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A list of all pages that have property "Stub Reason" with value "Section:Spawning mechanics, combat power, terrain affordance etc.". Since there have been only a few results, also nearby values are displayed.

Showing below up to 27 results starting with #1.

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List of results

  • Wall  + (Section:Reason for double walling and explanation on why they should not be spaced)
  • Titles  + (Section:Needs more info. Also, link is effectively dead)
  • Slavery  + (Section:Exact equation depends on CurrentSuppressionFactorCurve - needs to be worked out and added)
  • Transport pod  + (Section:Reports that pods targeted inside rooms ALWAYS land scattered in that room. If true, then should be reflected here, and in the analysis)
  • Containment  + (Section:Requires the exact impact of these factors, in terms of specific numbers)
  • Mech low-shield  + (Section:Compare [[low shield pack]] for adequate detail. Radius graphics similar to the low shield pack page would be nice.)
  • Talking  + (Section:Section describing effects when mute - e.g. some leader abilities can't be used. See [[sight]] for an example)
  • Egg box  + (Section:Section is generally stubby)
  • Stellic crown  + (Section:Section largely missing)
  • Persona monosword  + (Section:Section needs more details on the interaction between Melee verb selection and higher Melee damage factors, specifically the 225% factor achievable with all DLCs.)
  • Packaged survival meal  + (Section:See [[Fine meal#Summary]] for additional detail)
  • Poker table  + (Section:See [[Horseshoe pin]] for example- inc. skill and required capacities)
  • Jacket  + (Section:See [[Robe]] for additional info)
  • Focus  + (Section:See [[burden]] for similar format and level of detail)
  • Mech gestation processor  + (Section:See other bionics)
  • Mechlink  + (Section:See other bionics)
  • Psylink neuroformer  + (Section:See other bionics for level of detail, but system differs, see self installed mechanitor items and skill trainers and build standard across those pages.)
  • IED smoke trap  + (Section:Set up basic ideas but can't really think of many other potential strategies for it cause it overlaps so much with Tox traps)
  • Tesseron  + (Section:Shield interaction with beam graser)
  • Beam repeater  + (Section:Shield interactions mechanics, damage type mechanics, clarify beam graser mechanics are different and note how)
  • Low-shield pack  + (Section:Short, but also specific attention to how to adapt to and use the explosions on the edge - soemtiems you change positions and sometiems it means you use a large AOE to still hit the target.)
  • Prosthetic heart  + (Section:Should affect moving directly but not mentioned. See [[Bionic heart]] as example)
  • Firefoam pop pack  + (Section:Size of the explosion, coating, deployment while on fire, NPC/AI use, and generally bring up to the standard of other utility items,)
  • Mini-slugger turret  +
  • Repair probe  + (Section:Written from memory. Verification, expansion, and clarity needs work. also where installed)
  • Ritual mask  + (Section:Spawn on cultists?)
  • Hi-tech research bench  + (Section:Specific mechanical effect of [[cleanliness]] on research rate)
  • Simple research bench  + (Section:Specific mechanical effect of [[cleanliness]] on research rate.)
  • Environment  + (Section:1) Relationship between light % anSection:1) Relationship between light % and plant growth speed e.g. Tinctoria grows so slow in normal soil under torch light that it rots before it grows enough to harvest 2) Effects of [[Dark vision]] and [[Ideoligion#Lighting|Lighting:Darkness preferred]] on mentioned stat and mood penalties[[Ideoligion#Lighting|Lighting:Darkness preferred]] on mentioned stat and mood penalties)
  • Fire  + (Mechanics and numbers (heat production / fire spread / etc.). See also [[Damage Types#Flame|Flame Damage]])
  • Revenant spine  + (Section:Specifically how long until reforms into rev? What happens if its kept in an inventroy (colonist, animal, and drop pod/shuttle)? will it still reform?)
  • Butcher table  + (Section:This section is included in the [[RimWorld_Wiki:To-do#Butchery project|Butchery project]] - there are a number of factors that are in need of verification and potentially addition to this section. See that page for details)
  • Fleshbeasts  + (Section:Splitting mechanics in detail, other shared mechanics)
  • Outdoors  + (Section:Stategies, automation, judgement of risk etc. formatting)
  • Metalblood heart  + (Section:Stats for removal)
  • Reproduction  + (Section:Stillborn thoughts. Use [[Template:Thought]]Section:Stillborn thoughts. Use [[Template:Thought]] with full details. Specify whether normal death thoughts apply or if its custom, if a surrogate pregnancy is stillborn the genemother has a negative moodlet but does the surogate, can a stillbirth be resurrected by a mech serum stillbirth be resurrected by a mech serum)
  • Rocketswarm launcher  + (Section:Strategies, bunker/pillbox design, cost/value etc)
  • Indoors (need)  + (Incomplete(?) list of ideoligious effects)
  • Neurocalculator  + (Section:Summary generally. Order of operation to the benefit, stacking, implant location)
  • Horax cult  + (Section:Summary lacking, also needs links to raid types.)
  • Quests  + (Could still be missing a few quests. Biotech quests possibly incomplete.)
  • Bionic jaw  + (Section:Talking and Eating importance/caps are wrong on the capacity pages. The actual desc needs to be implemented there and explained here,)
  • Glitterworld medicine  + (Actual analysis of effects needed inc. on tend speed/quality noted in in-game info)
  • Doctoring  + (Section:More complete operations table - rough outline of one available [[User:Harakoni/Sandbox#Operations|here]])
  • Major archotech structure  + (How fast is studying?)
  • Skipshield  + (Section:The summary below contains information that is necessary to be included but isn't itself a summary. See [[low shield pack]] and [[mech low shield]] for similar pages)
  • Sight  + (Section:There are definitely more of these that aren't listed - some to be tested inc. eclipses with the relevant precept, etc)
  • Manipulation  + (Section:There are definitely more of these that aren't listed)
  • Research  + (Section:Book mechanics)
  • Caravan  + (Bedroll mechanics inc. rest efficiency, couples, etc)