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A list of all pages that have property "Stub Reason" with value "Section:Section is generally stubby". Since there have been only a few results, also nearby values are displayed.

Showing below up to 26 results starting with #1.

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List of results

  • Ask Tutorial  + (Section:Orphan - Needs links, and (more) to BE linked!)
  • Hearing  + (Section:Other mechanical interactions need testing - baby giggling, insults, television, ritual participation (inc [but not only] drum ritual and its recreation effects) etc)
  • Neural supercharger  + (Section:General. Also: What happens if loses power, what options are there for control, who can and will automatically use the supercharger etc)
  • Template:Infobox main  + (Section:Parity with available parameters and documentation (List & Table))
  • Template:Infobox main/doc  + (Section:Parity with available parameters and documentation (List & Table))
  • War queen  + (Section:Physical strategies and/or building structures in order to fight.)
  • Toxic wastepack  + (1) 1.4.3555 impacts for dumping. Analysis, inc. whenever they are worth disposing at all 2) Type)
  • Nerve spiker  + (Details- how long is stun does it provides every time, define living target eyc)
  • Persona weapon  + (Section:Practical comparison with [[Eltex staff]] and general practicality of the rate increase needed.)
  • Atmospheric heater  + (Section:Practicality of making the map a hotbox as a defensive measure)
  • Medicinemaker dryad  + (Section:Production mechanics)
  • Growing zone  + (Section:Proper description of options like cutting and sowing. description of what is cut when (mentions cutting edge trees when trees are selected, but doesn't it cut them when trees are the selected crop))
  • Psychic rituals  + (Section:PsychicRitualRoles.xml defines valid states for targets of rituals)
  • Brazier  + (Section:Psyfocus mechanics)
  • Traits  + (Creepjoiner traits, likely in their own section due to unique mechanics)
  • Plant Harvest Yield  + (Section:Random chance of failure math - is 0.99 a 1% chance of total waste??)
  • Snow  + (Section:Rate of deposition?)
  • Wall  + (Section:door creation gizmo)
  • Titles  + (Section:What happens when you disable Abrasive with the Kind gene on pawns who are only Conceited because of the Abrasive trait)
  • Transport pod  + (Section:Reports that pods targeted inside rooms ALWAYS land scattered in that room. If true, then should be reflected here, and in the analysis)
  • Recreation  + (Section:Add required Capacities and chances from JoyGivers.xml)
  • Containment  + (General, but also interlinking, categories, etc. containment affects study rate?)
  • Mech low-shield  + (Section:Compare [[low shield pack]] for adequate detail. Radius graphics similar to the low shield pack page would be nice.)
  • Infestation  + (Section:initial spawn numbers, protection of expansion rate with examples)
  • Injury  + (Section:Scar information (how the % chance for scar is determined))
  • Egg box  + (Section:Section is generally stubby)
  • Stellic crown  + (Section:Section largely missing)
  • Poker table  + (Section:See [[Horseshoe pin]] for example- inc. skill and required capacities)
  • Jacket  + (Section:See [[Robe]] for additional info)
  • Focus  + (Section:See [[burden]] for similar format and level of detail)
  • Mech gestation processor  + (Section:See other bionics)
  • Psylink neuroformer  + (Section:See other bionics)
  • Mechlink  + (Section:See other bionics)
  • IED smoke trap  + (Section:Set up basic ideas but can't really think of many other potential strategies for it cause it overlaps so much with Tox traps)
  • Tesseron  + (Section:Shield interaction with beam graser)
  • Remote shielder  + (Section:Shield mechanics - see [[Shield belt#Summary]] for example of necessary detail/information)
  • Prosthetic heart  + (Section:Should affect moving directly but not mentioned. See [[Bionic heart]] as example)
  • Cleansweeper  + (Section:Shred yield?)
  • Fabricor  + (Section:Shred yield?)
  • Firefoam pop pack  + (Section:Size of the explosion, coating, deployment while on fire, NPC/AI use, and generally bring up to the standard of other utility items,)
  • Mini-slugger turret  + (Section:Spawning mechanics, combat power, terrain affordance etc.)
  • Turret pack  + (Section:Solar flares, emp, emi dynamos)
  • Repair probe  + (Section:Order of operations)
  • Ritual mask  + (Section:Spawn on cultists?)
  • Auto charge turret  + (Section:Spawning mechanics, combat power, terrain affordance etc.)
  • Auto inferno turret  + (Section:Spawning mechanics, combat power, terrain affordance etc.)
  • Hi-tech research bench  + (Section:Specific mechanical effect of [[cleanliness]] on research rate)
  • Simple research bench  + (Section:Specific mechanical effect of [[cleanliness]] on research rate.)
  • Environment  + (Section:1) Relationship between light % anSection:1) Relationship between light % and plant growth speed e.g. Tinctoria grows so slow in normal soil under torch light that it rots before it grows enough to harvest 2) Effects of [[Dark vision]] and [[Ideoligion#Lighting|Lighting:Darkness preferred]] on mentioned stat and mood penalties[[Ideoligion#Lighting|Lighting:Darkness preferred]] on mentioned stat and mood penalties)
  • Fire  + (Mechanics and numbers (heat production / fire spread / etc.). See also [[Damage Types#Flame|Flame Damage]])
  • Butcher table  + (Section:This section is included in the [[RimWorld_Wiki:To-do#Butchery project|Butchery project]] - there are a number of factors that are in need of verification and potentially addition to this section. See that page for details)