Rice plant
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Rice plant
A short, fast-growing crop that yields small edible grains. Its great nutritional ouput and ease of cultivation has made it the economic core of many great civilizations. While rice grows quickly, it is sensitive to soil fertility and will not fare well in poor soil.
Base Stats
- Type
- Plant – Domesticated
- HP
- 85
- Flammability
- 100%
Ingestion
- Nutrition
- 0.18
Plant Stats
- Time to grow
- 3 days (5.54 days)
- Work to Sow
- 170 ticks (2.83 secs)
- Work to Harvest
- 200 ticks (3.33 secs)
- Min Fertility
- 70%
- Fertility Sensitivity
- 100%
- Min light to grow
- 50%
- sowTags
- Ground, Hydroponic
Rice plants grow faster, but provide less food per harvest, than any other crop. Each plant has a base maturation time of 3 days (or 5.54 days when accounting for nightly resting period) and provides 6 rice per harvest.
Growing
Ground Type | Gravel | Soil | Rich Soil | Hydroponics |
---|---|---|---|---|
Fertility (%) | 70 | 100 | 140 | 280 |
Real Grow Time (days)[1] | 7.91 | 5.54 | 3.96 | 1.98 |
Base Yield/day[2] | 0.76 | 1.08 | 1.52 | 3.03 |
- ↑ Actual days to grow, taking into account rest time.
- ↑ Per plant, assuming Crop Yield Multiplier of 1.0.
Note that Difficulty settings change the Crop Yield Multiplier.
Comparison to Other Crops
Rice Plants' daily nutrition is slightly higher than corn (102.7%) and potatoes (105.4%, in regular soil), however rice's greatest strength is its quick growth: the short maturation time makes it ideal for establishing a colony, as an 'emergency' food crop when food runs low, for biomes with short growing seasons, and as a 'last planting' crop when winter is fast approaching. The frequent harvests also mitigate the damage of losing of a crop to blight, cold snap, heat wave, or fire, and provides a steadier flow of nutrition than slower-growing crops. However, it also means rice requires far more labour to reap and sow for the same nutrition compared to potatoes (183%) and especially corn (366%), and for this reason it is not usually recommended as the primary foodsource past midgame unless you have an excess of farmers without work to do.
These strengths and weaknesses are multiplied in fertile soil and hydroponics basins, requiring far more harvesting work, but growing at an immense speed. Other plants are less affected by higher and lower fertility, meaning that they are horrible in infertile soil, but amazing in rich soil.
Version History
- 0.9.722 - added.