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This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Burned stump + (This page is included in the [[RimWorld_Wiki:To-do#Large projects|Plants project]] - there are a number of factors that are in need of verification and potentially addition to this page. See that page for details)
- Timbershroom + (This page is included in the [[RimWorld_Wiki:To-do#Large projects|Plants project]] - there are a number of factors that are in need of verification and potentially addition to this page. See that page for details)
- Alocasia + (This page is included in the [[RimWorld_Wiki:To-do#Large projects|Plants project]] - there are a number of factors that are in need of verification and potentially addition to this page. See that page for details)
- Gray grass + (This page is included in the [[RimWorld_Wiki:To-do#Large projects|Plants project]] - there are a number of factors that are in need of verification and potentially addition to this page. See that page for details)
- Devilstrand mushroom + (This page is included in the [[RimWorld_Wiki:To-do#Large projects|Plants project]] - there are a number of factors that are in need of verification and potentially addition to this page. See that page for details)
- Giant rafflesia + (This page is included in the [[RimWorld_Wiki:To-do#Large projects|Plants project]] - there are a number of factors that are in need of verification and potentially addition to this page. See that page for details)
- Cotton plant + (This page is included in the [[RimWorld_Wiki:To-do#Large projects|Plants project]] - there are a number of factors that are in need of verification and potentially addition to this page. See that page for details)
- Tinctoria + (This page is included in the [[RimWorld_Wiki:To-do#Large projects|Plants project]] - there are a number of factors that are in need of verification and potentially addition to this page. See that page for details)
- Glowstool + (This page is included in the [[RimWorld_Wiki:To-do#Large projects|Plants project]] - there are a number of factors that are in need of verification and potentially addition to this page. See that page for details)
- Ripthorn + (This page is included in the [[RimWorld_Wiki:To-do#Large projects|Plants project]] - there are a number of factors that are in need of verification and potentially addition to this page. See that page for details)
- Smokeleaf plant + (This page is included in the [[RimWorld_Wiki:To-do#Large projects|Plants project]] - there are a number of factors that are in need of verification and potentially addition to this page. See that page for details)
- Drago tree + (This page is included in the [[RimWorld_Wiki:To-do#Large projects|Plants project]] - there are a number of factors that are in need of verification and potentially addition to this page. See that page for details)
- Cocoa tree + (This page is included in the [[RimWorld_Wiki:To-do#Large projects|Plants project]] - there are a number of factors that are in need of verification and potentially addition to this page. See that page for details)
- Chokevine + (This page is included in the [[RimWorld_Wiki:To-do#Large projects|Plants project]] - there are a number of factors that are in need of verification and potentially addition to this page. See that page for details)
- Gauranlen moss + (This page is included in the [[RimWorld_Wiki:To-do#Large projects|Plants project]] - there are a number of factors that are in need of verification and potentially addition to this page. See that page for details)
- Moss + (This page is included in the [[RimWorld_Wiki:To-do#Large projects|Plants project]] - there are a number of factors that are in need of verification and potentially addition to this page. See that page for details)
- Bonsai tree + (This page is included in the [[RimWorld_Wiki:To-do#Large projects|Plants project]] - there are a number of factors that are in need of verification and potentially addition to this page. See that page for details)
- Strawberry plant + (This page is included in the [[RimWorld_Wiki:To-do#Large projects|Plants project]] - there are a number of factors that are in need of verification and potentially addition to this page. See that page for details)
- Pincushion cactus + (This page is included in the [[RimWorld_Wiki:To-do#Large projects|Plants project]] - there are a number of factors that are in need of verification and potentially addition to this page. See that page for details)
- Gray pine tree + (This page is included in the [[RimWorld_Wiki:To-do#Large projects|Plants project]] - there are a number of factors that are in need of verification and potentially addition to this page. See that page for details)
- Agarilux + (This page is included in the [[RimWorld_Wiki:To-do#Large projects|Plants project]] - there are a number of factors that are in need of verification and potentially addition to this page. See that page for details)
- Bamboo tree + (This page is included in the [[RimWorld_Wiki:To-do#Large projects|Plants project]] - there are a number of factors that are in need of verification and potentially addition to this page. See that page for details)
- Incoming Damage Multiplier + (This page is missing almost entirely. Needs to be turned into an actual page, but also needs to be linked to by the relevant pages)
- Melee Armor Penetration + (Thorough explanation of StatWorker_MeleeArmorPenetration and all of its contributing factors towards the calculated melee AP)
- Human resources + (To quote: "Anomaly has provided so many new employment opportunities for freedom-challenged individuals" - e.g. psychic rituals, ghoulification, shambler traps etc. Inhumanized also offers new ways of making nobody care about offboarding human resources)
- Template:Body Modder Summary + (Totally incomplete)
- Lung rot + (Treatment, causes, general. Numbers on MTB cases for severity would be very useful.)
- Medical Tend Quality Maximum + (Two-way links)
- Embryo + (Type)
- Mechanoid hive + (Unique faction mechanics)
- Tox gas + (Uses, management, strategies, vent use? etc)
- Slave body strap + (Value proposition, stacking, alternatives etc.)
- Hay + (Value proposition, strategies, use as caravan feed etc)
- Wall torch lamp + (Verify current content and expand)
- Couch + (Verify current content as its from the beta and expand)
- Stagger Time Multiplier + (Version history says added by dlc but no banner. is it defined in in core, was it added by the core update or the DLC, did it switch at some point)
- Template:Trap Note + (Wb [[Slaves]]<sup>[[File:IdeologyIcon.png|frameless|16px|link=Ideology DLC|Content added by the Ideology DLC]]</sup> - both calm and rebelling?)
- Hunger + (What exactly is this page?)
- Steel slag chunk + (What structures and exactly which pods create them, in what proportions.)
- Arrest Success Chance + ([[Children#Stats]] - not just what is there, but how it applies in the order of operations.)
- Melee Hit Chance + ([[Children#Stats]] - not just what is there, but how it applies in the order of operations.)
- Aiming Time + ([[Children#Stats]] - not just what is there, but how it applies in the order of operations.)
- Rest + ([[Circadian assistant]] <sup>[[File: … [[Circadian assistant]] <sup>[[File:RoyaltyIcon.png|frameless|16px|link=Royalty DLC| Content added by the Royalty DLC]]</sup>, [[Sleep accelerator]] <sup>[[File:IdeologyIcon.png|frameless|16px|link=Ideology DLC|Content added by the Ideology DLC]]</sup>, [[Genes#Sleep|Sleep gene]] <sup>[[File:BiotechIcon.png|frameless|16px|link=Biotech (DLC)|Content added by the Biotech DLC]]</sup> effects should be reflect in math. List of things that affect the numbers ala Capacities and Stats. Below approximately 2 hours of sleep, pawns dont get the moodlet from their room - unknown if thats per sitting or per day, but it should be considered when compsring no sleep/circ half cyclers vs stacking reductionsbe considered when compsring no sleep/circ half cyclers vs stacking reductions)
- Harbinger seed + (additional infobox data, verifying the sprouting logic of new Harbinger trees, and other possible ways to acquire seeds)
- Entity Study Rate + (better explanation of study 'cycles' and their cooldowns, relationship with [[Study Efficiency]])
- Heavy shield unit + (details ()
- Revenant flesh chunk + (details of analysis and spawn rate)
- Downed + (Section:1) Full list of triggers for DoD a … Section:1) Full list of triggers for DoD are not known - needs someone to either go through the C# or extensive testing, 2) Some sort of display of chance by population intent similar to [https://rimworldwiki.com/index.php?title=Downed&curid=20920&diff=139742&oldid=134660 what was on the page before] but actually correct. 3) Further explanation of population intent. 4) DoD is avoided by bleedingon of population intent. 4) DoD is avoided by bleeding)
- Shard animal pulser + (general)
- Smoothed limestone + (general)
- Limestone + (general)