Psychic insanity lance
Psychic insanity lance
A limited-use psychic effector. It overwhelms the target's mind with terrifying perceptual distortions, driving him into a berserk state. There is a risk of brain damage. It has a long range, but requires line of sight.
Base Stats
- Type
- Artifact
- Mass
- 0.5 kg
- HP
- 80
- Flammability
- 100%
Armor
- Coverage
- Waist
- Layer
- Belt
- thingCategories
- ApparelUtility
- thingSetMakerTags
- RewardStandardHighFreq
- tradeTags
- Artifact
A psychic insanity lance is a two-use artifact that can be equipped by pawns in the Utility slot. Once said pawn is drafted, it can be used to target a pawn within 35 tiles and within line of sight, and the target will instantaneously go berserk. Psychically deaf pawns (or anybody with 0% psychic sensitivity) can't be targeted.
Psychic Insanity lances can be purchased from Exotic Goods Traders or found in ancient shrines.
Usage
As it has a significantly smaller warmup time (just 0.5s vs 4.5s) and comparable range (35 vs 36), it can be useful for making pesky triple rocket launcher/doomsday rocket launcher raiders annihilate their companions. For best value, use it on enemies with durability enhancements such as go-juice, the tough trait, power armor, or a shield belt. It can also be used on centipedes, especially ones equipped with the heavy charge blaster.
Version history
- 0.12.906 - Added
Prior to 1.2 it was a single-use artifact that could not be carried, and had to be activated by selecting a colonist, then right-clicking the artifact and selecting 'Activate' manually. It also had unlimited range and worked through walls.