Fine burgundy carpet

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Fine burgundy carpet

Fine burgundy carpet

Classic burgundy carpet for that classic rich look.

Base Stats

Type
Floor
Market Value
67 Silver
Beauty
4
Flammability
32%

Building

Size
1 × 1
Placeable
True
Move Speed Factor
100%

Creation

Required Research
Carpet making
Skill Required
Construction 6
Work To Make
4,000 ticks (1.11 mins)
Resources to make
Cloth 35

Fine burgundy carpet is one of the floors that can be constructed. It is identical to other fine carpets, differing only in aesthetics. While extremely work and resource intensive, it has a very high beauty rating, and either it or fine stone tiles is requried to meet the room requirements for high-ranking nobility.

It is colored a deep red hue.

Acquisition

Fine carpet can be constructed once the Carpet making research project has been completed. Each tile requires Cloth 35 Cloth, 4,000 ticks (1.11 mins) of work, and a Construction skill of 6.

Analysis

There are two primary use cases for fine carpets, namely fine flooring for meeting the room requirements of nobles, and general flooring.

Fine Flooring

Fine carpets require less work to construct than fine stone tiles, both in their actual work to build and the work needed to get the required resources, and have beauty of 4 rather than 3. However, they are flammable unlike fine stone tiles, and add more wealth to the colony. Besides these considerations, they are largely interchangable.

In comparison to the other fine floors, namely gold and silver tile there is more interplay. Gold tiles are exceptionally expensive and their effect on colony wealth bears this out, but they also provide a phenomenal beauty rating of +12. They are also relatively quick to lay. The practicality of gold tile is limited however, due to their cost and the comparative ease of using sculptures to improve room beauty.

Silver tiles are surprisingly competitive with fine carpets - with a market value only 6 silver higher than fine carpets, higher beauty, no flammability, a cleanliness bonus, the high availability of silver and only requiring a construction skill of 3. This means they're easier to make impressive rooms out of, and to keep them impressive when they inevitably get filthy. Additionally, the research required for silver tiles, Smithing, is very important and is likely to be unlocked anyway. If the colony is producing its own cloth for carpets, silver tiles are more expensive but if the cloth needs to be bought, then they are directly comparable. Thus, silver tile is a strong competitor to fine carpets for many colonies, even ones with a cloth industry.

General Flooring

Compared to other floors, they are quite beautiful, but work and resource intensive. While its a good way to train construction skill as, besides failure, there is no penalty for low skill constructors, their use as actual flooring is limited outside of player preference. It requires significantly less work to construct sculptures to improve room beauty.

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