Machining table

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Machining table

Machining table

A work station for assembling machinery like guns and ammunition, or breaking down dead mechanoids.

Base Stats

Type
ProductionResources
Market Value
455 Silver [Note]
HP
180
Flammability
100%

Building

Size
1 × 3
Placeable
Yes
Power
-350 W
Facility
Tool cabinet

Creation

Skill Required
Construction 4
Work To Make
3,000 ticks (50 secs)
Resources to make
Steel 150 + Component 5
Deconstruct yield
Steel 112 + Component 3

The Machining Table is an Industrial-level Production bench that crafters will use to produce a number of items as well as disassemble mechanoids. Like most production benches, the machining table must be configured with one or more bills before a crafting colonist will begin work. It has a cleanliness value of -2.

Acquisition

??

It can only be constructed after Machining has been researched.

Bills

Disassemble Mechanoid

The "disassemble mechanoid" bill is fulfilled when a colonist brings a mechanoid corpse here to be converted into usable materials. This will produce some steel, plasteel and components.

Mortar shells

There are 4 bills in total that will produce different types of mortar shells out of steel, chemfuel or other materials, that can be fired from a mortar.

Other

There are many other bills that can be used to produce guns, advanced weapons, armor, and prosthetics.

  • Name Material cost Material price Work Base value Value/Work Value/Material
    Autopistol Steel 30 + Component 2 121 (102.6*) 5,000 ticks (1.39 mins) 139 ? 1.15 (1.35*)
    Revolver Steel 30 + Component 2 121 (102.6*) 4,000 ticks (1.11 mins) 135 ? 1.12 (1.31*)
    Pump shotgun Steel 60 + Component 3 210 (182.4*) 12,000 ticks (3.33 mins) 255 ? 1.21 (1.40*)
    Machine pistol Steel 45 + Component 3 181.5 (153.9*) 11,000 ticks (3.06 mins) 220 ? 1.21 (1.43*)
    Bolt-action rifle Steel 60 + Component 3 210 (182.4*) 12,000 ticks (3.33 mins) 255 ? 1.21 (1.40*)
    Assault rifle Steel 60 + Component 7 338 (273.6*) 40,000 ticks (11.11 mins) 480 ? 1.48 (1.75*)
    Sniper rifle Steel 60 + Component 8 370 (296.4*) 45,000 ticks (12.5 mins) 530 ? 1.43 (1.79*)
    LMG Steel 75 + Component 5 302.5 (256.5*) 34,000 ticks (9.44 mins) 425 ? 1.41 (1.79*)
    Heavy SMG Steel 75 + Component 4 270.5 (233.7*) 24,000 ticks (6.67 mins) 355 ? 1.31 (1.52*)
    Frag grenades Steel 20 + Chemfuel 80 ? (?*) 12,000 ticks (3.33 mins) 265 ?
    Molotov cocktails Cloth 25 + Chemfuel 80 ? (?*) 6,000 ticks (1.67 mins) 245 ?
    EMP grenades Steel 20 + Component 6 230 (174.8*) 24,000 ticks (6.67 mins) 315 ? 1.37 (1.80*)
    Chain shotgun Steel 70 + Component 5 293 (247*) 31,000 ticks (8.61 mins) 405 ? 1.38 (1.64*)
    Minigun Steel 160 + Component 20 944 (760*) 60,000 ticks (16.67 mins) 1,160 ? 1.23 (1.53*)
    Incendiary launcher Steel 75 + Component 4 270.5 (233.7*) 20,000 ticks (5.56 mins) 340 ? 1.26 (1.45*)
    EMP launcher Steel 75 + Component 8 398.5 (324.9*) 30,000 ticks (8.33 mins) 505 ? 1.27 (1.56*)
    Smoke launcher Steel 75 + Component 4 270.5 (233.7*) 30,000 ticks (8.33 mins) 380 ? 1.40 (1.63*)
    Simple helmet Stuff 40 (Metallic, 400 for SMVs) 76 3,200 ticks (53.33 secs) 88 ? 1.16
    Flak helmet Stuff 40 (Metallic, 400 for SMVs) + Component 2 + Plasteel 10 230 (211.6*) 8,000 ticks (2.22 mins) 260 ? 1.13 (1.23*)
    Flak vest Steel 60 + Cloth 30 + Component 1 191 (181.8*) 9,000 ticks (2.5 mins) 225 ? 1.36 (1.40*)
    Flak pants Steel 60 + Cloth 30 + Component 1 191 (181.8*) 9,000 ticks (2.5 mins) 225 ? 1.36 (1.40*)
    Flak jacket Steel 70 + Cloth 50 + Component 1 240 (230.8*) 14,000 ticks (3.89 mins) 290 ? 1.21 (1.25*)
    Shield belt Steel 50 + Plasteel 20 + Component 2 339 (320.6*) 14,000 ticks (3.89 mins) 390 ? 1.15 (1.22*)
    Jump pack Plasteel 30 + Component 3 + Chemfuel 100 596 (543.2*) 14,000 ticks (3.89 mins) 645 ? 1.08 (1.19*)
    Smokepop pack Steel 20 + Component 1 + Chemfuel 40 162 (152.8*) 1,200 ticks (20 secs) 166 ? 1.02 (1.09*)

    * Price includes only uncraftable materials(except chemfuel). Components are divided into the materials they are made of.