Noctol
This article relates to content added by Anomaly (DLC). Please note that it will not be present without the DLC enabled. |
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Noctol
A large, chittering creature covered with an oily black carapace and armed with claws formed from bioferrite. While it is deadly in the dark, exposure to light irritates its eyes and flesh, slowing it down considerably.
Base Stats
Armor
- Armor - Sharp
- 28%
- Armor - Blunt
- 18%
Pawn Stats
- Move Speed
- 8 c/s
- Body Size
- 1
- Mass
- 60 kg
- Filth Rate
- 1
- Life Expectancy
- 25 years
- Toxic Resistance
- 50%
- Toxic Environment Resistance
- 100%
- Comfortable Temp Range
- -60 °C – 40 °C (-76 °F – 104 °F)
Production
- Meat Yield
- 70 Twisted meat
- Leather Yield
- 29 dread leather
The Noctol is an entity added by the Anomaly DLC that only appears during the unnatural darkness event.
Occurrence
Noctols attack during the Unnatural Darkness event until all Noctoliths are destroyed or the darkness disappears on its own. Also, damaging a noctolith triggers an attack wave of noctols once per noctolith.
Summary
Yield
A Noctol yields 3 bioferrite per day and 200W of power when hooked up to an electroharvester.
Analysis
Noctols spawn en-masse in dark areas around a Noctolith when it is attacked. While extremely fast and dangerous, they receive massive penalties of +15% pain, +200% melee cooldown, and -50% movement speed when exposed to light. Make sure you place torches, lamps, solar pinholes, and disruptor flares around noctoliths prior to attacking them.
Noctols are a good source of advanced anomaly research points since they're easier to contain and much less dangerous than chimeras or devourers so long as they're kept in well lit areas.
Trivia
- The Noctol's name likely comes from the Latin word "noctis", meaning night.
Version history
- Anomaly DLC Release - Added.