Grass
Revision as of 21:56, 6 October 2021 by Cheldra (talk | contribs) (sowTags: Ground -> -; path cost: 30 -> -; beauty outdoors: - -> 1; livesin_temperateforest: - -> 5; livesin_borealforest: - -> 9; livesin_tundra: - -> 3.6; livesin_aridshrubland: - -> 7; livesin_desert: - -> 6; livesin_extremedesert: - -> 6; livesin_tropicalrainforest: - -> 3;)
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: Please add a reason . |
Grass
Wild grass. Grows anywhere there is a little light and minimally fertile ground.
Base Stats
Ingestion
- Nutrition
- 0.5
Plant Stats
- Time to grow
- 2.5 days (4.62 days)
- Work to Harvest
- 40 ticks (0.67 secs)
- Min Fertility
- 5%
- Fertility Sensitivity
- 30%
- Min light to grow
- 50%
Wild grass. Can be found in biomes. Grows anywhere there is a little light and minimally fertile ground. Grass can be manually cut using the cut plants command in the architect tab. Builders automatically remove grass when building.
Version History
- 1.3.3066 - Reduced grass nutrition from 0.7 to 0.5