Rocketswarm launcher

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Rocketswarm launcher

Rocketswarm launcher

An emergency-defense launcher that fires a single barrage of rockets covering a large area. The turret does not fire until someone activates it. It is very effective against large groups of weaker combatants, but less effective against small numbers of armored targets. Once fired, it must cool off for hours and be reloaded to fire again.

Base Stats

Type
BuildingSecurity
Market Value
1075 Silver [Note]
Mass
8 kg
Beauty
-20
HP
200
Flammability
70%
Path Cost
50 (21%)

Building

Size
2 × 2
"PassThroughOnly" is not in the list (impassable, pass through only, standable) of allowed values for the "Passability" property.
Passability
PassThroughOnly
Cover Effectiveness
40%
Terrain Affordance
Heavy
Power
-150 W

Ranged Combat

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Range
19. tile(s)
Burst Count
12 (per burst)
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DPS
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Creation

Required Research
Rocketswarm launcher
Skill Required
Construction 5
Work To Make
10,000 ticks (2.78 mins)
Resources to make
Plasteel 20 + Steel 200 + Chemfuel 180
Deconstruct yield
Plasteel 10 + Steel 100 + Chemfuel 90
Destroy yield
Plasteel 5 + Steel 50 + Chemfuel 45

Rocketswarm launchers are security turrets that fire a barrage of rockets at a designated point when activated by a pawn.

Acquisition

Rocketswarm launchers can be constructed once the Rocketswarm launcher research project has been completed. They require Plasteel 20 Plasteel, Steel 200 Steel, Component 2 Components, Chemfuel 180 Chemfuel, 10,000 ticks (2.78 mins) of work, and a Construction skill of 5.

Summary

Rocketswarm launchers fire a volley of rockets. They require 180 chemfuel, 150 W of power, and require a pawn to manually aim it. You can't launch a partial stream of rockets; the turret must be full. After launching, there is a 7,200 ticks (2 mins) cooldown before it can be fired again.

The launcher can be activated once before needing to be reloaded for Chemfuel 180 chemfuel.

When damaged beyond ?% of its health, a rocketswarm launcher will spark and emit a hissing sound shortly before exploding 240 ticks (4 secs) later, dealing 50 Bomb damage in a 6.9 tile radius around itself.

Analysis

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Version history