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Example of a social tab

Each colonist has a social tab where you can see their opinions of each other and their relatives (if any). Only humans may have opinions of each other. Social relationships are mostly for roleplaying purposes but they do have effects on gameplay as well. For example, if a colonist's opinion of another colonist is too low, they may start insulting them possible leading to bad mood and a social fight, which will do damage to both and can potentially lead to permanent injury. On the other hand, a colonist needs a minimum opinion of another colonist to pursue a romance with them.

Opinion[edit]

Opinions are affected by a pawns beauty, their traits, random social interaction and actions controllable by the player. The later are significantly expanded by rituals Content added by the Royalty DLC/Content added by the Ideology DLC and precepts.Content added by the Ideology DLC For the effects of relations on opinion, see that section below.

Beauty[edit]

All beauty modifiers are cumulative. Each new level of beauty above or below 0 increments the opinion of the pawn held by others by +/ 20 and is capped at +/ 40 meaning anything more than 2 beauty (either positive or negative) have no effect on gameplay.

Ascetic, kind, and blind pawns do not gain nor lose any opinion for any other pawn based on their beauty stat.

Disfigurement adds −15 opinion and while it doesn't affect the beauty stat of a pawn, it disables the effect of positive beauty on the pawn. Disfigurement stacks with the effect of negative beauty possibly leading to −55 opinion on a pawn with less than or equal to −2 beauty. As with beauty itself, kind pawns also ignore disfigurement.

  • Effect Type Beauty Change Opinion Change
    Beautiful Trait +2 +40
    Pretty Trait +1 +20
    Ugly Trait −1 −20
    Staggeringly ugly Trait −2 −40
    Stoneskin gland Content added by the Royalty DLC Artificial body part −2 −40
    Armorskin gland Content added by the Royalty DLC Artificial body part −1 −20
    Aesthetic nose Content added by the Royalty DLC Artificial body part +1 +20
    Aesthetic shaper Content added by the Royalty DLC Artificial body part +1 +20
    Very attractive Content added by the Biotech DLC Gene +2 +40
    Attractive Content added by the Biotech DLC Gene +1 +20
    Unattractive Content added by the Biotech DLC Gene −1 −20
    Very unattractive Content added by the Biotech DLC Gene −2 −40
    Flesh tentacle Content added by the Anomaly DLC Artificial body part −1 −20
    Flesh whip Content added by the Anomaly DLC Artificial body part −1 −20
  • Traits[edit]

    There are a number of traits that directly and permanently change the opinion of others.

  • Trait Opinion change
    Annoying voice −25 opinion from non-kind, non-deaf pawns.
    Bloodlust + : No opinion loss of someone who harvests an organ,Content added by the Ideology DLC executes a prisoner,Content added by the Ideology DLC or kills a child.Content added by the Biotech DLC
    Body modder +8 opinion of other pawns per artificial body part they have, capped at +40. Any number of xenogenes Content added by the Biotech DLC counts as one artificial body part.
    Body purist −8 opinion of other pawns per artificial body part they have, capped at −40. Any number of xenogenes Content added by the Biotech DLC counts as one artificial body part.
    Cannibal + : No opinion loss of someone who eats meat (abhorrent, horrible, or disapproved).Content added by the Ideology DLC
    Chemical fascination −30 opinion of any pawns with teetotaler.
    Chemical interest −20 opinion of any pawns with teetotaler.
    Creepy breathing −25 opinion from non-kind, non-deaf pawns.
    Hard worker −5 opinion of any pawns without the same trait or hard worker.
    −20 opinion of any pawns with lazy.
    −30 opinion of any pawns with slothful.
    Industrious −5 opinion of any pawns without the same trait or hard worker.
    −20 opinion of any pawns with lazy.
    −30 opinion of any pawns with slothful.
    Misandrist −25 opinion of men.
    Misogynist −25 opinion of women.
    Nudist + : No −10 opinion loss of someone who has any uncovered body parts.Content added by the Ideology DLC
    Psychopath + : No opinion loss of someone who kills a child Content added by the Biotech DLC or kills an innocent animal (abhorrent, horrible, or disapproved).Content added by the Ideology DLC
    : No opinion gain from teaching a child, or taking a lesson (as a child).Content added by the Biotech DLC
    Teetotaler −25 opinion of any pawns with any addiction.
    −20 opinion of any pawns with chemical interest.
    −30 opinion of any pawns with chemical fascination.
    Joyous Content added by the Anomaly DLC +20 opinion from other pawns.
  • Random social interactions[edit]

    Random social interactions occur between pawns when they are in each other's vicinity. Whether interactions are good or bad is random but influenced their compatibility.

  • Thought name Opinion Duration (days) Stack limit per pawn Stack multiplier Selection weight Restrictions
    Chitchat +0.66 [?] +10 opinion ×1 1 Initiator: not inhumanized Content added by the Anomaly DLC
    Recipent: not psychopath; not inhumanized Content added by the Anomaly DLC[a 1]
    Deep talk +15 20 10× ×0.9 0.075[a 2] Initiator: not inhumanized Content added by the Anomaly DLC
    Recipent: not psychopath; not inhumanized Content added by the Anomaly DLC[a 1]
    Slighted −5 20 10× ×0.9 0.02[a 3] Initiator: not kind; not slave Content added by the Ideology DLC to non-slave
    Recipent: none
    Insulted [a 4] [a 5] −15 20 10× ×0.9 0.007[a 3] Initiator: not kind; not slave Content added by the Ideology DLC to non-slave
    Recipent: none
    Kind words [a 4] +15 20 10× ×0.9 0.01 Initiator: Only kind; not inhumanized Content added by the Anomaly DLC
    Recipent:
    none[a 6]
    Strange chat Content added by the Anomaly DLC [a 4] −4 [?] ×[?] exclusively Initiator: only disturbing Content added by the Anomaly DLC
    Void touched[?]
    Recipent: inhumanized Content added by the Anomaly DLC
    1. 1.0 1.1 Psychopaths and inhumanized Content added by the Anomaly DLC pawns can actually be a part of a chitchat or deep talk, they just don't gain any opinion from it.
    2. The base selection weight for deep talks is as follows muliplied by a chance factor depending of the compatibility of the two pawns:
      Deep talk interaction chance Compatibility Chance factor
      -1.5 0
      -0.5 0.1
      0.5 1
      1 1.8
      2 3
    3. 3.0 3.1 ×2.3 for abrasive pawns. The base selection weight for insults and slights is also as follows muliplied by chance factors depending on the opinion of the other pawn and the compatibility of the two pawns:
      Insult/slight interaction chance factor Opinion Chance factor
      -100 6
      -50 4
      -25 2
      0 1
      50 0.1
      100 0
      Insult/slight interaction chance factor Compatibility Chance factor
      -2.5 4
      -1.5 3
      -0.5 2
      0.5 1
      1 0.75
      2 0.5
      3 0.4
    4. 4.0 4.1 4.2 Also creates a thought that affects the mood:
    5. These can also be caused by insulting spree and targeted insulting spree.
    6. Even psychopaths and inhumanized Content added by the Anomaly DLC pawns gain opinion from it.

    Social fights[edit]

    Every insult has a 4 % chance of starting social fight, slights 0.5 %. This chance is affected by the following factors:

    The pawns in social fights cannot be drafted or controlled, similar to mental breaks. Fighting pawns' character portraits will display a red lightning bolt. The two fighting pawns will continue fighting until after at least 420 ticks (7 secs) have passed, or until the other pawn is downed or killed. Both pawns will suffer minor cut and bruise injuries, but there is a small chance that a pawn may lose their eye or even die. Pawns will not use melee weapons in fights, including bionics. Pawns that are incapable of violence can still provoke social fights, but will not fight back during them. If either pawn lands a hit, the victim will gain the −15 "harmed me" opinion of their attacker for 10 days (see table in section actions).

    After the pawns calm down, they will decide if the fight was cathartic or angering. This decision is made randomly and is wholly independent of any other factors, with both options being equally likely. A cathartic fight will give a pawn a +38 opinion of their opponent, and an angering fight will give a −22 opinion. Both opinions last for 20 days.

  • Thought name Opinion Duration (days) Stack limit per pawn Stack multiplier Nullifying traits
    Had angering fight −22 20 ×0.9 None
    Had cathartic fight +38 20 ×0.9 None
  • Actions[edit]

  • Thought name Opinion Duration (days) Stack limit per pawn
    (overall limit)
    Stack multiplier Restrictions
    Harmed me -15 10 1× (300×) ×1 None
    Botched my surgery -20 90 5× (300×) ×0.9 None
    Rescued me 15 30 3× (300×) ×0.9 None
    Rescued me 25 30 1× (300×) None
    Recruited me 20 120 1× (1×) None
    Crashed together 25 20 1× (300×) ×1 None
    Sold my loved one [b 1] -10 120 2× (10×) ×1 None
    Gave away my bonded animal [b 1] -10 60 2× (10×) ×1 None
    Forced to take drugs [b 1] -30 60 1× (10×) ×1 Only for teetotaler
    Forced to take luciferium [b 1] -30 120 1× (10×) ×1 Only for body purist
    Killed a child Content added by the Biotech DLC -20 [?] 5× ([?]×) ×0.9 Not psychopath or bloodlust
    1. 1.0 1.1 1.2 1.3 Also creates a thought that affects the mood.

    Rituals[edit]

    Pawns listening to a leader speech Content added by the Ideology DLC or throne speech Content added by the Royalty DLC will have the following opinion of the speaker depending on the outcome:

  • Thought name Opinion Duration (days) Stack limit Stack multiplier
    Terrible speech −30 8 10× ×1
    Uninspiring speech −15 8 10× ×1
    Encouraging speech +20 8 10× ×1
    Inspirational speech +40 8 10× ×1
  • Precepts[edit]

    Relations[edit]

    There are multiple different types of relations possible between pawns. While familial ties affect the opinion, non-intimate relations are only the result of opinions. Romances are both the result of and a source of opinion.

    Family by blood[edit]

  • Relation Opinion Opinion of killer if killed Incest opinion
    Father/Mother/Son/Daughter/Birthmother 30 -80 -30
    Sibling 20 -80 -15
    Halfsibling 15 -15 -15
    Grandparent 15 -15 0
    Grandchild 15 -15 0
    Nephew/Niece 10 -15 0
    Uncle/Aunt 10 -15 -15
    Cousin 10 -15 -15
    Greatgrandparent 5 -15 0
    Greatgrandchild 5 -15 0
    Granduncle/Grandaunt 5 -15 0
    Grandnephew/Grandniece 5 -15 0
    Secondcousin/Kin 5 -15 0
  • Non-Intimate Relations[edit]

    There are currently three types of relations between non-intimate pawns: Rival, Acquaintance, and Friend. Strangely enough, a pawn may be friends with someone who considers them to be a rival.

    • A rival is every other pawn the pawn has an opinion of -100 to -20.
    • An acquaintance is every other pawn the pawn has an opinion of -20 to 20.
    • A friend is every other pawn the pawn has an opinion of 20 and 100.

    Romance[edit]

    Human pawns can come together and become lovers, affecting their opinion of each other, their mood, their wishes for accomodation and allow the chance for lovin'.

    Romance controls[edit]

    For any pawns over 16, the Social tab will have a "Romance..." button that allows the player to try instigating a romantic relationship between that pawn and another of the gender they're attracted to. This can be tried every 12 days, and can be done even when the pawns are already in relationships. You can only attempt to romance a target pawn that has a high-enough opinion of the current pawn and isn't closely related to them. Beyond this, their relationship and relative ages affect the Romance abilities chance of success.

    Limitations[edit]

    When you've selected the current pawn and attempt to Romance a target pawn, it won't be allowed if:

    • the target pawn has a negative opinion of the current pawn (stating "low opinion")
    • the likelihood of success is too low (stating "zero chance"))
    • they are closely related (incestuous)

    Pawns that are under 16 or have an incompatible sexual attraction will not even be shown on the list.

    Likelihood of success[edit]

    With the current pawn selected, and the social tab open, you can see the chance of a Romance action's success by mousing over the target pawn's row in the social tab. It will tell you the probability of success and how it is calculated. The factors are:

    • The target's opinion of the current pawn
    • The pawns' relative ages (which additionally factors in each pawn's youth)
    • Certain genes and traits for the pawns
    • The target pawn's opinions of the people they already are in relationships with (the chance of success is already 0% even if the pawn's opinion of their partner is only +20)

    The current pawn's beauty traits are major factors in the chance of success, beyond their influence on social opinions. An Ugly pawn (Beauty -1.0) has a x30% multiplier on success. A Pretty pawn (Beauty +1.0) has a x230% multiplier on success. Beauty here can be influenced by normal Beauty traits or Beauty-affecting genes. The beauty of the target pawn does not provide a multiplier or affect these chances: there is no boost from a pretty pawn romancing a pretty pawn and no extra penalty for an ugly pawn romancing a pretty pawn.

    Other genes can come into play as well. Someone with the Furskin gene has a x20% multiplier on romancing someone without it, and vice versa.

    Note on relative ages The relative age factor doesn't just take into account the difference in age between colonists. It also factors in how old each colonist is. This effect is very large for young colonists. A 16 year-old's relative age factor with any colonist, of any age, will steadily increase from 0% to a maximum of about 25% as they age from 16 to 17 biological years. This factor is still affected by the other colonist's age as well: a late 16-year-old has a x4.4% multiplier on a relationship with a 46-year-old but a x4.1% multiplier with a 51-year-old. However, this is drastically outweighed by the youth effect, because that same 16-year-old only has a ~1% multiplier on their romance chance with a younger 16-year-old.

    Relative Age maximum by pawn age

    Once a colonist has reached the point where relative age isn't affected by their own youth, relative age is more affected by the difference in colonist ages.

    Relative Age multiplier by age of male partner for a 22-year-old female

    Base opinions[edit]

    Pawns can have romantic relationships. Pawns in intimate relationships have higher base opinions of each other.

  • Relation Opinion Opinion of killer if killed
    Spouse +30 −65
    Fiancé +30 −65
    Lover +35 −50
    Stepparent +5 0
    Stepchild +5 0
    Parent-in-law +5 0
    Child-in-law +5 0
    Exspouse −15 0
    Exlover −15 0
  • Lovers[edit]

    Lovers have a +35 opinion of each other. Lovers are created by the romance social interaction. The romance social interaction can also be rebuffed, carrying a -10 opinion of the romance target for the romancer and a -15 opinion of the romancer for the romance target. Lovers will want to sleep together in Double beds, Double bedrolls, or Double sleeping spots, and will have a permanent positive moodlet based on the opinion of each other. These pawns can break up randomly or if their opinions of each other are too low. If their opinions of each other is high enough, one of the lovers may propose to get married.

    Pawns that were not bornContent added by the Biotech DLC in the colony can also have lovers spawn as NPCs.

    • After two lovers propose, they become fiancés/fiancées. They have a +30 opinion of each other. In the coming quadrums, they will have a marriage ceremony at the Marriage spot and become spouses.
    • Spouses are married couples. Spouses have a +30 opinion of each other. Like all of the previous relationships, the couple will want to sleep together.
    • Ex-Lovers are former lovers that have broken up through the breakup event. They have a -15 opinion of each other, but can get back together when their opinion rises back up. This is made hard by the fact that the target of the breakup will have an additional -50 opinion
    • Ex-Spouses are former spouses that have broken up through the breakup event. They have a -15 opinion of each other, but can get back together when their opinion rises back up. This is made hard by the fact that the target of the breakup will have an additional -70 opinion of the other person.

    Romantic social interactions[edit]

  • Thought name Opinion Max cumulated opinion or stack limit per pawn Nullifying traits
    Rebuffed me** -10 5 None
    Failed to romance me -15 5* None
    Broke up with me** -50 1* None
    Affair** -70 1* None
    Divorced me** -70 1* None
    Rejected my proposal** -30 1* None
    I rejected their proposal -15 1* None
    Honeymoon phase** 40 1* None
    Got some lovin'** 10 3* None
  • * = Stack limit per pawn
    ** = Creates a thought that affects the mood

    Lovin'[edit]

    Lovers, Fiancé/Fiancées, and spouses may do lovin' if in a double sleeping place with each other. This will provide a positive mood boost for the two. For lovin' to happen the game checks every hour if the pawns are eligible (e.g., the pawns are not starving, bleeding, or in labor, the pawns are in bed, et cetera). Each partner evaluates their mean-time-between separately, taking into account the following:

    • Pain: MTB is multiplied by 100/(100-pain%).
    • Consciousness: if below 50%, MTB is multiplied by 50/consciousness%.
    • Low libido:Content added by the Biotech DLC MTB ×2.
    • High libido:Content added by the Biotech DLC MTB ×0.5.
    • Own age: MTB is divided by: age 16, 0, age 18 to 25, 1, age 80, 0.2, divisor is interpolated linearly.
    • Partner's age: MTB is divided by: age 16, 0, age 18, 1, divisor is interpolated linearly.
    • Age difference: a penalty is applied when the male pawn is more than 10 years older than the female pawn, or 3 years vice versa; the penalty accumulates quadratically until it reaches MTB ×25 at age differences equal +30 (older male)/+10 (older female).
    • Own beauty: below 0, MTB ×2.3, exactly 0, no effect, above 0, MTB ×0.3; doesn't matter how far from 0, not nullified even if both pawns "never judge others based on appearance".
    • Partner's beauty: exactly the same as own beauty, the resulting MTB scalars both apply.
    • Own opinion of the partner: -100, MTB×1.3, +100, MTB×0.7, linear interpolation.
    • Partner's opinion of self: evaluated in the exact same way, the resulting MTB scalars both apply.
    • Own brain affected by word of love psycast: MTB ×0.25.
    • Affected by pleasure pulse: MTB ×0.5.

    A session of lovin' will last for between 6 minutes and 1 hour 6 minutes game time (250 and 2750 ticks[1]) and can be interrupted prematurely, which will still give the mood buff for lovin'. This can be repeated to stack the mood buff.

    Affairs[edit]

    If the opinion of another person is high enough and the opinion of the pawn's lover/fiancé/fiancée/spouse is low enough, a pawn may start an affair with another pawn. Their lover/fiancé/fiancée/spouse will suffer a massive -70 opinion of the adulterer.

    This is disabled for Ideology if specific setting for the ideoligions is set to have free range of spouse. In case of a mixed faith relationship, then the Ideology of the adulterer is what determines whether it counts as an affair.

    Compatibility[edit]

    How good pawns get along is largely determined by their compatibility. This value is hidden but can be seen by turning on development mode and hovering over the target pawn in the other pawn's social tab. It is calculated by adding a pseudo random number to a score based on the absolute relative biological age. The pseudo random number follows a normal distribution and has an average value of 0.3. It is different for every pair of pawns. The score for the absolute relative biological age can be calculated with the following formula:

    Compatibility by absolute relative biological age
    Score = 0.45 - (0.9 * absolute_relative_biological_age / 20)
    with
    -0.45 ≤ Score ≤ 0.45

    Version history[edit]

    • 0.13.1135 - Social/Opinion system added. Family members out to cousins and beyond are now tracked, as are lovers, fiancees, marriages and exes of the same. Lovin' is added and Colonists in relationships can now share beds. People may get in social fights with those they dislike (even neutrals and enemies do this). Marriage ceremonies and parties added. People who leave the map while traveling, fleeing, being kidnapped, etc. can come back later as raiders, visitors, joiners, etc.
    • 1.1.0 - Pawns now sometimes take the family name of their partner upon marriage. Pawns now really like the pawn who rescued them.
    • 1.4.3525 - Fix: Suppressed genes contributing to romance chance still apply.
    • 1.4.3563 - Fix: Lover relationships can generate for pawns who have spent their entire life in the colony.
    • 1.4.3682 - Fix: Pawn sibling relationships disappearing when parents are removed.
    1. RimWorld.JobDriver_Lovin:MakeNewToils