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This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Psychofluid pump + (This device enhances the psychic sensitivity of a deathresting person by rhythmically stimulating neural tissues. It must be connected to a deathrest casket to function. This building needs to consume hemogen to function.)
- Hemogen amplifier + (This device leaves a deathrester in a hemo … This device leaves a deathrester in a hemogen-amplified state so they gain more hemogen from any hemogen source. Using a gland probe and blood analyzer, it links with a deathresting person, stimulating hemogen glands into a more active state. It must be connected to a deathrest casket to function. This building needs to consume hemogen to function.ding needs to consume hemogen to function.)
- Toxifier generator + (This electrical generator very slowly pollutes the terrain in a radius around it while producing energy. If all terrain in the radius is polluted, the generator will shut down.)
- Cold Containment Bonus + (This entity is less likely to escape if kept in a very [[Temperature|cold]] room.)
- Devilstrand (plant) + (This fragile mushroom was genetically engi … This fragile mushroom was genetically engineered to produce a silk net that is both difficult to tear and soft to the touch. While the mushroom takes a very long time to grow, only exotic ultra-tech fabrics outperform its devilstrand fibers.<br/>Some say it's called devilstrand because of its red color. Others think it owes its name to the greed it inspires in people.wes its name to the greed it inspires in people.)
- Wild boar + (This hairy omnivore is descended from escaped pigs and evolved for living in the wild.<br>Its tusks make it a better fighter than its domesticated pig cousins. Unfortunately, it is too unruly to be trained in the most complex tasks.)
- Snowhare + (This hardy animal survives the brutal winters of its homelands by burrowing through snow to find edible plants.)
- Tortoise + (This heavily armored land-dwelling reptile is known for its slow moving speed and surprisingly vicious bite. Because of its natural armor, it is tough to kill and can do serious damage during drawn-out melee fights.)
- Field hand + (This mechanical hand replacement is made t … This mechanical hand replacement is made to speed up the sowing and harvesting tasks of a farmer. Multiple telescoping finger-like protrusions can simultaneously harvest from several points on the same plant, or precisely sow several holes at once. It also has a general-purpose manipulator. It is somewhat ungainly, which slows down movement slightly.ainly, which slows down movement slightly.)
- EMP Resistance + (This mechanoid has special shielding and shock-dissipation filaments that reduce the effect of EMP damage by this percentage. This reduces the duration of stuns caused by EMP.)
- Needle launcher + (This mechanoid weapon is a compact version … This mechanoid weapon is a compact version of the needle gun. Named after its needle-like projectiles, it fires single shots with great accuracy. The needle launcher has less range than its counterpart but is lightweight, allowing it to be wielded by fast-moving mechs.ing it to be wielded by fast-moving mechs.)
- Silver + (This metal is mostly used as a commodity currency. It can also be used for making decorations.)
- Void metal + (This slick dark surface is disorienting to … This slick dark surface is disorienting to look at. The near-featureless surface seems to shift constantly, but is cold and hard to the touch. It evokes the sense of a malevolent force lurking under the surface, waiting to reach up and pull you into the depths. to reach up and pull you into the depths.)
- Hare + (This small, solitary herbivore can swiftly hop away from danger.)
- Bonsai pot + (This special pot is suitable for planting bonsai trees, which can improve the mood of people nearby and satisfy ideoligious requirements.)
- Hunting Stealth + (This stat reduces the chance of hunted animals attacking the hunter. A 0% score means no reduction. A 100% score means animals never attack.)
- Gray flesh sample + (This strip of human flesh is stained with … This strip of human flesh is stained with a dark and gritty ferrous material. Tiny threads of metallic filament run throughout, interspersed with tiny silvery beads. Its form suggests that it sloughed off someone's body during some unnatural liquification process.ring some unnatural liquification process.)
- Wort + (Un-fermented beer. This substance needs to ferment in a fermenting barrel before it becomes drinkable beer.)
- Chicken egg (unfert.) + (Unfertilized chicken egg. It can be eaten raw, but it's much, much better cooked.)
- Duck egg (unfert.) + (Unfertilized duck egg. It can be eaten raw, but it's much, much better cooked.)
- Goose egg (unfert.) + (Unfertilized goose egg. It can be eaten raw, but it's much, much better cooked.)
- Provoke pit gate + (Use a psychic pulse to provoke underground fleshbeasts into opening a massive pit gate in the ground somewhere in the local area. The massive sinkhole will lead down to a fleshbeast-infested cavern which can be explored for resources.)
- Word of serenity + (Use calming words and psychic suggestion to end a mental break on a person or animal. The target will fall into a short psychic sleep. The psyfocus cost depends on the intensity of the target's mental break.)
- Flashstorm (psycast) + (Use differential-pressure skipgates in the atmosphere to generate a localized flashstorm. The storm will strike the area with lightning for some time before dissipating.)
- Revenant invisibility + (Use the revenant vertebrae to temporarily turn invisible. The prosthetic manipulates the visual centers of those nearby, allowing the user to pass unnoticed.)
- Dumping stockpile zone + (Used for dumping)
- Stockpile zone + (Used for storing items.)
- Low shrubs + (Various low broadleaf shrubs. These grow in clusters and slow down movement.)
- Moisture pump + (Very slowly equalizes moisture in nearby terrain, converting marshes or shallow water into dry ground, and soft sand into normal sand. Does not affect deep water.)
- Obsidian (ore) + (Volcanic rock formed by rapidly cooling lava. It can be mined for obsidian glass.)
- Armor - Electric + (Was a property of textiles and an apparel stat, before B19. Remove due to its uselessness. Armor against electric damage like EMP pulses.)
- Wasters + (Wasters are aggressive, immune to toxic po … Wasters are aggressive, immune to toxic pollution, almost impervious to disease, and can ingest as much psychite and wake-up drugs as they wish with no ill effects. Their toxin-adapted metabolism means they must consume some form of psychite - usually flake or yayo.<br/>Originally engineered to prevent resettlement of post-apocalyptic deathworlds, wasters are living area-denial weapons. Waster pirates armed with toxic weapons are the bane of many frontier peoples, both on the rimworlds and in the depths of the urbworld hyperstructures.d in the depths of the urbworld hyperstructures.)
- Stasis cocoon + (When conditions are inhospitable, insects … When conditions are inhospitable, insects sometimes form stasis cocoons and burrow underground. These cocoons keep insects safe from fire, extreme temperatures, and other threats for years.<br></br>Pollutants can stimulate cocoons and cause them to resurface, and strong pollutants can attract cocoons from great distances.<br></br>Cocoons do nothing if they are not disturbed. If a cocoon is disturbed or destroyed, the insect within will awaken and attack, triggering other nearby cocoons in the process.ttack, triggering other nearby cocoons in the process.)
- Firefoam popper + (When it detects fire, this safety device pops and sprays a fire-retardant foam in a circular field around itself. Can also be triggered manually.)
- Genetic Complexity Increase + (When placed near a [[gene assembler]], this [[building]] increases the maximum genetic complexity that can be assembled at once.)
- Bioferrite harvester + (When placed near a holding platform, this … When placed near a holding platform, this device draws biomass from the held entity and converts it to bioferrite. The harvester creates more bioferrite than manual extraction.<br/>Larger entities generally produce more bioferrite. However, for most creatures, the process causes extreme discomfort, making the entity harder to contain.<br/>Each holding platform can only support one harvester; however, each harvester can connect to multiple platforms.ver, each harvester can connect to multiple platforms.)
- Trade Price Improvement + (When this person acts as a trade negotiator, buy and sell prices are improved by this percentage.)
- Animal Products Price Improvement + (When this person sells meat, leather, or wool, prices are improved by this percentage.)
- Drug Sell Price Improvement + (When this person sells non-medical [[drugs]], prices are improved by this percentage.)
- Megasloth wool + (While somewhat coarse, megasloth wool's long fibers make it very strong. It is very warm.)
- Grass + (Wild grass. Grows anywhere there is a little light and minimally fertile ground.)
- Yellow grass + (Wild grass. Grows anywhere there is a little light and minimally fertile ground.)
- Moss + (Wild moss that grows in clumps in areas of low light and cool temperatures. Moss takes a long time to grow, but is very frost-resistant.)
- Tall yellow grass + (Wild tall grass that grows in tough thickets. It slows down anyone moving over it.)
- Tall grass + (Wild tall grass. Slows down anyone moving over it.)
- Dirtmoles + (With gray skin adapted to artificial light … With gray skin adapted to artificial light, they thrive in cramped and dark spaces where combat and travel happen over short distances. They are extremely capable at digging or mining tasks. In the open, however, they suffer from a sensitivity to light, slow speed and poor eyesight at distance.<br/>After the first tunnel colonies failed due to the stress of confinement, colonization agencies began genetically altering colonists to live without open space or sunlight. This xenotype is known colloquially as the dirtmoles. Today, dirtmoles have expanded out of their original tunnel homes and rule many confined spaces in the anthrosphere. They can be found in deep mines, cramped low-tech spacecraft, and teeming by the billions in the dark underlayers of countless urbworlds. in the dark underlayers of countless urbworlds.)
- Wood + (Wood from trees or other fibrous plants. Useful for building structures and weapons. It is a good fuel for campfires and generators, and can be refined into chemfuel. In a pinch, a piece of wood can be used as a weapon or a leg.)
- Wood floor + (Wood plank flooring for that warm, homey feeling. While it is quick to lay, it is also very flammable.)
- Work Efficiency Factor + (Work efficiency is multiplied by this value.)
- Work Speed Factor + (Work speed is multiplied by this value.)
- Broadwrap + (Wrapped fabric sheets that loosely cover the wearer's head and shoulders.)