Go-juice
<ul><li>"hard" is not in the list (None, Medical, Social, Hard, Any) of allowed values for the "Drug Category" property.</li> <!--br--><li>"industrial" is not in the list (Neolithic, Medieval, Industrial, Archotech, Spacer, Ultra) of allowed values for the "Tech Level" property.</li></ul>
Go-juice
A synthetic performance-enhancing drug developed for space marines during the early days of interplanetary warfare. Go-juice blocks pain, increases movement speed, and improves the user's melee and shooting abilities. The military chemists who created it were never able to remove its addictiveness. Some saw this as a downside; others saw it as a benefit.
Base Stats
Stat Modifiers
Gameplay Overview
Go-Juice is a drug that can be purchased, found on raiders, or manufactured at a drug lab. It acts as a potent stimulant and pain-killer, reducing pain by 90% and boosting consciousness, movement, and sight. It has a significant impact on combat performance due to the mobility improvement, along with the enhancement to sight and consciousness which are vital for shooting accuracy. The high for go-juice lasts 1.875 days from 75% severity (one injection), but can last as long as 2.5 days from 100% severity (multiple injections). One can get addicted to Go-Juice even without any tolerance build up; no injection of Go-juice is without risk of addiction.
Go-Juice's consciousness boost also improves the odds of a doctor successfully performing surgery. This is more useful for the surgeries with less chance to succeed such as carcinoma removal, though is less useful for regular surgeries.
Detailed Effects
- Improved moving (+30%)
- Improved sight (+25%)
- Heightened consciousness (+20%)
- Minimised pain (x10%)
- Satisfies rest need (+40%)
- Chemical joy (+40%)
- Improved mood (+5)
- Restores psyfocus (+15%)
- Go-juice tolerance (+4.4%)
However, these are not representative of the actual improvements. As consciousness also improves other stats and capabilities, the true effects are:
- Improved moving (+50%)
- Improved manipulation (+50%)
- Improved talking (+20%)
- Improved eating (+20%)
- Improved sight (+35%)
- Heightened consciousness (+20%)
Assuming Skill 10 where relevant, this also translates to:
- A Move Speed increase 50%, for a healthy, unslowed pawn, equivalent to an increase of of 2.3 c/s
- A 1% increase to Shooting Accuracy. At Shooting 20, this is a 0.4% increase, at Shooting 5, a 2.1% increase
- An 8% increase in melee DPS. At Melee 20, this is a 2% increase, at Melee 5, a 25% increase
- A 21% increase in Melee Dodge Chance. At Melee 20, this is a 6% increase, at Melee 5, a 24% increase
- A 20% increase in [{General Labor Speed]]
- A 18% increase Medical Surgery Success Chance. At Medical 20, this is a 22% increase, at Medical 5, a 12% increase
- A 30% increase in Medical Tend Quality. At Medical 20, this is a 27% increase, at Medical 5, a 32% increase
Crafting
Go-juice can be manufactured at a drug lab for 2 neutroamine and 1 Yayo.
Side-Effects
If a pawn develops at least a large tolerance to Go-Juice (50% severity), they will get chemical damage in the brain in a mean time of 120 in-game days. This results in a reduced brain function of 50% for that pawn, who will become significantly impaired in all jobs from combat to daily work.
Withdrawal Symptoms
The process of going through Go-Juice withdrawal is nasty, but also shorter than most other withdrawals, with a length of only 25 in-game days (compared to 30 for most hard drugs). The withdrawal symptoms for Go-Juice typically consist of significantly impaired movement, impaired consciousness, blood pumping, and sight, and slightly impaired manipulation. Other symptoms include increased hunger rate, fatigue, massively increased pain, binging, psychotic wandering, and very poor mood. The mood hit is so bad, that one would rather lose their spouse than their go-juice.
Detailed Symptoms
- Impaired moving (-50%)
- Impaired consciousness (-20%)
- Impaired blood pumping (-20%)
- Impaired sight (-20%)
- Increased hunger rate (x150%)
- Increased tiredness (x130%)
- Increased pain (x300%)
- Hard drug binges (mtb of 40 days)
- Psychotic wandering (mtb of 7 days)
- Awful mood (-35)