Template:Unique weapon traits
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Unique weapon traits[edit]
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Unique weapons have individual traits that affect their stats in various ways. Each weapon will have up to three[Verify?] traits. Some traits are good, some are bad, some are just different. The traits are:
| Name | Description | Adjectives | Generate alone? | Commonality | Applicable weapons | Exclude |
|---|---|---|---|---|---|---|
| Quick reload | This weapon has a quick release-and-replace mechanism that makes it faster to reload.
|
quick, nimble, quickload, quickshot, fastload |
|
1 |
- |
|
| Aim assistance | This weapon contains a rudimentary aim assistant computer which helps track targets, increasing accuracy at all ranges. The device can account for environmental challenges, allowing the weapon to ignore the accuracy penalty from bad weather and smoke.
|
seeking, accurate, precise, auto-aim, self-aim |
|
1 |
- |
|
| Custom grip | This weapon contains a customized grip that handles recoil better, improving accuracy at short range. It looks cool too.
|
custom, customized, gripped, hi-grip |
|
1 |
- |
|
| Pistol brace | This weapon has a stabilizing brace that connects to the user's arm, increasing its accuracy.
|
stable, accurate, precise, braced |
|
1 |
- |
|
| Pulse charger | This weapon is retrofitted with pulse-charge technology, imbuing bullets with unstable energy. The weapon was clearly not designed for this, dramatically lowering its accuracy.
|
charged-shot, charged, pulse-charged |
|
1 |
- |
|
| Tox rounds | This weapon fires rounds coated with toxic chemicals, which sicken wounded targets.
|
green, poison, venom, venomous, snakebite |
|
1 |
AmmoType, Color |
|
| Piercing rounds | This weapon fires rounds designed to penetrate thick armor.
|
piercing, sharp, sabot, penetrating |
|
1 |
AmmoType |
|
| Incendiary rounds | This weapon fires ammunition that contains a flammable chemical. It has a chance to ignite targets.
|
red, fiery, flaming, burning, hot, igniting, napalm |
|
1 |
AmmoType, Color |
|
| EMP rounds | This weapon fires rounds with embedded EMP capacitors, which will temporarily disable electronics and mechanoids.
|
EMP, electric, shocking, sparky, zapping |
|
1 |
AmmoType, Color |
|
| Hollow-point rounds | This weapon fires bullets that expand on impact, dealing more damage than normal.
|
shredding, hollowpoint, hardpunch, meatrip, grinder |
|
1 |
AmmoType |
|
| High-power rounds | Special ammunition makes this weapon more powerful than normal. The heavy recoil makes it less accurate.
|
atlas, hi-power, heavy-shot, hardpunch, heavy-hit |
|
1 |
AmmoType |
|
| Toxic pellets | This weapon fires chemical pellets which cause toxic buildup.
|
green, toxic, poisonous, poison |
|
1 |
AmmoType, Color |
|
| Incendiary pellets | This weapon fires phosphorus pellets that have a chance to ignite targets.
|
red, fiery, flaming, burning, hot, volcanic, promethean |
|
1 |
AmmoType, Color |
|
| Birdshot pellets | This weapon fires shells containing smaller pellets than normal. It's much more accurate at close range, but less effective at long range.
|
birdshot, nearshot |
|
1 |
AmmoType |
|
| Piercing arrows | This bow shoots bodkin-tipped arrows, making it more effective against armored targets.
|
piercing, sharp, penetrating, bodkin, anti-armor |
|
1 |
AmmoType |
|
| Paralytic arrows | This bow shoots arrows embedded with a paralytic biotoxin, which briefly stuns targets.
|
paralyzing, paralytic, stunning |
|
1 |
AmmoType |
|
| Broadhead arrows | This bow shoots arrows tipped with sharp blades, increasing its damage.
|
strong, broadhead |
|
1 |
AmmoType |
|
| Lightweight arrows | This bow is adept at firing lightweight arrows. They fly farther but deal less damage.
|
light, longreach |
|
1 |
AmmoType |
|
| Reinforced bow limbs | The limbs of this bow have been strengthened, allowing it to shoot further.
|
reinforced |
|
1 |
- |
|
| Extended barrel | This weapon has a longer range than normal.
|
long, extended |
|
1 |
Barrel |
|
| Tactical sight | This weapon has a custom sight, increasing its accuracy at long range.
|
accurate, precise, sniper |
|
1 |
Sights |
|
| Shoddy sights | Defects in this weapon's sights decrease its accuracy at long ranges.
|
inaccurate, imprecise |
|
1 |
Sights |
|
| Tracking scope | This weapon's scope uses target recognition software to automate target tracking, making it faster to fire.
|
trackscope, fastfire |
|
1 |
Scope |
|
| Rangefinder | This weapon's scope contains an advanced rangefinder, allowing it to fire further.
|
eagle, farsight |
|
1 |
Scope |
|
| Shortened barrel | This weapon's barrel has been sawn off, reducing its range but making it quicker to aim and fire.
|
shortened, sawn-off |
|
1 |
Barrel |
|
| Rapid fire | This weapon contains an improved self-loading mechanism. When firing bursts of multiple rounds, the time between each round is dramatically reduced.
|
rapid, burst, rapid-fire |
|
1 |
- |
|
| Extended magazine | This weapon fires 50% more shots in a single burst than normal.
|
high-capacity, extendo-clip |
|
1 |
- |
|
| Charge capacitor | This weapon amplifies pulse-charge technology with a massive capacitor, increasing damage and armor penetration.
|
overcharged |
|
1 |
- |
|
| EMP pulser | This weapon can emit a burst of energy centered on the user. The burst will stun nearby electronic targets like mechanoids or turrets. Once used, the pulser takes some time to recharge.
|
Pulse, EMP |
|
0.5 |
Ability |
|
| Frequency amplifier | This weapon passes the beam through a crystal amplifier, dramatically increasing the weapon's damage and range. The weapon needs to cool down between uses.
|
amplified |
|
1 |
- |
|
| Heavy rounds | This weapon deals more damage and has a much higher stopping power than normal.
|
hammering, forceful, oversized, knockout |
|
1 |
AmmoType |
|
| Ornamental | This weapon was crafted for aesthetics over functionality. It deals less damage but looks great.
|
beautiful, elegant, ornamental |
|
0.5 |
Appearance |
|
| Ugly | This weapon was crafted with no respect for aesthetics. It looks like junk but gets the job done. Traders will pay less for it.
|
monstrous, crude, ugly |
|
0.5 |
Appearance |
|
| Lightweight | This weapon is much lighter than normal, lowering its aiming time.
|
light, quickdraw |
|
1 |
Weight |
|
| Cumbersome | This weapon is unwieldy to use, making it slower to aim.
|
cumbersome, bulky, awkward |
|
1 |
Weight |
|
| Gold inlay | This weapon is inlaid with gold. Traders will pay more for it.
|
Gold, golden |
|
0.5 |
Color |
|
| Jade inlay | This weapon is adorned with jade. Traders will pay more for it.
|
jade |
|
0.5 |
Color |
|
| Grenade launcher | This weapon has an attached frag grenade launcher. Once fired, it must be reloaded using steel.
|
explosive |
|
0.5 |
Attachment, Ability |
|
| EMP cannon | This weapon has an attached EMP shell launcher. The shell emits a burst of electromagnetic energy that stuns electronic targets like turrets and mechanoids. Once fired, it must be reloaded using steel.
|
EMP, disabling, stunning |
|
0.5 |
Attachment, Ability |
|
| Smoke launcher | This weapon has an attached smoke shell launcher. The shell releases smoke that obscures incoming shots and prevents turrets from locking on. Once fired, it must be reloaded using steel.
|
smoke, concealing, clouding |
|
0.5 |
Attachment, Ability |
|
| Incendiary launcher | This weapon has an attached incendiary shell launcher. The shell creates a small flame explosion that ignites everything nearby. Once fired, it must be reloaded using chemfuel.
|
fiery, flame, flaming, burning |
|
0.5 |
Attachment, Ability |
|
| Bioferrite burner |
This weapon has a bioferrite-powered flamethrower unit. The burner generates a blast of flame from a pressurized bioferrite charge. Once used, it must be reloaded using bioferrite.
|
fiery, flame, flaming, burning |
|
0.5 |
Attachment, Ability |