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This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Wall + (Section:Reason for double walling and explanation on why they should not be spaced)
- Titles + (Section:Needs more info. Also, link is effectively dead)
- Slavery + (Section:Exact equation depends on CurrentSuppressionFactorCurve - needs to be worked out and added)
- Transport pod + (Section:Reports that pods targeted inside rooms ALWAYS land scattered in that room. If true, then should be reflected here, and in the analysis)
- Containment + (Section:Requires the exact impact of these factors, in terms of specific numbers)
- Mech low-shield + (Section:Compare [[low shield pack]] for adequate detail. Radius graphics similar to the low shield pack page would be nice.)
- Talking + (Section:Section describing effects when mute - e.g. some leader abilities can't be used. See [[sight]] for an example)
- Egg box + (Section:Section is generally stubby)
- Stellic crown + (Section:Section largely missing)
- Persona monosword + (Section:Section needs more details on the interaction between Melee verb selection and higher Melee damage factors, specifically the 225% factor achievable with all DLCs.)
- Packaged survival meal + (Section:See [[Fine meal#Summary]] for additional detail)
- Poker table + (Section:See [[Horseshoe pin]] for example- inc. skill and required capacities)
- Jacket + (Section:See [[Robe]] for additional info)
- Focus + (Section:See [[burden]] for similar format and level of detail)
- Mech gestation processor + (Section:See other bionics)
- Mechlink + (Section:See other bionics)
- Psylink neuroformer + (Section:See other bionics for level of detail, but system differs, see self installed mechanitor items and skill trainers and build standard across those pages.)
- IED smoke trap + (Section:Set up basic ideas but can't really think of many other potential strategies for it cause it overlaps so much with Tox traps)
- Tesseron + (Section:Shield interaction with beam graser)
- Beam repeater + (Section:Shield interactions mechanics, damage type mechanics, clarify beam graser mechanics are different and note how)
- Low-shield pack + (Section:Short, but also specific attention to how to adapt to and use the explosions on the edge - soemtiems you change positions and sometiems it means you use a large AOE to still hit the target.)
- Prosthetic heart + (Section:Should affect moving directly but not mentioned. See [[Bionic heart]] as example)
- Firefoam pop pack + (Section:Size of the explosion, coating, deployment while on fire, NPC/AI use, and generally bring up to the standard of other utility items,)
- Mini-slugger turret +
- Repair probe + (Section:Written from memory. Verification, expansion, and clarity needs work. also where installed)
- Ritual mask + (Section:Spawn on cultists?)
- Auto charge turret + (Section:Spawning mechanics, combat power, terrain affordance etc.)
- Auto inferno turret + (Section:Spawning mechanics, combat power, terrain affordance etc.)
- Mini-slugger turret + (Section:Spawning mechanics, combat power, terrain affordance etc.)
- Hi-tech research bench + (Section:Specific mechanical effect of [[cleanliness]] on research rate)
- Simple research bench + (Section:Specific mechanical effect of [[cleanliness]] on research rate.)
- Environment + (Section:1) Relationship between light % an … Section:1) Relationship between light % and plant growth speed e.g. Tinctoria grows so slow in normal soil under torch light that it rots before it grows enough to harvest 2) Effects of [[Dark vision]] and [[Ideoligion#Lighting|Lighting:Darkness preferred]] on mentioned stat and mood penalties[[Ideoligion#Lighting|Lighting:Darkness preferred]] on mentioned stat and mood penalties)
- Fire + (Mechanics and numbers (heat production / fire spread / etc.). See also [[Damage Types#Flame|Flame Damage]])
- Revenant spine + (Section:Specifically how long until reforms into rev? What happens if its kept in an inventroy (colonist, animal, and drop pod/shuttle)? will it still reform?)
- Butcher table + (Section:This section is included in the [[RimWorld_Wiki:To-do#Butchery project|Butchery project]] - there are a number of factors that are in need of verification and potentially addition to this section. See that page for details)
- Fleshbeasts + (Section:Splitting mechanics in detail, other shared mechanics)
- Outdoors + (Section:Stategies, automation, judgement of risk etc. formatting)
- Metalblood heart + (Section:Stats for removal)
- Reproduction + (Section:Stillborn thoughts. Use [[Template:Thought]] … Section:Stillborn thoughts. Use [[Template:Thought]] with full details. Specify whether normal death thoughts apply or if its custom, if a surrogate pregnancy is stillborn the genemother has a negative moodlet but does the surogate, can a stillbirth be resurrected by a mech serum stillbirth be resurrected by a mech serum)
- Rocketswarm launcher + (Section:Strategies, bunker/pillbox design, cost/value etc)
- Indoors (need) + (Incomplete(?) list of ideoligious effects)
- Neurocalculator + (Section:Summary generally. Order of operation to the benefit, stacking, implant location)
- Horax cult + (Section:Summary lacking, also needs links to raid types.)
- Quests + (Could still be missing a few quests. Biotech quests possibly incomplete.)
- Bionic jaw + (Section:Talking and Eating importance/caps are wrong on the capacity pages. The actual desc needs to be implemented there and explained here,)
- Glitterworld medicine + (Actual analysis of effects needed inc. on tend speed/quality noted in in-game info)
- Doctoring + (Section:More complete operations table - rough outline of one available [[User:Harakoni/Sandbox#Operations|here]])
- Major archotech structure + (How fast is studying?)
- Skipshield + (Section:The summary below contains information that is necessary to be included but isn't itself a summary. See [[low shield pack]] and [[mech low shield]] for similar pages)
- Sight + (Section:There are definitely more of these that aren't listed - some to be tested inc. eclipses with the relevant precept, etc)
- Manipulation + (Section:There are definitely more of these that aren't listed)
- Research + (Section:Book mechanics)
- Caravan + (Bedroll mechanics inc. rest efficiency, couples, etc)