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This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Dogfish + (Acquisition inadequate - biomes rates etc. Missing analysis - value proposition vs other fish a biome might have, yield per work etc.)
- Flounder + (Acquisition inadequate - biomes rates etc. Missing analysis - value proposition vs other fish a biome might have, yield per work etc.)
- Frostfish + (Acquisition inadequate - biomes rates etc. Missing analysis - value proposition vs other fish a biome might have, yield per work etc.)
- Guppy + (Acquisition inadequate - biomes rates etc. Missing analysis - value proposition vs other fish a biome might have, yield per work etc.)
- Marlin + (Acquisition inadequate - biomes rates etc. Missing analysis - value proposition vs other fish a biome might have, yield per work etc.)
- Piranha + (Acquisition inadequate - biomes rates etc. Missing analysis - value proposition vs other fish a biome might have, yield per work etc.)
- Salmon + (Acquisition inadequate - biomes rates etc. Missing analysis - value proposition vs other fish a biome might have, yield per work etc.)
- Tilapia + (Acquisition inadequate - biomes rates etc. Missing analysis - value proposition vs other fish a biome might have, yield per work etc.)
- Tuna + (Acquisition inadequate - biomes rates etc. Missing analysis - value proposition vs other fish a biome might have, yield per work etc.)
- Toxfish + (Acquisition inadequate - biomes rates etc. Missing analysis - value proposition vs other fish a biome might have, yield per work etc.)
- Glitterworld medicine + (Actual analysis of effects needed inc. on tend speed/quality noted in in-game info)
- Hunting Stealth + (Actual mechanical detail on revenge chances)
- Training + (Add Childcare to social training)
- Work + (Add Childcare work in the right place. Where is mech gestation in [[Work#Smith]]'s priority list.)
- Ideoligion + (Section:Missing several details inc but not limited to how it spawns on pawns)
- Insect meat + (Add consideration of how [[Ideoligion]] affects consumption of meat, insect meat, and human meat together and separately)
- Meat + (Add consideration of how [[Ideoligion]] affects consumption of meat, insect meat, and human meat together and separately. List of factors for how yield is affected (see [[Butcher spot]]). Also general - for that see [[Insect meat]])
- Melee Dodge Chance + (Add effect of [[Combat in darkness]] precept<sup>[[File:IdeologyIcon.png|frameless|16px|link=Ideology DLC|Content added by the Ideology DLC]]</sup> (if it applies to the stat/pawn directly and isn't applied elsewhere))
- Comfortable Temperature + (Add info which is common to both min and max. categories)
- Noctolith + (Add more data)
- Death + (All moodlets regarding death. List of deaths possibly incomplete. General info/analysis)
- Gene assembler + (An analysis of factors on recombination time)
- Hunter trap + (Analysis information on: locations, strategies for preparing for hidden and active drones, defense utility with and vs turrets and mines)
- Wasp trap + (Analysis information on: strategies)
- Tuque + (Analysis lacking effects of losing Social Impact, comparison vs helmets and Royalty Hats, and overall value proposition. Please ensure parity with [[Flophat]])
- Alpha thrumbo + (Analysis, extend summary)
- Cat + (Analysis, summary)
- Fine floor + (Analysis. See existing pages for existing analysis work)
- Polux tree + (Artificial building mechanics, analysis)
- Centipede blaster + (As an enemy. Tactics to fight (if any), threat level compared to burners/gunners/other mechs.)
- Apocriton + (At what (gear / colonist count / mech count) level would a player be prepared to fight an apocriton?)
- Home area + (Automatic rebuild, ideally with icon.)
- Learning Rate Factor + (Bare bones, needs contributing factors)
- Sleep Fall Rate + (Base rate of sleep fall and some basic examples)
- Caravan + (Section:How do the inbetween ones work? If I have 1 at 1.6 and 1 at 1.3 do I get 1.45? Wb 1 at 1.6 and 10 without any mount? etc)
- LoS + (Better characterization of LoS blockers needed.)
- Twisted archotech support + (Better infobox data)
- Rest Effectiveness + (Bettet explanation of mechanics and then explictly link to rest page as a more indepth explanation)
- File:World Pawn Dotgraph.png + (Categories, explanation, licese (if it was generated by the game, use tbe game license) etc)
- Bliss lobotomy + (Categories. also consider merging?)
- Template:Quotebox + (Categorisation - While currently unused, could potentially be useful.)
- Pocket map + (Category, a more technical and accurate description)
- Void sculpture + (Category/ies)
- Version/1.5.4062 + (Check unstables between unstable release when the document is from) and actual release- consider adding)
- Charge blaster turret + (Cleanup Summary, make it clear it is not implemented as a normal weapon, and missing analysis)
- Thrumbomane + (Compare [[Thrumbofur#Analysis]])
- Brazier + (Section:Psyfocus mechanics)
- Darklight brazier + (Section:Psyfocus mechanics)
- Undercave + (Section:Likely missing entries in each subcategory and missing subcategoires entirely)
- Musical instrument + (Concert mechanics, mechanical detail on mood from listening)
- Floor etching + (Confirm spawning conventions, odds of direction chance, link to the random flavor text, etc.)