Nutrient paste meal
Nutrient paste meal
A synthetic mixture of protein, carbohydrates, and vitamins, amino acids and minerals. Everything the body needs, and absolutely disgusting.
Base Stats
- Stack Limit
- 10
- Mass
- 0.44 kg
- HP
- 50
- Deterioration Rate
- 10
- Flammability
- 100%
- Days To Start Rot
- 0.75
- Path Cost
- 15 (46%)
Ingestion
- Nutrition
- 0.9
- Taste
- Awful
- Ingested Direct Thought
- AteNutrientPasteMeal
- Maximum To Ingest
- 1
Creation
- defName
- MealNutrientPaste
- Preferability
- Awful
A nutrient paste meal is produced from a nutrient paste dispenser, using raw food ingredients.
Summary
Nutrient paste meals are worth 0.9 nutrition, and consume 0.3 points of nutrition from raw food, for a nutrition efficency of 300%. When consumed, it gives a -4 mood penalty ("Ate awful meal"), which is still better than the raw food debuff. The meals are dispensed on demand, and no cooking skill is required. Nutrient paste meals never cause food poisoning. The nutrient paste dispenser requires power to dispense a meal.
Typically, nutrient paste meals are dispensed by a hungry pawn and then immediately eaten; they can't be produced by work bill, and animals won't use a dispenser. However, should the pawn dispensing the meal be interrupted between dispensing and eating the meal, they will drop it. This behaviour can be exploited to stockpile meals, but their short shelf life of 0.75 days means they should be immediately frozen. See Nutrient paste dispenser for a more in-depth strategy.
Analysis
Nutrient paste is the most efficent way to prepare a meal, noticably better (+66.67% improvement) than simple and fine meals. In addition, no cooking is necessary, which can save a lot of time off a cook's hands. This makes nutrient paste useful in a famine, even if you don't plan to use it indefintely. Nutrient paste also the most efficient animal food, but using it as such requires a pawn to manually produce nutrient paste meals, since animals can't use the dispenser.
However, nutrient paste meals give a -4 mood debuff, which ends up being -9 net mood compared to fine meals. It is advised to not give nutrient paste to pawns with a trait that gives a negative modifier to mental break threshold, because they can push a pawn over the edge. Because pawns prefer normal meals over nutrient paste, you can set restrictions to prevent normal pawns from consuming all of the good meals and leaving none to the volatile ones.
The mood penalty is negated if the colonist eating it has a precept "Eating Nutrient paste" as "Don't mind" for their Ideoligion.
Gallery
- Nutrient paste a.png
One nutrient paste meal
- Nutrient paste b.png
Partial stack
- Nutrient paste c.png
Full stack
Version history
- 0.3.410 - Pawns now try to eat nice meals when they have the choice over nutrient meals.