Ideology (Buildings)
|
---|
Architect Menu | Orders | Zone | Structure | Production | Furniture | Power | Security | Misc | Floors |
Recreation | Ship | Temperature | Special | Ideology (Buildings) | Biotech (Buildings) | Anomaly (Buildings) |
Ideology (Buildings) are buildings that are listed in the Ideology-tab of the architect menu.
An automatic smokeleaf-burning device which generates a smoke cloud around itself. Anyone in the cloud will become high on smokeleaf over time.
An immersion pod full of bioactive gel. It can perform a variety of biological alterations including age reversal and pleasure-giving. The pod becomes biotuned to its user at the end of a cycle. While biotuned, it cannot be used by anyone else, but cycles will complete 25% more quickly. Biotuning resets if the pod is unused for 80 days.
A wood structure packed with smokeleaf. It can be ignited during a ritual and produce a huge amount of smokeleaf smoke for a few hours, after which it is destroyed.
An area of floor covered with pre-chopped and arranged human meat ready for a cannibal feast.
A celebratory tree decorated with ornaments and lights traditionally made as part of Christmas celebrations.
A large wooden drum used as a music source for tribal rituals and parties.
A rough wooden frame in the shape of a human, ready to be burned as part of a ritual.
A metal cage for holding and displaying corpses. This horrifying sight inspires terror and disgust in observers. It is an especially brutal and effective way to terrorize slaves.
A collection of packed incense containers. It can be ignited and produce a powerful incense effect as a focus for rituals. It is destroyed after it burns down.
A pillow on which believers kneel while observing rituals, praying, or discussing.
A sheet on which believers kneel while observing rituals, praying, or discussing.
A slanted platform that holds a text in front of a speaker. Place it near the focus of rituals and speeches to extend the duration of their positive effects.
A decorative light that rotates and changes colors. Used as a focus for dance parties.
A large loudspeaker for playing music. At least one is necessary to hold a dance party, and more loudspeakers will enhance the effect.
A neuron-sensitizing device that can deliver one neural supercharge each day. A person with a neural supercharge will think and learn faster, but will also consume more food. The effect wears off in one day. Neural superchargers consume a lot of electricity.
A long bench where ritual participants can sit while listening to a speaker. Place it facing rituals and speeches to extend the duration of their positive effects.
A wooden tower for ritual burning.
A ceremonial building that protects and displays a relic. Relics are ancient objects venerated by some cultures, belief systems, or religions.
A spot for carrying out certain kinds of rituals.
A flag representing enemies, ready to be burned as part of a ritual.
A spike mounted upright for the purpose of piercing and displaying a human skull. To some, displayed skulls are a symbol of power. To others, they represent barbaric evil. Skullspikes are an especially brutal and effective way to terrorize slaves.
A bedside device that accelerates the sleeper's circadian rhythm. This speeds up sleep, but consumes a lot of electricity and also causes increased hunger. It must be placed directly adjacent to and facing the head of the bed. Placing more than one sleep accelerator near the same bed has no effect.
A table with a mirror and styling tools. People can use this to change their look.