Hediffs/Biotech

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Name Description Details Stages
Pregnant (human)
  • Def Name:
    PregnantHuman
  • Label:
    pregnant
  • Label Noun:
    pregnancy
  • Debug Label Extra:
    human
A baby growing inside a woman, preparing to be born. In humans, pregnancy lasts for 18 days and is divided into 3 trimesters. As the pregnancy grows it will reduce the mother's mobility. For some mothers, pregnancy may induce nausea or mood swings that can be hard to deal with.
  • Hediff Class: Hediff_Pregnant
  • Default Label Color:
  • Is Bad: false
  • Initial Severity: 0.1%
  • Prevents Pregnancy: true
  • Pregnant: true
  • Comps
    • Message After Ticks
      • Ticks: 600 ticks (10 secs)
      • Letter Label:
        {0_labelShort} pregnant
      • Letter Text:
        {0_labelShort} is pregnant!
      • Letter Type: HumanPregnancy
    • Comp Class: HediffComp_PregnantHuman
Label Parameters
first trimester
  • Hunger Rate Factor Offset: +10%
second trimester
  • Min Severity: 33.3%
  • Hunger Rate Factor Offset: +30%
  • Moving Offset: −10%
  • Manipulation Offset: −5%
third trimester
  • Min Severity: 66.6%
  • Hunger Rate Factor Offset: +50%
  • Moving Offset: −50%
  • Manipulation Offset: −10%
Morning sickness
  • Def Name:
    MorningSickness
  • Label:
    morning sickness
This is a common side effect of pregnancy, and despite the name isn't limited to mornings. While this is ongoing, the person suffers from nausea, dizziness, and fuzzy thinking.
  • Hediff Class: HediffWithComps
  • Makes Sick Thought: true
  • Comps: Disappears
    • Disappears After Ticks: 10,000 ticks (4 in-game hours) ~ 20,000 ticks (8 in-game hours)
    • Show Remaining Time: true
Label Parameters
Morning sickness
Pregnancy mood
  • Def Name:
    PregnancyMood
  • Label:
    pregnancy mood
This common side effect of pregnancy represents a rising and falling mood caused by unbalanced hormones.
  • Hediff Class: HediffWithComps
  • Comps
    • Disappears
      • Disappears After Ticks: 20,000 ticks (8 in-game hours) ~ 40,000 ticks (16 in-game hours)
      • Show Remaining Time: true
    • Give Random Situational Thought
      • Thought Defs:
        • PregnancyMood_Collapse
        • PregnancyMood_Down
        • PregnancyMood_Up
        • PregnancyMood_High
-


Labor (dilation)
  • Def Name:
    PregnancyLabor
  • Label:
    labor (dilation)
The condition of being about to give birth. Labor moves through multiple stages with different levels of pain and contractions. Each labor is different, and pain can rise and fall unpredictably over time. Labor ends when the baby is born.
  • Hediff Class: Hediff_Labor
  • Blocks Sleeping: true
  • Prevents Pregnancy: true
  • Pregnant: true
  • Comps
    • Disappears
      • Disappears After Ticks: 1,700 ticks (0.68 in-game hours) ~ 25,000 ticks (10 in-game hours)
      • Show Remaining Time: true
    • Randomize Stage With Interval
      • Ticks To Randomize: 5,000 ticks (2 in-game hours) ~ 15,000 ticks (6 in-game hours)
      • Notify Message:
        {PAWN_labelShort}'s labor went from {1} to {2}.
    • Effecter
      • State Effecter: LaborEarly
Label Parameters
mild
  • Min Severity: 1%
  • Pain Offset: +25%
  • Moving Post Factor: ×40%
intense
  • Min Severity: 30%
  • Pain Offset: +50%
  • Moving Post Factor: ×20%
debilitating
  • Min Severity: 60%
  • Pain Offset: +85%
  • Moving Post Factor: ×0%
Labor (pushing)
  • Def Name:
    PregnancyLaborPushing
  • Label:
    labor (pushing)
The baby is descending the birth canal and the mother has a strong urge to push. The birth is imminent.
  • Hediff Class: Hediff_LaborPushing
  • Blocks Sleeping: true
  • Prevents Crawling: true
  • Prevents Pregnancy: true
  • Pregnant: true
  • Comps
    • Disappears
      • Disappears After Ticks: 800 ticks (13.33 secs) ~ 5,000 ticks (2 in-game hours)
    • Effecter
      • State Effecter: LaborLate
Label Parameters
Labor (pushing)
  • Pain Offset: +85%
  • Moving Post Factor: ×0%
Postpartum exhaustion
  • Def Name:
    PostpartumExhaustion
  • Label:
    postpartum exhaustion
General after-effects of giving birth. This mother needs some time to physically recover.
  • Hediff Class: HediffWithComps
  • Initial Severity: 0.1%
  • Comps
    • Disappears
      • Disappears After Ticks: 40,000 ticks (16 in-game hours)
      • Show Remaining Time: true
    • Severity Per Day: +66.667%
Label Parameters
-
-
  • Min Severity: 25%
  • Moving Post Factor: ×30%
Stillborn
  • Def Name:
    Stillborn
  • Label:
    stillborn
This baby died due to non-specific complications during pregnancy.
  • Hediff Class: HediffWithComps
  • Default Label Color:
  • Makes Sick Thought: true
  • Initial Severity: 0%
  • Lethal Severity: 0%
  • Remove On Redress Chance By Days Curve:
  • Days Chance
    0 0%
    2 0%
    7 50%
    20 100%
  • -


    Infant illness
    • Def Name:
      InfantIllness
    • Label:
      infant illness

    Effects of various birth complications. If the baby can survive for 10 days, they will be strong enough to recover on their own.

    The illness will wax and wane in strength over time, requiring different levels of tending and medicine to recover.


    Effects of various birth complications

    • Hediff Class: HediffWithComps
    • Default Label Color:
    • Tendable: true
    • Makes Sick Thought: true
    • Initial Severity: 40%
    • Lethal Severity: 100%
    • Comps
      • Randomize Severity Phases
        • Ticks To Randomize: 60,000 ticks (1 in-game day) ~ 180,000 ticks (3 in-game days)
        • Notify Message:
          {PAWN_labelShort}'s infant illness went from {1} to {2}.
        • Phases:
  • Label Prefix Description Extra Severity Per Day
    grave that are life threatening without exceptional medical care and glitterworld medicine. +50%
    bad that are life threatening without good medical care and standard medicine. +30%
    common that can be life threatening without basic medicine and tending. +10%
    mild which make the baby slightly ill but, at this rate, they will recover on their own. −25%
      • Tend Duration
        • Base Tend Duration Hours: 18
        • Tend Overlap Hours: 6
        • Severity Per Day Tended: −35%
      • Immunizable
        • Immunity Per Day Sick: +10%
        • Severity Per Day Immune: −70%
        • Immunity Per Day Not Sick: −70%
        • Hidden: true
    • Remove On Redress Chance By Days Curve:
  • Days Chance
    0 0%
    2 0%
    7 50%
    20 100%
  • Label Parameters
    minor
    major
    • Min Severity: 33%
    • Pain Offset: +8%
    • Vomit MTB Days: 1
    • Sleep Fall Rate Offset: +100%
    extreme
    extreme
    Lactating
    • Def Name:
      Lactating
    • Label:
      lactating

    The condition of being able to breastfeed a baby. The breasts are actively producing and storing milk. The lactating state begins when a mother gives birth, and continues indefinitely as long as she breastfeeds a baby at least once every 10 days.

    People who are lactating will have a harder time becoming pregnant.

    • Hediff Class: HediffWithComps
    • Initial Severity: 100%
    • Ever Curable By Item: false
    • Comps
      • Severity Per Day: −10%
      • Message On Removal
        • Message On Non Zero Severity: false
        • Message:
          {0} is no longer lactating due to not breastfeeding for 10 days.
        • Message Type: SilentInput
        • Only Message For Colonists Or Prisoners: true
      • Lactating
        • Ticks To Full Charge: 15,000 ticks (6 in-game hours) (6 hrs: 2 to feed a baby and 4 to recover.)
        • Initial Charge: 0.125
        • full Charge Amount: 0.125
        • Label In Brackets:
          milk fullness {CHARGEFACTOR_percentage}
        • Min Charge To Activate: 0.031
      • Remove If Other Hediff
        • Hediffs: Malnutrition
        • Stages: 2~
        • MTB Hours: 4
        • Message:
          {0} is no longer lactating due to malnutrition.
        • Message Type: SilentInput
        • Only Message For Colonists Or Prisoners: true
    Label Parameters
    Lactating
    Ovum extracted
    • Def Name:
      OvumExtracted
    • Label:
      ovum extracted
    This woman recently underwent an ovum extraction procedure. No more ova can be extracted until some time has passed.
    • Hediff Class: HediffWithComps
    • Initial Severity: 100%
    • Ever Curable By Item: false
    • Tags: OvumExtracted
    • Comps
      • Disappears
        • Disappears After Ticks: 600,000 ticks (10 in-game days)
        • Show Remaining Time: true
    -


    Pollution stimulus
    • Def Name:
      PollutionStimulus
    • Label:
      pollution stimulus

    This creature has been energized by exposure to pollution.

    The pollution-stimulus response was originally engineered to help giant insects in their role as anti-mechanoid bioweapons. However, the gene has since been used to help people function in polluted areas as well.


    This creature has been energized by exposure to pollution.

    • Hediff Class: HediffWithComps
    • Default Label Color:
    • Is Bad: false
    • Makes Sick Thought: false
    • Scenario Can Add: false
    • Min Severity: 0%
    • Initial Severity: 1%
    • Max Severity: 100%
    • Comps: Pollution
      • Polluted Severity: +3.33% (+99.9% / 1,800 ticks (30 secs))
      • Unpolluted Severity: −0.3% (−100% / 20,000 ticks (8 in-game hours))
      • Interval: 60 ticks (1 sec)
    Label Parameters
    minor
    moderate
    maximum



    Vasectomy
    • Def Name:
      Vasectomy
    • Label:
      vasectomy
    This creature's reproductive parts have been disabled by cutting and sealing the vas deferens, a tube which carries sperm to the urethra. This can be surgically reversed in most cases, but there is a chance of permanent sterilization.
    • Hediff Class: Hediff
    • Default Label Color:
    • Initial Severity: 100%
    • Prevents Pregnancy: true
    • Tags: ReversibleSterilized
    • Ever Curable By Item: false
    Label Parameters
    Vasectomy
    Implanted IUD
    • Def Name:
      ImplantedIUD
    • Label:
      implanted IUD
    A small metal device has been implanted in this individual's uterus, preventing pregnancy. This can be surgically reversed in most cases, but there is a chance of permanent sterilization.
    • Hediff Class: Hediff
    • Default Label Color:
    • Initial Severity: 100%
    • Prevents Pregnancy: true
    • Tags: ReversibleSterilized
    • Ever Curable By Item: false
    Label Parameters
    Implanted IUD
    Tubal ligation
    • Def Name:
      TubalLigation
    • Label:
      tubal ligation
    This individual's reproductive parts have been shut down by closing off the fallopian tubes, preventing ova from traveling from the ovary to the uterus.
    • Hediff Class: Hediff
    • Default Label Color:
    • Initial Severity: 100%
    • Prevents Pregnancy: true
    • Tags: ReversibleSterilized
    • Ever Curable By Item: false
    Label Parameters
    Tubal ligation
    Bloodfeeder mark
    • Def Name:
      BloodfeederMark
    • Label:
      bloodfeeder mark
    • Label Noun:
      a bloodfeeder mark
    Two small puncture wounds.
    • Hediff Class: HediffWithComps
    • Tendable: false
    • Comps: Disappears
      • Disappears After Ticks: 15,000 ticks (6 in-game hours)
    Label Parameters
    Bloodfeeder mark
    • Pain Offset: +1.25%
    Tox gas
    • Def Name:
      ToxGasExposure
    • Label:
      tox gas
    Aftereffects of exposure to tox gas, a poisonous chemical gas. It burns the lungs and eyes, causing a temporary shortness of breath and reduction in sight. Continued exposure to tox gas results in toxic buildup and eventually death.
    • Hediff Class: HediffWithComps
    • Initial Severity: 1
    • Max Severity: 3
    • Can Apply DOD Chance For Capacity Changes: true
    • Comps: Severity From Gas Density Direct
      • Gas Type: Tox gas
      • Density Stages: 20%, 50%, 100%
  • Gas
    Density
    Tox Gas
    Severity
    20% 1
    50% 2
    100% 3
  • Label Parameters
    mild
    • Min Severity: 1
    • Pain Offset: +10%
    • Sight Offset: −10%
    • Breathing Offset: −15%
    moderate
    • Min Severity: 2
    • Pain Offset: +15%
    • Sight Offset: −25%
    • Breathing Offset: −30%
    severe
    • Min Severity: 3
    • Pain Offset: +25%
    • Sight Offset: −40%
    • Breathing Offset: −60%


    Beam burn
    • Def Name:
      BeamWound
    • Label:
      beam burn
    • Label Noun:
      a beam burn
    • Label Noun Pretty:
      {0} in the {1}
    A beam burn.
    • Hediff Class: Injury
    • Tendable: true
    • Display Wound: true
    • Comps
      • Tend Duration
        • Label Tended Well: bandaged
        • Label Tended Well Inner: sutured
        • Label Solid Tended Well: set
      • Gets Permanent
        • Permanent Label: old beam wound
        • Instantly Permanent Label: permanent beam injury
    • Injury Props
      • Pain Per Severity: +1.25%
      • Average Pain Per Severity Permanent: +0.625%
      • Bleed Rate: +6%
      • Can Merge: false
      • Destroyed Label: Burned off
      • Destroyed Out Label: Burned out
    -




    Detoxifier lung
    • Def Name:
      DetoxifierLung
    • Label:
      detoxifier lung
    • Label Noun:
      a detoxifier lung

    An installed detoxifier lung. Prevents lung rot in this lung and negates the irritation of acidic smog.

    Note that the detoxifier lung does not prevent the irritating effect of tox gas.


    • Hediff Class: Hediff_AddedPart
    • Default Label Color:
    • Is Bad: false
    • Price Impact: true
    • Counts As Added Part Or Implant: true
    • Allow Mothball If Low Priority World Pawn: true
    • Prevents Lung Rot: true
    • Spawn Thing On Removed: Detoxifier lung Detoxifier lung
    • Added Part Props:
    Solid Part Efficiency Better Than Natural
    true 110% true
  • Label Parameters
    Detoxifier lung
    Detoxifier kidney
    • Def Name:
      DetoxifierKidney
    • Label:
      detoxifier kidney
    • Label Noun:
      a detoxifier kidney
    An installed detoxifier kidney. Using a series of nanofilters, it can rapidly remove a vast range of toxins from the blood, making it effective against environmental toxins, venoms, and injected poisons.

    • Hediff Class: Hediff_AddedPart
    • Default Label Color:
    • Is Bad: false
    • Price Impact: true
    • Counts As Added Part Or Implant: true
    • Allow Mothball If Low Priority World Pawn: true
    • Spawn Thing On Removed: Detoxifier kidney Detoxifier kidney
    • Added Part Props:
    Solid Part Efficiency Better Than Natural
    true 110% true
  • Label Parameters
    Detoxifier kidney



    Deathresting
    • Def Name:
      Deathrest
    • Label:
      deathresting
    A deep coma-like sleep that lasts several days and restores the body's resources. Certain genes create a need for deathrest. Deathrest can also be enhanced with various support buildings that give special bonuses to the deathrester.
    • Hediff Class: Hediff_Deathrest
    • Default Label Color:
    • Ever Curable By Item: false
    • Is Bad: false
    • Record Downed Tale: false
    Label Parameters
    Deathresting
    Interrupted deathrest
    • Def Name:
      InterruptedDeathrest
    • Label:
      interrupted deathrest
    Deathrest was interrupted while this person's metabolism was still out of balance. They will be sick for days while regaining equilibrium.
    • Hediff Class: HediffWithComps
    • Default Label Color:
    • Makes Sick Thought: true
    • Initial Severity: 0.1%
    • Comps: Disappears
      • Disappears After Ticks: 300,000 ticks (5 in-game days)
      • Show Remaining Time: true
    Label Parameters
    Interrupted deathrest
    Deathrest exhaustion
    • Def Name:
      DeathrestExhaustion
    • Label:
      deathrest exhaustion
    This person desperately needs to deathrest to rebalance their metabolism.
    • Hediff Class: Hediff
    • Default Label Color:
    Label Parameters
    Deathrest exhaustion
    Hemogen craving
    • Def Name:
      HemogenCraving
    • Label:
      hemogen craving
    Due to a lack of hemogen, this person's body is breaking down hemogen reserves in their bone marrow. This causes disorientation and a painful craving for human blood.
    • Hediff Class: Hediff_HemogenCraving
    • Default Label Color:
    • Initial Severity: 1%
    • Max Severity: 100%
    • Ever Curable By Item: false
    • Comps: Severity From Hemogen
      • Severity Per Hour Empty: +5%
      • Severity Per Hour Hemogen: −10%
    Label Parameters
    minor
    moderate
    major
    Regeneration coma
    • Def Name:
      RegenerationComa
    • Label:
      regeneration coma
    Had this person not been genetically deathless, they would have already died from their health conditions. Instead, they have fallen into a regeneration coma, during which they will regenerate their body.
    • Hediff Class: HediffWithComps
    • Default Label Color:
    • Force Remove On Resurrection: true
    • Initial Severity: 0.1%
    • Comps: Disappears
      • Comp Class: HediffComp_DisappearsPausable_LethalInjuries
      • Disappears After Ticks: 420,000 ticks (7 in-game days)
      • Show Remaining Time: true
    Label Parameters
    Regeneration coma
    Xenogermination coma
    • Def Name:
      XenogerminationComa
    • Label:
      xenogermination coma

    A xenogerm was implanted in this person. The xenogerm needs time to integrate itself into the host and modify the genes and chemistry of various tissues throughout the body. During this time, the person cannot safely wake up, so the xenogerm keeps them in a coma.

    The duration of this coma can be reduced by implanting a xenogerm with better medical facilities and more skilled doctors.

    • Hediff Class: HediffWithComps
    • Default Label Color:
    • Initial Severity: 0.1%
    • Max Severity: 100%
    • Ever Curable By Item: false
    • Comps: Disappears
      • Disappears After Ticks: 120,000 ticks (2 in-game days) (Average coma duration based on ImplantXenogerm surgery outcome.)
      • Show Remaining Time: true
      • Can Use Decimals Short Form: true
    Label Parameters
    Xenogermination coma
    Gene loss shock
    • Def Name:
      XenogermLossShock
    • Label:
      gene loss shock
    This person's genes were recently removed or expelled. This has destabilized the person's metabolism and hormones, leaving them temporarily weak and drowsy, with a weakened immune system.
    • Hediff Class: HediffWithComps
    • Default Label Color:
    • Initial Severity: 0.1%
    • Deprioritize Healing: true
    • Ever Curable By Item: false
    • Comps: Disappears
      • Disappears After Ticks: 120,000 ticks (2 in-game days)
      • Show Remaining Time: true
    Label Parameters
    Gene loss shock
    Genes regrowing
    • Def Name:
      XenogermReplicating
    • Label:
      genes regrowing
    This person's genetic material is regrowing. This process doesn't have any direct health effects. However, extracting their genes while they are regrowing will kill them.
    • Hediff Class: HediffWithComps
    • Ever Curable By Item: false
    • Force Remove On Resurrection: true
    • Initial Severity: 1
    • Comps: Disappears
      • Disappears After Ticks: 6,000,000 ticks (100 in-game days) ~ 8,400,000 ticks (140 in-game days)
      • Show Remaining Time: true
      • Can Use Decimals Short Form: true
      • Message On Disappear:
        {PAWN_nameDef}'s genes have finished regrowing.
    Label Parameters
    - -
    -
    • Min Severity: 2
    • Life Threatening: true
    • Consciousness Max: 0% (Outright kills the pawn)
    Chemical dependency
    • Def Name:
      GeneticDrugNeed
    • Label:
      chemical dependency

    This person has a genetically-induced biochemical dependency on a specific drug. Without regular doses of the drug, their body cannot maintain itself in a healthy state and they will suffer degrading health and mood until they die.

    Takes effect after age: 13.

    • Hediff Class: Hediff_ChemicalDependency
    • Ever Curable By Item: false
    • Initial Severity: 0
    • Max Severity: 12
    • Lethal Severity: 12
    • Allow Mothball If Low Priority World Pawn: true
    • Comps: Severity Per Day: +0.2
      • Min Age: 13
    Label Parameters
    -
    • Become Visible: false
    -
    • Min Severity: 0.001
    • Become Visible: true
    deficiency
    Override Label: deficiency coma
    Bio-starvation
    • Def Name:
      BioStarvation
    • Label:
      bio-starvation
    This person was in a growth vat which wasn't functioning properly due to lack of power or nutrition feedstock. This has left their body in a state of bio-starvation.
    • Hediff Class: HediffWithComps
    • Default Label Color:
    • Max Severity: 600%
    • Comps: Severity Per Day: −100%
      • Show Days To Recover: true
      • Show Hours To Recover: true
    Label Parameters
    Bio-starvation
    • Pain Offset: +15%
    • Hunger Rate Factor Offset: +50%
    • Consciousness Offset: −25%
    Vat learning
    • Def Name:
      VatLearning
    • Label:
      vat learning
    The growth vat is electrically stimulating this person's brain to induce skill development. This process is not very effective, and will only partially replace the skills missed from not growing in the outside world.
    • Hediff Class: Hediff_VatLearning
    • Is Bad: false
    • Ever Curable By Item: false
    • Initial Severity: 0.1%
    • Max Severity: 100%
    • Comps: Severity Per Day: +33%
    -


    Vat growing
    • Def Name:
      VatGrowing
    • Label:
      vat growing
    The growth vat is stimulating this person's body to increase the rate of cell division and aging.
    • Hediff Class: HediffWithComps
    • Is Bad: false
    • Ever Curable By Item: false
    • Comps: Comp Class: HediffComp_VatGrowing
    -


    Scanning sickness
    • Def Name:
      ScanningSickness
    • Label:
      Scanning sickness
    This person was scanned by a softscanner to produce a mechanoid subcore. The high-energy scanning device has caused disturbances in their brain chemistry which will take time to resolve themselves. There won't be any long-term damage.
    • Hediff Class: HediffWithComps
    • Default Label Color:
    • Initial Severity: 400%
    • Comps: Severity Per Day: −100%
    • Remove On Redress Chance By Days Curve:
  • Days Chance
    0 0%
    2 0%
    7 50%
    20 100%
  • Label Parameters
    Scanning sickness
    Psychic bond
    • Def Name:
      PsychicBond
    • Label:
      psychic bond
    This person has a psychic bond with another person based on the psychic bonding gene. The bond itself grants some limited psychic awareness, allowing it to connect even with the psychically deaf.
    • Hediff Class: Hediff_PsychicBond
    • Is Bad: false
    • Ever Curable By Item: false
    Override Label Parameters
    psychic bond
    psychic bond distance
    Psychic bond torn
    • Def Name:
      PsychicBondTorn
    • Label:
      psychic bond torn
    This person had a psychic bond with another, but the bond was torn when their partner died.

    A marker hediff that will recreate the psychic bond between two pawns if dead one is resurrected.

    — XML comment,  RimWorld
    • Hediff Class: Hediff_PsychicBondTorn
    • Ever Curable By Item: false
    -



    Band node (tuned)
    • Def Name:
      BandNode
    • Label:
      band node (tuned)

    This mechanitor's bandwidth is being increased thanks to the influence of a band node structure.

    • Hediff Class: Hediff_BandNode
    • Is Bad: false
    -


    Remote repairer
    • Def Name:
      RemoteRepairerImplant
    • Label:
      remote repairer

    A mechlink upgrade which allows the mechanitor to repair mechs from a distance. The user links with the mechanoid and uses their own brain to psychically guide its self-repair mechanites.

    This implant can be installed up to 3 times to increase its range.


    An implant which allows the user to repair mechs from a distance. This can be installed up to 3 times.


    • Hediff Class: Hediff_Level
    • Default Label Color:
    • Is Bad: false
    • Price Impact: true
    • Initial Severity: 1 (Severity is bound to level of implant)
    • Min Severity: 0
    • Max Severity: 3
    • Keep On Body Part Restoration: True
    • Level Is Quantity: true
    • Duplication Allowed: false
    • Comps: Give Ability
    Label Parameters
    x1
    x2
    x3
    Mech gestation processor
    • Def Name:
      MechFormfeederImplant
    • Label:
      mech gestation processor

    An implant which increases the speed at which a mechanitor can produce mechs in a mech gestator. The processor optimizes the behavior of the mechanites in the mech forming tank.

    This implant can be self-installed in the same way as the mechlink.

    This implant can be installed up to 6 times to increase its effect.


    An implant which lets a mechanitor gestate new mechs faster. This can be installed up to 6 times to increase the effect.


    • Hediff Class: Hediff_Level
    • Default Label Color:
    • Is Bad: false
    • Price Impact: true
    • Initial Severity: 1 (Severity is bound to level of implant)
    • Min Severity: 0
    • Max Severity: 6
    • Keep On Body Part Restoration: True
    • Level Is Quantity: true
    • Duplication Allowed: false
    Label Parameters
    x1
    x2
    x3
    x4
    x5
    x6
    Remote shielder
    • Def Name:
      RemoteShielderImplant
    • Label:
      remote shielder

    An implant which allows the mechanitor to place a personal defense shield on a mech. The mechanitor must continuously focus on the mech in order to maintain the shield. It can be used to save a mech at a critical moment.

    This implant can be installed up to 3 times to increase its range and shield energy.


    • Hediff Class: Hediff_Level
    • Default Label Color:
    • Is Bad: false
    • Price Impact: true
    • Initial Severity: 1 (Severity is bound to level of implant)
    • Min Severity: 0
    • Max Severity: 3
    • Keep On Body Part Restoration: True
    • Level Is Quantity: true
    • Duplication Allowed: false
    • Comps: Give Ability
    Label Parameters
    x1
    x2
    x3
    Repair probe
    • Def Name:
      RepairProbeImplant
    • Label:
      repair probe

    An implant which increases a mechanitor's mech repair speed. This does not affect the overall energy needed to repair a mechanoid.

    The implant allows the mechanitor to plug directly into a mechanoid while repairing it and better-direct the mech's self-repair mechanites.

    This implant can be installed up to 6 times to increase its effect.


    An implant which lets a mechanitor repair mechs faster. This can be installed up to 6 times.


    • Hediff Class: Hediff_Level
    • Default Label Color:
    • Is Bad: false
    • Price Impact: true
    • Initial Severity: 1 (Severity is bound to level of implant)
    • Min Severity: 0
    • Max Severity: 6
    • Keep On Body Part Restoration: True
    • Level Is Quantity: true
    • Duplication Allowed: false
    Label Parameters
    x1
    x2
    x3
    x4
    x5
    x6


    Dormant self-charging
    • Def Name:
      SelfShutdown
    • Label:
      dormant self-charging
    This mech doesn't have enough energy to remain active. It has gone dormant to recharge itself. Self-recharging is much slower than recharging at a charging station.
    • Is Bad: false
    • Initial Severity: 1
    • Max Severity: 1
    -


    Hemogen amplified
    • Def Name:
      HemogenAmplified
    • Label:
      hemogen amplified
    All hemogen gains are multiplied up because this person used a hemogen amplifier while deathresting. This effect lasts until the next deathrest.
    • Hediff Class: Hediff_DeathrestEffect
    • Remove On Deathrest Start: true
    • Is Bad: false
    • Initial Severity: 1
    • Default Label Color:
    • Extra Tooltip: Lasts until the next deathrest.
    Label Parameters
    Hemogen amplified
    Glucosoid rush
    • Def Name:
      GlucosoidRush
    • Label:
      glucosoid rush
    Move speed is increased because this person used a glucosoid pump while deathresting. This effect lasts until the next deathrest.
    • Hediff Class: Hediff_DeathrestEffect
    • Remove On Deathrest Start: true
    • Is Bad: false
    • Initial Severity: 1
    • Default Label Color:
    • Extra Tooltip: Lasts until the next deathrest.
    Label Parameters
    Glucosoid rush
    • Multiply Stat Changes By Severity: true
    • Move Speed Factor: ×112%
    Psychofluid rush
    • Def Name:
      PsychofluidRush
    • Label:
      psychofluid rush
    Psychic sensitivity is enhanced because this person used a psychofluid pump while deathresting. This effect lasts until the next deathrest.
    • Hediff Class: Hediff_DeathrestEffect
    • Remove On Deathrest Start: true
    • Is Bad: false
    • Initial Severity: 1
    • Default Label Color:
    • Extra Tooltip: Lasts until the next deathrest.
    Label Parameters
    Psychofluid rush


    Mechanoid boost
    • Def Name: MechBoost
    • Label: mechanoid boost
    This mechanoid's capacities have been boosted by a nearby mechanoid booster building.
    • Hediff Class: HediffWithComps
    • Default Label Color:
    • Is Bad: false
    • Comps
      • Disappears
        • Disappears After Ticks: 30 ticks (0.5 secs)
        • Show Remaining Time: false
      • Disappears On Death
      • Link
        • Require Link On Other Pawn: false
    Label Parameters
    Mechanoid boost