conflicting Passions: Shooting
Knife Knife Shooting accuracy, Wimp
Nimble - {PAWN_nameDef} has remarkable kinesthetic intelligence. {PAWN_pronoun} seems to dance around danger with preternatural grace. Melee Dodge Chance: +15
Pawn Trap Spring Chance: 10%
- None
Tough 1.1 {PAWN_nameDef} has thick skin, dense flesh, and durable bones. {PAWN_pronoun} takes much less damage than other people from the same blows. {PAWN_pronoun} is extremely hard to kill. Incoming Damage Factor: 50% - None
Wimp - {PAWN_nameDef} is weak and cowardly. Even a little pain will immobilize {PAWN_objective}. Allow On Hostile Spawn: false
Pain Shock Threshold: −50%
Certainty Loss FactorContent added by the Ideology DLC: 200%
Market Value Factor Offset: −15%
- Brawler, Masochist

Skills

Name Commonality Description Effect Possessions Conflicting Traits
Too smart - {PAWN_nameDef} is too smart for {PAWN_possessive} own good. {PAWN_pronoun} learns everything much faster than everyone, but can be quite eccentric. Global Learning Factor: +75%
Mental Break Threshold: +0.12
Certainty Loss FactorContent added by the Ideology DLC: 50%
Required Work Tags: Intellectual
Schematic Schematic Nerves, Slow learner
Fast learner - {PAWN_nameDef} has a knack for learning. {PAWN_pronoun} picks things up much faster than others. Global Learning Factor: +75% Textbook Textbook Exclusion Tags: Slow Fast Learner
Slow learner - {PAWN_nameDef} is slow on the uptake. {PAWN_pronoun} learns much slower than others. Global Learning Factor: −75%
Certainty Loss FactorContent added by the Ideology DLC: 50%
- Too smart
Exclusion Tags: Slow Fast Learner
Great memory 1.1 {PAWN_nameDef} has a fantastic memory for detail. {PAWN_pronoun} will lose unused skills at half the rate of other people. - - None
Quick sleeper - {PAWN_nameDef} doesn't need as much sleep as the average person. Whether {PAWN_pronoun}'s sleeping on a bed or on the ground, {PAWN_pronoun} will be fully rested in about two thirds the usual time. Rest Rate Multiplier: +50% - -
Tortured artist 0.6 {PAWN_nameDef} feels alienated and misunderstood by other human beings. {PAWN_pronoun} will have a constant mood debuff, but gain a chance (50%) to get a creativity inspiration after a mental break. Mental Break Inspiration Gain Set: IconsColonistBarInspired.pngInspired creativity
Mental Break Inspiration Gain Reason Text: As a suffering tortured artist, [PAWN_nameIndef] has experienced an inspiration.
Mental Break Inspiration Gain Chance: 50%
Allowed Meditation Focus Types: Morbid
Forced Passions: Artistic
10~20x Dye Dye None

Relationships

Name Commonality (Female Commonality) Description Effect Possessions Conflicting Traits
Kind 2 {PAWN_nameDef} is an exceptionally agreeable and giving person. {PAWN_pronoun} rarely insults others or starts fights, and will sometimes offer kind words to brighten the moods of those around {PAWN_objective}. {PAWN_pronoun} also never judges people by their appearance. Certainty Loss FactorContent added by the Ideology DLC: 200% - Abrasive, Psychopath
Abrasive - {PAWN_nameDef} always says exactly what's on {PAWN_possessive} mind, especially if it's bugging {PAWN_objective}. That tends to rub people the wrong way. Market Value Factor Offset: −15%
Certainty Loss FactorContent added by the Ideology DLC: 50%
Required Work Tags: Social
- None
Annoying voice 0.5 {PAWN_nameDef}'s voice has a particularly grating, nasal quality to it, and {PAWN_pronoun} tends to talk in barked, garbled phrases. This predisposes others to dislike {PAWN_objective}. Market Value Factor Offset: −20% - None
Creepy breathing 0.5 {PAWN_nameDef} breathes heavily all the time, and sweats constantly. People find it creepy. Market Value Factor Offset: −10% - None
Misandrist 0.3 (1.7) {PAWN_nameDef} really dislikes and distrusts men. - - None
Misogynist 1.7 (0.3) {PAWN_nameDef} really dislikes and distrusts women. - - None
Gay 0.3 {PAWN_nameDef} is romantically attracted to people of {PAWN_possessive} own gender. - - Exclusion Tags: Sexual Orientation
Bisexual 0.2 {PAWN_nameDef} is romantically attracted to both men and women. - - Exclusion Tags: Sexual Orientation
Asexual 0.2 {PAWN_nameDef} has no sexual attraction to anyone at all. - - Exclusion Tags: Sexual Orientation

Spectrum Traits

Name Commonality
Speed offset 2
Drug desire 3
Natural mood 2
Nerves 2
Neurotic 1
Industriousness 2
Psychic sensitivity 2
Shooting accuracy 2
Beauty 2
Immunity -

Speed Offset

Name Degree Description Effect Possessions Conflicting Traits
Slowpoke -1 [PAWN_nameDef] is always falling behind the group whenever [PAWN_pronoun] goes anywhere. Move Speed: −0.2
Disallowed Inspirations: Go frenzy
- None
Fast walker 1 [PAWN_nameDef] likes to be where [PAWN_pronoun]'s going. [PAWN_pronoun] walks quicker than most people. Move Speed: +0.2 - None
Jogger 2 [PAWN_nameDef] always moves with a sense of urgency - so much so that others often fail to keep up. Move Speed: +0.4 - None

Drug Desire

Name Degree Description Effect Possessions Conflicting Traits
Chemical fascination 2 [PAWN_nameDef] is utterly fascinated with chemical sources of enjoyment. Consuming recreational drugs will create a good mood, while abstaining will lead to increasing frustration over time and possibly drug binges. [PAWN_pronoun] will ignore directives to not use recreational drugs, and will consume more than a normal person. Market Value Factor Offset: −15% - None
Chemical interest 1 [PAWN_nameDef] has an unusual interest in chemical sources of enjoyment. Consuming recreational drugs will create a good mood, while abstaining will lead to increasing frustration over time and possible drug binges. [PAWN_pronoun] will ignore directives to not use recreational drugs, and will consume more than a normal person. Market Value Factor Offset: −10% - None
Teetotaler -1 [PAWN_nameDef] abhors the idea of gaining pleasure from chemicals. [PAWN_pronoun] strictly avoids alcohol and recreational drugs. Disallowed Mental States: Hard drug binge, Social drug binge - None

Natural Mood

Name Degree Description Effect Possessions Conflicting Traits
Sanguine 2 [PAWN_nameDef] is just naturally upbeat about [PAWN_possessive] situation, pretty much all the time, no matter what it is. - - None
Optimist 1 [PAWN_nameDef] is naturally optimistic about life. It's hard to get [PAWN_objective] down. - - None
Pessimist -1 [PAWN_nameDef] tends to look on the bad side of life. - - None
Depressive -2 [PAWN_nameDef] is perenially unhappy. [PAWN_pronoun] has trouble sustaining a good mood even when everything is fine. - - None

Nerves

Name Degree Description Effect Possessions Conflicting Traits
Iron-willed 2 [PAWN_nameDef]'s will is an iron shield. [PAWN_pronoun] keeps going through thick and thin, when others broke down long before. Mental Break Threshold: −18%
Certainty Loss Factor: 25%
- None
Steadfast 1 [PAWN_nameDef] is mentally tough and won't break down under stresses that would crack most people. Mental Break Threshold: −9%
Certainty Loss Factor: 50%
- None
Nervous -1 [PAWN_nameDef] tends to crack under pressure. Mental Break Threshold: +8%
Certainty Loss Factor: 200%
- None
Volatile -2 [PAWN_nameDef] is on a hair-trigger all the time. [PAWN_pronoun] is the first to break in any tough situation. Mental Break Threshold: −15%
Certainty Loss Factor: 300%
- None

Neurotic

Name Degree Description Effect Possessions Conflicting Traits
Neurotic 1 [PAWN_nameDef] likes to have things squared away. [PAWN_pronoun] will work harder than most to attain this state of affairs, but [PAWN_possessive] nerves can get the better of [PAWN_objective]. Global Work Speed: +20%
Mental Break Threshold: −8%
- None
Very neurotic 2 [PAWN_nameDef] feels constantly nervous about everything that has to get done. [PAWN_pronoun] will work extremely hard to attain this state of affairs, but [PAWN_possessive] nerves can easily get the better of [PAWN_objective]. Global Work Speed: +40%
Mental Break Threshold: −14%
- None

Industriousness

Name Degree Description Effect Possessions Conflicting Traits
Industrious 2 [PAWN_nameDef] has an easy time staying on-task and focused, and gets things done much faster than the average person. Global Work Speed: +35% - None
Hard worker 1 [PAWN_nameDef] is a natural hard worker and will finish tasks faster than most. Global Work Speed: +20% - None
Lazy -1 [PAWN_nameDef] is a little bit lazy. Global Work Speed: −20% - None
Slothful -2 [PAWN_nameDef] loves idleness and hates anything productive. [PAWN_pronoun] moves slowly and rarely stays focused on a task. Global Work Speed: −35% - None

Psychic Sensitivity

Name Degree Description Effect Possessions Conflicting Traits
Psychically hypersensitive 2 [PAWN_nameDef]'s mind is like a psychic tuning fork. [PAWN_pronoun] is extremely sensitive to psychic phenomena. Psychic Sensitivity: +80% Psychic foil helmet Psychic foil helmet None
Psychically sensitive 1 [PAWN_nameDef]'s mind is unusually sensitive to psychic phenomena. Psychic Sensitivity: +40% Psychic foil helmet Psychic foil helmet None
Psychically dull -1 [PAWN_nameDef]'s mind is psychically out of tune with others. [PAWN_pronoun] isn't as affected by psychic phenomena. Psychic Sensitivity: −50% - None
Psychically deaf -2 [PAWN_nameDef]'s mind works on a psychic frequency different from everyone else. [PAWN_pronoun] just isn't affected by psychic phenomena. Psychic Sensitivity: −100% - None

Shooting Accuracy

Name Degree Description Effect Possessions Conflicting Traits
Careful shooter 1 [PAWN_nameDef] takes more time to aim when shooting. [PAWN_pronoun] shoots less often than others, but with more accuracy. Aiming Delay Factor: +25%
Pawn Shooting Accuracy: +5
Required Work Tags: Violent
Bolt action rifle Bolt action rifle Brawler
Trigger-happy -1 Pew! Pew! Pew! [PAWN_nameDef] just likes pulling the trigger. [PAWN_pronoun] shoots faster than others, but less accurately. Aiming Delay Factor: −50%
Pawn Shooting Accuracy: −5
Required Work Tags: Violent
Autopistol Autopistol Brawler

Beauty

Name Degree Description Effect Possessions Conflicting Traits
Beautiful 2 [PAWN_nameDef] is exceptionally beautiful, with an exotic-yet-familiar facial structure and an arresting gaze. People are attracted to [PAWN_objective] before [PAWN_pronoun] even opens [PAWN_possessive] mouth. Pawn Beauty: +2 - None
Pretty 1 [PAWN_nameDef] has a pretty face, which predisposes people to like [PAWN_objective]. Pawn Beauty: +1 - None
Ugly -1 [PAWN_nameDef] is somewhat ugly. This subtly repels others during social interactions. Pawn Beauty: −1 - None
Staggeringly ugly -2 [PAWN_nameDef] is staggeringly ugly. [PAWN_possessive] face looks like a cross between a drawing by an untalented child, a malformed fetus in a jar of formaldehyde, and a piece of modern art. Others must exert conscious effort to look at [PAWN_objective] while conversing. Pawn Beauty: −2 - None

Immunity

Name Degree Description Effect Possessions Conflicting Traits
Super-immune 1 [PAWN_nameDef] has a naturally powerful immune system. [PAWN_pronoun] will gain immunity much faster than a normal person would, and can survive illnesses that would kill others. Immunity Gain Speed: +30% - None
Sickly -1 [PAWN_nameDef] has an awful immune system. [PAWN_pronoun] gets sick more often than usual, frequently with illnesses that nobody in the colony has been afflicted by. Immunity Gain Speed: +30%
Random Disease MTB Days: 30
Medicine: +4
2~5x Medicine Medicine
5~10x Penoxycyline Penoxycyline
None