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Search by property

A list of all pages that have property "Stub Reason" with value "Analysis, extend summary". Since there have been only a few results, also nearby values are displayed.

Showing below up to 26 results starting with #1.

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List of results

  • Dogfish  + (Acquisition inadequate - biomes rates etc. Missing analysis - value proposition vs other fish a biome might have, yield per work etc.)
  • Flounder  + (Acquisition inadequate - biomes rates etc. Missing analysis - value proposition vs other fish a biome might have, yield per work etc.)
  • Frostfish  + (Acquisition inadequate - biomes rates etc. Missing analysis - value proposition vs other fish a biome might have, yield per work etc.)
  • Guppy  + (Acquisition inadequate - biomes rates etc. Missing analysis - value proposition vs other fish a biome might have, yield per work etc.)
  • Marlin  + (Acquisition inadequate - biomes rates etc. Missing analysis - value proposition vs other fish a biome might have, yield per work etc.)
  • Piranha  + (Acquisition inadequate - biomes rates etc. Missing analysis - value proposition vs other fish a biome might have, yield per work etc.)
  • Salmon  + (Acquisition inadequate - biomes rates etc. Missing analysis - value proposition vs other fish a biome might have, yield per work etc.)
  • Tilapia  + (Acquisition inadequate - biomes rates etc. Missing analysis - value proposition vs other fish a biome might have, yield per work etc.)
  • Tuna  + (Acquisition inadequate - biomes rates etc. Missing analysis - value proposition vs other fish a biome might have, yield per work etc.)
  • Toxfish  + (Acquisition inadequate - biomes rates etc. Missing analysis - value proposition vs other fish a biome might have, yield per work etc.)
  • Glitterworld medicine  + (Actual analysis of effects needed inc. on tend speed/quality noted in in-game info)
  • Hunting Stealth  + (Actual mechanical detail on revenge chances)
  • Training  + (Add Childcare to social training)
  • Work  + (Add Childcare work in the right place. Where is mech gestation in [[Work#Smith]]'s priority list.)
  • Ideoligion  + (Section:Missing several details inc but not limited to how it spawns on pawns)
  • Insect meat  + (Add consideration of how [[Ideoligion]] affects consumption of meat, insect meat, and human meat together and separately)
  • Meat  + (Add consideration of how [[Ideoligion]] affects consumption of meat, insect meat, and human meat together and separately. List of factors for how yield is affected (see [[Butcher spot]]). Also general - for that see [[Insect meat]])
  • Melee Dodge Chance  + (Add effect of [[Combat in darkness]] precept<sup>[[File:IdeologyIcon.png|frameless|16px|link=Ideology DLC|Content added by the Ideology DLC]]</sup> (if it applies to the stat/pawn directly and isn't applied elsewhere))
  • Comfortable Temperature  + (Add info which is common to both min and max. categories)
  • Noctolith  + (Add more data)
  • Death  + (All moodlets regarding death. List of deaths possibly incomplete. General info/analysis)
  • Gene assembler  + (An analysis of factors on recombination time)
  • Hunter trap  + (Analysis information on: locations, strategies for preparing for hidden and active drones, defense utility with and vs turrets and mines)
  • Wasp trap  + (Analysis information on: strategies)
  • Tuque  + (Analysis lacking effects of losing Social Impact, comparison vs helmets and Royalty Hats, and overall value proposition. Please ensure parity with [[Flophat]])
  • Cat  + (Analysis, summary)
  • Fine floor  + (Analysis. See existing pages for existing analysis work)
  • Polux tree  + (Artificial building mechanics, analysis)
  • Centipede blaster  + (As an enemy. Tactics to fight (if any), threat level compared to burners/gunners/other mechs.)
  • Apocriton  + (At what (gear / colonist count / mech count) level would a player be prepared to fight an apocriton?)
  • Home area  + (Automatic rebuild, ideally with icon.)
  • Learning Rate Factor  + (Bare bones, needs contributing factors)
  • Sleep Fall Rate  + (Base rate of sleep fall and some basic examples)
  • Caravan  + (Section:How do the inbetween ones work? If I have 1 at 1.6 and 1 at 1.3 do I get 1.45? Wb 1 at 1.6 and 10 without any mount? etc)
  • LoS  + (Better characterization of LoS blockers needed.)
  • Twisted archotech support  + (Better infobox data)
  • Rest Effectiveness  + (Bettet explanation of mechanics and then explictly link to rest page as a more indepth explanation)
  • File:World Pawn Dotgraph.png  + (Categories, explanation, licese (if it was generated by the game, use tbe game license) etc)
  • Bliss lobotomy  + (Categories. also consider merging?)
  • Template:Quotebox  + (Categorisation - While currently unused, could potentially be useful.)
  • Pocket map  + (Category, a more technical and accurate description)
  • Void sculpture  + (Category/ies)
  • Version/1.5.4062  + (Check unstables between unstable release when the document is from) and actual release- consider adding)
  • Charge blaster turret  + (Cleanup Summary, make it clear it is not implemented as a normal weapon, and missing analysis)
  • Thrumbomane  + (Compare [[Thrumbofur#Analysis]])
  • Brazier  + (Section:Psyfocus mechanics)
  • Darklight brazier  + (Section:Psyfocus mechanics)
  • Undercave  + (Section:Likely missing entries in each subcategory and missing subcategoires entirely)
  • Musical instrument  + (Concert mechanics, mechanical detail on mood from listening)
  • Floor etching  + (Confirm spawning conventions, odds of direction chance, link to the random flavor text, etc.)