Relic

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Relics are objects of spiritual or ideological significance. They can be discovered by completing long and dangerous quests. A relic can be installed in a reliquary to attract pilgrims, enhance rituals, and strengthen an ideoligion's ability to convert outsiders.

A relic is a holy item revered by your ideoligion, ideally placed in a reliquary. In order to be obtained, they must be found through a 5 part quest.

Summary

Relics are chosen through the ideoligion creation screen: either at the beginning of your game, or possibly later on if the Fluid Ideoligion option is chosen.

Relics are revered by your ideoligion, so pawns of that ideoligion will receive buffs accordingly:

  • Finding any relic will give fluid ideoligions +5 development points
  • Finding all the sacred relics gives a +15 mood bonus for 15 days.
  • A relic being present at a ritual gives a +3 mood bonus for 4 days.
  • A relic installed in a reliquary gives an additional bonus to certainty loss inflicted by conversion attempted by pawns from that ideoligion on the same map as the reliquary,[Verify] including the Moral guide's Convert ability. The size of the increase depends on the number of relics currently held. See Conversion for details.

A relic being lost or destroyed causes a mood malus of −5 for 30 days. This malus can stack up to five times.

Relic types

Relics can be a range of different items. These include:

Weapons will always be of legendary quality, if possible (e.g. a thrumbo horn has no quality), but otherwise fight the same as other weapons.

The items will be renamed with randomly generated name and stuffable items will have a random stuff type chosen. Both can be specified by the player during ideoligion creation.

If a relic is a persona weapon, its persona traits will be generated at the same time as a quest[Which quest?]. This means that a player may load a previous savegame to re-randomize an artifact persona weapon's traits if they are not favorable, providing that the storyteller is not in commitment mode.

Inert relics

Dedicated relic items, or items that serve no other purpose than to act as relics. All inert relics are stuffable and have the same stats. They only differ in stuff options and texture.

General stats:

  • Description: An object with ideoligious significance.
  • Mass: 1.5
  • HP: 200
  • Beauty: 1
  • Market Value: 5000
  • Stack limit: 1
  • Stuff count: 100 (Defined, but seemingly not used)
  • Tech level: Archotech
Type Stuff options
RelicInertCup.png Chalice Metallic, Stony
RelicInertPendant.png Pendant Metallic
RelicInertBox.png Box Metallic, Woody, Stony
RelicInertTablet.png Tablet Stony
RelicInertFragment.png Fragment Metallic, Stony
RelicInertSwordHandle.png Hilt Metallic, Stony
RelicInertArk.png Ark Metallic
RelicInertCube.png Cube Metallic, Woody, Stony

Acquisition

In order to obtain a relic, you must participate in 5 different subquests, then travel to the relic's location. Subquests can repeat; if you fail one, more will appear later on. There are 4 different types of subquest:

Spacedrone Hacking a Spacedrone

A spacedrone will land near the colony which you must hack. Raiders from a certain faction will periodically raid the base, with an interval of approximately 8 hours. These raids will be focused on attacking the drone, and raiders will ignore pawns shooting at them. The drone has 750 hack points. Once finished hacking, the drone will explode in 30 seconds in 1x speed.

Worshipful village world site.png Worshipful Village

The quest creates a neutral tribal village that is not part of any faction, and worship an ancient terminal containing information about the relic. The villagers are neutral at first, allowing you to visit on the pretense that you are worshiping the terminal too, but will turn hostile upon three conditions: harming a member of the tribe, contact with the terminal, and overstaying your visit (10 hours). Reinforcements will arrive if you do not leave in time after turning hostile.

Ancient complex world site.png Ancient Compound

An ancient compound will spawn on the map, containing hermetic crates, fuel barrels, and ??.

Ancient complex world site.png Ferried Ancient Compound

The exact same as the above quest, but the quest giver will shuttle a set number of pawns to the location. The location will not spawn until you arrive.


Ancient relic world site.png Relic Location

After completing 5 subquests, the relic's location will be revealed.

You are able to travel to an ancient structure, which is guarded by some mechanoids. The mechs will wake up after 3 days have passed, but there is no other time pressure. The structure contains a reliquary containing the relic. The relic can be uninstalled and the reliquary deconstructed for valuable gold, ending the quest.

Version history

  • 1.3.3087 - Pawns no longer smelt relics, to avoid accidental mishaps.