Search by property
Jump to navigation
Jump to search
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Rest + ([[Circadian assistant]] <sup>[[File: … [[Circadian assistant]] <sup>[[File:RoyaltyIcon.png|frameless|16px|link=Royalty DLC| Content added by the Royalty DLC]]</sup>, [[Sleep accelerator]] <sup>[[File:IdeologyIcon.png|frameless|16px|link=Ideology DLC|Content added by the Ideology DLC]]</sup>, [[Genes#Sleep|Sleep gene]] <sup>[[File:BiotechIcon.png|frameless|16px|link=Biotech (DLC)|Content added by the Biotech DLC]]</sup> effects should be reflect in math. List of things that affect the numbers ala Capacities and Stats. Below approximately 2 hours of sleep, pawns dont get the moodlet from their room - unknown if thats per sitting or per day, but it should be considered when compsring no sleep/circ half cyclers vs stacking reductionsbe considered when compsring no sleep/circ half cyclers vs stacking reductions)
- Harbinger seed + (additional infobox data, verifying the sprouting logic of new Harbinger trees, and other possible ways to acquire seeds)
- Entity Study Rate + (better explanation of study 'cycles' and their cooldowns, relationship with [[Study Efficiency]])
- Heavy shield unit + (details ()
- Revenant flesh chunk + (details of analysis and spawn rate)
- Downed + (Section:1) Full list of triggers for DoD a … Section:1) Full list of triggers for DoD are not known - needs someone to either go through the C# or extensive testing, 2) Some sort of display of chance by population intent similar to [https://rimworldwiki.com/index.php?title=Downed&curid=20920&diff=139742&oldid=134660 what was on the page before] but actually correct. 3) Further explanation of population intent. 4) DoD is avoided by bleedingon of population intent. 4) DoD is avoided by bleeding)
- Shard animal pulser + (general)
- Smoothed limestone + (general)
- Limestone + (general)
- Sandstone + (general)
- Slate + (general)
- Marble + (general)
- Smoothed sandstone + (general)
- Smoothed marble + (general)
- Smoothed granite + (general)
- Granite + (general)
- Smoothed slate + (general)
- Player factions + (general, also specifically integration with [[Scenario system]] here and there)
- Mechband dish + (information)
- Minimum Comfortable Temperature + (inhumanized)
- Charge blaster turret + (missing analysis)
- Gray statue + (missing section)
- Smoke spewer + (need details on affect on light levels)
- Unnatural darkness + (needs more exact information, page mostly copied from [[Noctolith]])
- Death refusal + (Section:Missing analysis)
- Mood + (Section:How often does mood tick - it can increase at 12/hour but is it once per hour, or does it increase at +2/10mins etc)
- Chemical (Need) + (Section:Time to reach/spent in thresholds (see [[Rest]] for example]])
- Immunity Gain Speed + (Section:Verify the effect of things that affect life span, such as the [[Mild cell instability|cell instability]] gene, then provide examples for the resulting lifespans in the Age/IGS table - if verified, also verify on [[Disease]])
- Ancient unstable fuel node + (proper place, triggering mechanics, analysis, strategies etc)
- Fleshmass + (properties of targeting and destroying fleshmass, and possible need for a disambiguation page)
- Grave + (recreation and tomb [[room roles]] info)
- Gray flesh sample + (spawn rate and the effects of analyzing multiple samples)
- Fleshmass spitter + (spawn rates and weapon stats)
- Addictiveness + (this stat has been replaced with New addiction chance)
- Mech capsule + (what combinations are possible)
- Void structure + (what determines their spawning location, the entities that initially spawn around and protect the structure, and the consequences of activating each structure)