Go-juice
Go-juice
A synthetic combat drug developed for space marines during the early days of interplanetary warfare. Go-juice blocks pain and increases the user's melee and shooting abilities. It also enhances movement speed.
Base Stats
-
"industrial" is not in the list (Neolithic, Medieval, Industrial, Archotech, Spacer, Ultra) of allowed values for the "Tech Level" property.
- Tech Level
- industrial
- Stack Limit
- 150
- Mass
- 0.1 kg
- HP
- 50
- Deterioration Rate
- 2
- Flammability
- 100%
- Rotatable
- False
- Path Cost
- 15 (46%)
Ingestion
- Recreation Offset
- 40%
- Recreation Kind
- Chemical
- Addictiveness
- 2.6%
- Maximum To Ingest
- 1
Creation
- Required Research
- Go-juice production
- Skill Required
- Intellectual
- Work To Make
- 600 ticks (10 secs)
- defName
- GoJuice
- Food Preference
- NeverForFood"hard" is not in the list (None, Medical, Social, Hard, Any) of allowed values for the "Drug Category" property.
- Drug Category
- hard
- Is Pleasure Drug
- true
Go-juice is a potent combat drug that almost completely blocks pain and significantly improves a pawn's capabilities, at the risk of addiction and overdose.
Acquisition
Go-juice is manufactured at a drug lab for 2 neutroamine and 1 yayo. It requires go-juice production to be researched. Its synthesis speed is dependent on the Skills# skill.
It can also be found on raiders and purchased.
Analysis
Go-juice acts as a potent stimulant and pain-killer, reducing pain by 90% and boosting consciousness, movement, and sight. It has a significant impact on combat performance due to the mobility improvement, along with the enhancement to sight and consciousness which are vital for shooting accuracy. The high for go-juice lasts 1.875 days from 75% severity (one injection), but can last as long as 2.5 days from 100% severity (multiple injections). Similar to the painstopper, its reduction of pain in turn reduces the penalties to combat stats that come with it while also keeping the pawn up for longer. This means an affected pawn does more damage while injured and is doing that damage for longer. Coupled with the direct buffs from the other effects of the drug, this makes affected pawn significantly deadlier, but also puts them at risk by not going into shock as quickly meaning they will fight until very close to death or made physically unable.
Go-juice's consciousness boost also improves the odds of a doctor successfully performing surgery. This is more useful for the surgeries with less chance to succeed such as carcinoma removal, though is less useful for regular surgeries.
One can get addicted to go-juice even without any tolerance build up; no injection of go-juice is without risk of addiction.
Assuming a healthy, but otherwise unaugmented pawn, these bonuses from consuming go-juice translates to:
- A +50% increase to Move Speed, equivalent to an increase of 2.3 c/s on a healthy, unencumbered pawn.
- A +20% increase in General Labor Speed.
- A +30% increase in Medical Tend Quality at Medical skill 10. At Medical 20, this is a 27% increase, at Medical 5, a 32% increase
- A 1.2x multiplier to Medical Surgery Success Chance, equivalent to +6.6 extra levels of Medical.
- An increase in Shooting Accuracy equivalent to +4.2 extra levels of Shooting.
- An increase in Melee Hit Chance equivalent to +6.6 extra levels of Melee.
- An increase in Melee Dodge Chance equivalent to +11.8 extra levels of Melee.
Excessive consumption of go-juice within a short timespan, or consumption in combination with other hard drugs may result in a drug overdose. Furthermore, each dose has an unavoidable 0.5% chance of instantly causing a major overdose, regardless of previous drug consumption.
Withdrawal
The process of going through a go-juice withdrawal is nasty, but also shorter than most other withdrawals. The severity of the addiction falls by 4.5% per day, meaning it takes about 22.2 days to overcome the addiction. This is significantly less than the usual 30 days for other hard drugs.
The withdrawal symptoms for go-juice typically consist of significantly impaired movement, impaired consciousness, blood pumping, and sight, and slightly impaired manipulation. Other symptoms include increased hunger rate, fatigue, massively increased pain, binging, psychotic wandering, and very poor mood. The mood hit is so bad that, by the numbers, one would rather lose their spouse than their go-juice.
Detailed effects
Instant - upon injection
A pawn taking go-juice will do so right where it stands without looking for a place to sit first. Go-juice is taken by injection, taking 80 ticks (1.33 secs).
- +40% Chemical recreation
- +50% Go-juice high severity (see below)
- +40% Rest
- +15% psyfocus
- 2.6% Addiction chance
- 0.5% Chance for a mayor overdose
- +18 to +35% Severity for a random overdose
- If the pawn has an addiction already:
- +20% Addiction severity
- +90% Go-juice need
Go-juice high
"Go-juice in the bloodstream. It supercharges combat-related abilities, and instantly increases psyfocus when first injected."
While each go-juice injection increases the severity of the go-juice high by 50% (see above), it decreases by 75% per day again, meaning that for one go-juice the high lasts 16 hours. The maximum severity of a go-juice high is 100% which is reached with 2 go-juice. Regardless of the go-juice high severity the effects are always the same:
- +5 Mood ("I feel pumped but steady. I am the bullet in flight, ready to cut through you.")
- ×10% Pain (meaning all pain will be divided by ten)
- +20% Consciousness
- +35% Sight
- +50% Moving
Tolerance
As of version 1.2.3005, go-juice no longer gives a pawn any tolerance at all when taken, despite the effects of tolerance still existing in-game. This has been confirmed as intended behaviour.[1]
Addiction
"A chemical addiction to go-juice. Long-term presence of go-juice has caused neurological adaptations at the cellular level, so the brain can no longer function properly without the drug.
Without regular doses of go-juice, withdrawal symptoms will begin. However, extended abstinence will force the brain to adapt back to its normal state, resolving the addiction."
"Because of a go-juice addiction, this person needs to regularly consume the drug to avoid withdrawal symptoms."
The need for go-juice falls by 33.3% per day, consuming go-juice satisfies the need by 90%. Meaning the pawn will need to consume go-juice at least every 2.7 days to prevent withdrawal symptoms.
Withdrawal
As soon as the go-juice need reaches 0%, the pawn will develop a go-juice withdrawal starting at 100% severity. The severity falls by 4.5% per day, meaning it takes about 22.2 days to overcome the addiction.
- −22 Mood ("I'm all fuzzy and can't think straight. My limbs feel heavy, I'm tired and hungry, everything hurts. And why won't my eyes focus properly?")
- ×300% Pain (meaning all pain will be tripled)
- −20% Consciousness
- −50% Moving
- −20% Sight
- −20% Blood pumping
- −10% Manipulation
- +30% Rest fall factor (meaning the pawn needs to sleep about a 30% sooner)
- +50% Hunger rate factor (meaning the pawn needs to eat about 50% sooner)
- Mental break chances:
- Hard drug binge: on average every 40 days.
- Psychotic wandering: on average every 10 days.
Version history
- 0.15.1279 - Added.
- 1.1.2647 - Rebalanced. Addiction risk and effects reduced, safe dose interval removed. Now instantly gives psyfocus when taken by psycasters.
References
- ↑ Rejected bug report: "Wake-up and go-juice do not cause tolerance". Tolerance effects: If a pawn develops at least a large tolerance to go-juice (50% severity), they will get chemical damage in the brain in a mean time of 120 in-game days. This results in a reduced brain function of 50% for that pawn, who will become significantly impaired in all jobs from combat to daily work.