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This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.

Search by property

A list of all pages that have property "Stub Reason" with value "information". Since there have been only a few results, also nearby values are displayed.

Showing below up to 17 results starting with #1.

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List of results

  • Harbinger seed  + (additional infobox data, verifying the sprouting logic of new Harbinger trees, and other possible ways to acquire seeds)
  • Entity Study Rate  + (better explanation of study 'cycles' and their cooldowns, relationship with [[Study Efficiency]])
  • Heavy shield unit  + (details ()
  • Revenant flesh chunk  + (details of analysis and spawn rate)
  • Downed  + (Section:1) Full list of triggers for DoD aSection:1) Full list of triggers for DoD are not known - needs someone to either go through the C# or extensive testing, 2) Some sort of display of chance by population intent similar to [https://rimworldwiki.com/index.php?title=Downed&curid=20920&diff=139742&oldid=134660 what was on the page before] but actually correct. 3) Further explanation of population intent. 4) DoD is avoided by bleedingon of population intent. 4) DoD is avoided by bleeding)
  • Shard animal pulser  + (general)
  • Smoothed limestone  + (general)
  • Limestone  + (general)
  • Sandstone  + (general)
  • Slate  + (general)
  • Marble  + (general)
  • Smoothed sandstone  + (general)
  • Smoothed marble  + (general)
  • Smoothed granite  + (general)
  • Granite  + (general)
  • Smoothed slate  + (general)
  • Player factions  + (general, also specifically integration with [[Scenario system]] here and there)