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This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.

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A list of all pages that have property "Stub Reason" with value "information". Since there have been only a few results, also nearby values are displayed.

Showing below up to 18 results starting with #1.

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List of results

  • Rest  + ([[Circadian assistant]] <sup>[[File:[[Circadian assistant]] <sup>[[File:RoyaltyIcon.png|frameless|16px|link=Royalty DLC| Content added by the Royalty DLC]]</sup>, [[Sleep accelerator]] <sup>[[File:IdeologyIcon.png|frameless|16px|link=Ideology DLC|Content added by the Ideology DLC]]</sup>, [[Genes#Sleep|Sleep gene]] <sup>[[File:BiotechIcon.png|frameless|16px|link=Biotech (DLC)|Content added by the Biotech DLC]]</sup> effects should be reflect in math. List of things that affect the numbers ala Capacities and Stats. Below approximately 2 hours of sleep, pawns dont get the moodlet from their room - unknown if thats per sitting or per day, but it should be considered when compsring no sleep/circ half cyclers vs stacking reductionsbe considered when compsring no sleep/circ half cyclers vs stacking reductions)
  • Harbinger seed  + (additional infobox data, verifying the sprouting logic of new Harbinger trees, and other possible ways to acquire seeds)
  • Entity Study Rate  + (better explanation of study 'cycles' and their cooldowns, relationship with [[Study Efficiency]])
  • Heavy shield unit  + (details ()
  • Revenant flesh chunk  + (details of analysis and spawn rate)
  • Downed  + (Section:1) Full list of triggers for DoD aSection:1) Full list of triggers for DoD are not known - needs someone to either go through the C# or extensive testing, 2) Some sort of display of chance by population intent similar to [https://rimworldwiki.com/index.php?title=Downed&curid=20920&diff=139742&oldid=134660 what was on the page before] but actually correct. 3) Further explanation of population intent. 4) DoD is avoided by bleedingon of population intent. 4) DoD is avoided by bleeding)
  • Shard animal pulser  + (general)
  • Smoothed limestone  + (general)
  • Limestone  + (general)
  • Sandstone  + (general)
  • Slate  + (general)
  • Marble  + (general)
  • Smoothed sandstone  + (general)
  • Smoothed marble  + (general)
  • Smoothed granite  + (general)
  • Granite  + (general)
  • Smoothed slate  + (general)
  • Player factions  + (general, also specifically integration with [[Scenario system]] here and there)
  • Minimum Comfortable Temperature  + (inhumanized)
  • Charge blaster turret  + (missing analysis)
  • Gray statue  + (missing section)
  • Smoke spewer  + (need details on affect on light levels)
  • Unnatural darkness  + (needs more exact information, page mostly copied from [[Noctolith]])
  • Death refusal  + (Section:Missing analysis)
  • Mood  + (Section:How often does mood tick - it can increase at 12/hour but is it once per hour, or does it increase at +2/10mins etc)
  • Chemical (Need)  + (Section:Time to reach/spent in thresholds (see [[Rest]] for example]])
  • Immunity Gain Speed  + (Section:Verify the effect of things that affect life span, such as the [[Mild cell instability|cell instability]] gene, then provide examples for the resulting lifespans in the Age/IGS table - if verified, also verify on [[Disease]])
  • Ancient unstable fuel node  + (proper place, triggering mechanics, analysis, strategies etc)
  • Fleshmass  + (properties of targeting and destroying fleshmass, and possible need for a disambiguation page)
  • Grave  + (recreation and tomb [[room roles]] info)
  • Gray flesh sample  + (spawn rate and the effects of analyzing multiple samples)
  • Fleshmass spitter  + (spawn rates and weapon stats)
  • Addictiveness  + (this stat has been replaced with New addiction chance)
  • Mech capsule  + (what combinations are possible)
  • Void structure  + (what determines their spawning location, the entities that initially spawn around and protect the structure, and the consequences of activating each structure)