Sleep accelerator

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Sleep accelerator

Sleep accelerator

A bedside device that accelerates the sleeper's circadian rhythm. This speeds up sleep, but consumes a lot of electricity and also causes increased hunger. It must be placed directly adjacent to and facing the head of the bed. Placing more than one sleep accelerator near the same bed has no effect.

Base Stats

Type
BuildingMisc
Market Value
275 Silver [Note]
Mass
20 kg
HP
100
Flammability
70%

Building

Size
1 × 1
Minifiable
True
Placeable
True
Passability
pass through only
Cover Effectiveness
20%
Terrain Affordance
Light
Power
-400 W

Creation

Required Research
Microelectronics
Skill Required
Construction 8
Work To Make
6,000 ticks (1.67 mins)
Resources to make
Steel 50 + Component 5
Deconstruct yield
Steel 25 + Component 2 - 3
Destroy yield
Steel 12 - 13 + Component 1 - 2
Technical
thingCategories
BuildingsMisc


A Sleep accelerator is added by the Ideology DLC. It increases the rate at which a pawn sleeps, giving them a longer working day, in exchange for increasing the amount of nutrition they require.

Acquisition

Similar to the neural supercharger, it is unlocked by Microelectronics, but you need a colonist with a Transhumanist meme in their ideoligion in order to build it. One way to build this without the Transhumanist meme is to recruit a pawn that follows an ideoligion that has Transhumanist, not convert them, and force them to build these.

Summary

Sleep accelerators can be installed to a bed, granting +35% Rest Effectiveness and +20% Hunger Rate Multiplier to the colonist sleeping in it for 400W power. It takes 50W power when it's not being used.

As noted by the description, the sleep accelerator must be placed adjacent to and facing the head of the targeted bed to have effect. More than one accelerator has no effect. A double or royal bed only requires a single accelerator to affect both pawns.

The following beds can utilize the sleep accelerator: Bed, Bedroll, Double bed, Double bedroll, Hospital bed, Royal bed, Slab bed, Slab double bed

Analysis

The power draw is significant and spikes when colonists sleep, so much so that it might be advantageous to set transhumanist pawns to stagger their sleep cycles to even out the load spike or to have them sleep during the day to take advantage of cheap and easily available solar generators without having to use bulk battery storage. Additionally, as only a single accelerator is needed for double beds, preferentially giving them to coupled pawns or purposefully coupling pawns by either maniuplatiing their interactions or with the Word of Love psycast Content added by the Royalty DLC can significantly reduce both the amount of accelerators needed and their power consumption.

Although consuming massive amounts of power during usage and requiring a pawn to eat more, the accelerator is a good way to increase a pawn's efficiency.

Version History