Search by property

Jump to navigation Jump to search

This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.

Search by property

A list of all pages that have property "Stub Reason" with value "Section:Spawning mechanics, combat power, terrain affordance etc.". Since there have been only a few results, also nearby values are displayed.

Showing below up to 27 results starting with #1.

View (previous 50 | next 50) (20 | 50 | 100 | 250 | 500)


    

List of results

  • Titles  + (Section:What happens when you disable Abrasive with the Kind gene on pawns who are only Conceited because of the Abrasive trait)
  • Transport pod  + (Section:Reports that pods targeted inside rooms ALWAYS land scattered in that room. If true, then should be reflected here, and in the analysis)
  • Recreation  + (Section:Add required Capacities and chances from JoyGivers.xml)
  • Containment  + (General, but also interlinking, categories, etc. containment affects study rate?)
  • Mech low-shield  + (Section:Compare [[low shield pack]] for adequate detail. Radius graphics similar to the low shield pack page would be nice.)
  • Infestation  + (Section:initial spawn numbers, protection of expansion rate with examples)
  • Injury  + (Section:Scar information (how the % chance for scar is determined))
  • Egg box  + (Section:Generally stubby, but also what range will an egg layer walk to lay them in the box?)
  • Stellic crown  + (Section:Section largely missing)
  • Poker table  + (Section:See [[Horseshoe pin]] for example- inc. skill and required capacities)
  • Jacket  + (Section:See [[Robe]] for additional info)
  • Focus  + (Section:See [[burden]] for similar format and level of detail)
  • Mech gestation processor  + (Section:See other bionics)
  • Psylink neuroformer  + (Section:See other bionics)
  • Mechlink  + (Section:See other bionics)
  • IED smoke trap  + (Section:Set up basic ideas but can't really think of many other potential strategies for it cause it overlaps so much with Tox traps)
  • Tesseron  + (Section:Shield interaction with beam graser)
  • Remote shielder  + (Section:Shield mechanics - see [[Shield belt#Summary]] for example of necessary detail/information)
  • Prosthetic heart  + (Section:Should affect moving directly but not mentioned. See [[Bionic heart]] as example)
  • Cleansweeper  + (Section:Shred yield?)
  • Fabricor  + (Section:Shred yield?)
  • Firefoam pop pack  + (Section:Size of the explosion, coating, deployment while on fire, NPC/AI use, and generally bring up to the standard of other utility items,)
  • Mini-slugger turret  +
  • Turret pack  + (Section:Solar flares, emp, emi dynamos)
  • Repair probe  + (Section:Order of operations)
  • Ritual mask  + (Section:Spawn on cultists?)
  • Hi-tech research bench  + (Section:Specific mechanical effect of [[cleanliness]] on research rate)
  • Simple research bench  + (Section:Specific mechanical effect of [[cleanliness]] on research rate.)
  • Environment  + (Section:1) Relationship between light % anSection:1) Relationship between light % and plant growth speed e.g. Tinctoria grows so slow in normal soil under torch light that it rots before it grows enough to harvest 2) Effects of [[Dark vision]] and [[Ideoligion#Lighting|Lighting:Darkness preferred]] on mentioned stat and mood penalties[[Ideoligion#Lighting|Lighting:Darkness preferred]] on mentioned stat and mood penalties)
  • Fire  + (Mechanics and numbers (heat production / fire spread / etc.). See also [[Damage Types#Flame|Flame Damage]])
  • Butcher table  + (Section:This section is included in the [[RimWorld_Wiki:To-do#Butchery project|Butchery project]] - there are a number of factors that are in need of verification and potentially addition to this section. See that page for details)
  • Fleshbeasts  + (Section:Distress signal)
  • Outdoors  + (Section:Stategies, automation, judgement of risk etc. formatting)
  • Metalblood heart  + (Section:Stats for removal)
  • Reproduction  + (Section:Stillborn thoughts. Use [[Template:Thought]]Section:Stillborn thoughts. Use [[Template:Thought]] with full details. Specify whether normal death thoughts apply or if its custom, if a surrogate pregnancy is stillborn the genemother has a negative moodlet but does the surogate, can a stillbirth be resurrected by a mech serum stillbirth be resurrected by a mech serum)
  • Rocketswarm launcher  + (Section:1) Purpose of forcedMissEvenDispersal = True 2) Blind smoke?)
  • Indoors (need)  + (Incomplete(?) list of ideoligious effects)
  • Deadlife shell  + (Section:Summary general. See other shell pages as examples)
  • Neurocalculator  + (Section:Summary generally. Order of operation to the benefit, stacking, implant location)
  • Horax cult  + (Section:Missing lore section)
  • Quests  + (Could still be missing a few quests. Biotech quests possibly incomplete.)
  • Bionic jaw  + (Section:Talking and Eating importance/caps are wrong on the capacity pages. The actual desc needs to be implemented there and explained here,)
  • Glitterworld medicine  + (Actual analysis of effects needed inc. on tend speed/quality noted in in-game info)
  • Major archotech structure  + (How fast is studying?)
  • Skipshield  + (Section:The summary below contains information that is necessary to be included but isn't itself a summary. See [[low shield pack]] and [[mech low shield]] for similar pages)
  • Sight  + (Section:There are definitely more of these that aren't listed - some to be tested inc. auroras, eclipses with the relevant precept, etc)
  • Manipulation  + (Section:There are definitely more of these that aren't listed)
  • Dark study  + (Section:This System has way more to it than just the projects itself)
  • Caravan  + (Bedroll mechanics inc. rest efficiency, couples, etc)
  • Doctoring  + (Section:More complete operations table - rough outline of one available [[User:Harakoni/Sandbox#Operations|here]])