Difference between revisions of "Floors"
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! [[Fine stone tile]] {{RoyaltyIcon}} | ! [[Fine stone tile]] {{RoyaltyIcon}} | ||
| Sandstone, Granite, Limestone, Slate or Marble || {{Icon|stone}} 20 ||{{ticks|{{Q|Fine stone tile|Work To Make}}}} ||{{Q|Fine stone tile|Beauty}} || {{#expr: 100 * {{Q|Fine stone tile|Move Speed Factor}}}}% || | {{#expr: 100 * {{Q|Fine stone tile|Flammability Base}} }}%|| {{Q|Fine stone tile|Cleanliness|0}} || {{Q|Fine stone tile|Market Value Base}} | | Sandstone, Granite, Limestone, Slate or Marble || {{Icon|stone}} 20 ||{{ticks|{{Q|Fine stone tile|Work To Make}}}} ||{{Q|Fine stone tile|Beauty}} || {{#expr: 100 * {{Q|Fine stone tile|Move Speed Factor}}}}% || | {{#expr: 100 * {{Q|Fine stone tile|Flammability Base}} }}%|| {{Q|Fine stone tile|Cleanliness|0}} || {{Q|Fine stone tile|Market Value Base}} | ||
− | | | + | |- |
! [[Totemic boards]]{{IdeologyIcon}} | ! [[Totemic boards]]{{IdeologyIcon}} | ||
− | | | + | | Wood || {{Required Resources|Totemic boards|simple=1}} || {{ticks|{{Q|Totemic boards|Work To Make}}}} ||{{Q|Totemic boards|Beauty}} || {{#expr: 100 * {{Q|Totemic boards|Move Speed Factor}}}}% || | {{#expr: 100 * {{Q|Totemic boards|Flammability Base}} }}% || {{Q|Totemic boards|Cleanliness|0}} || {{Q|Totemic boards|Market Value Base}} |
|- | |- | ||
− | ! [[Totemic | + | ! [[Totemic stone tile]]{{IdeologyIcon}} |
− | | | + | | Sandstone, Granite, Limestone, Slate or Marble || {{Required Resources|Totemic stone tile|simple=1}} || {{ticks|{{Q|Totemic stone tile|Work To Make}}}} ||{{Q|Totemic stone tile|Beauty}} || {{#expr: 100 * {{Q|Totemic stone tile|Move Speed Factor}}}}% || | {{#expr: 100 * {{Q|Totemic stone tile|Flammability Base}} }}% || {{Q|Totemic stone tile|Cleanliness|0}} || {{Q|Totemic stone tile|Market Value Base}} |
|- | |- | ||
! [[Mindbend carpet]]{{IdeologyIcon}} | ! [[Mindbend carpet]]{{IdeologyIcon}} | ||
− | | | + | | Cloth || {{Required Resources|Mindbend carpet|simple=1}} || {{ticks|{{Q|Mindbend carpet|Work To Make}}}} ||{{Q|Mindbend carpet|Beauty}} || {{#expr: 100 * {{Q|Mindbend carpet|Move Speed Factor}}}}% || | {{#expr: 100 * {{Q|Mindbend carpet|Flammability Base}} }}% || {{Q|Mindbend carpet|Cleanliness|0}} || {{Q|Mindbend carpet|Market Value Base}} |
|- | |- | ||
! [[Hex carpet]]{{IdeologyIcon}} | ! [[Hex carpet]]{{IdeologyIcon}} | ||
− | | | + | | Cloth || {{Required Resources|Hex carpet|simple=1}} || {{ticks|{{Q| Hex carpet|Work To Make}}}} ||{{Q|Hex carpet|Beauty}} || {{#expr: 100 * {{Q|Hex carpet|Move Speed Factor}}}}% || | {{#expr: 100 * {{Q|Hex carpet|Flammability Base}} }}% || {{Q|Hex carpet|Cleanliness|0}} || {{Q|Hex carpet|Market Value Base}} |
− | |- | + | |- |
! [[Hex tile]]{{IdeologyIcon}} | ! [[Hex tile]]{{IdeologyIcon}} | ||
| Steel || {{Required Resources|Hex tile|simple=1}} || {{ticks|{{Q| Hex tile|Work To Make}}}} ||{{Q|Hex tile|Beauty}} || {{#expr: 100 * {{Q|Hex tile|Move Speed Factor}}}}% || | {{#expr: 100 * {{Q|Hex tile|Flammability Base}} }}% || {{Q|Hex tile|Cleanliness|0}} || {{Q|Hex tile|Market Value Base}} | | Steel || {{Required Resources|Hex tile|simple=1}} || {{ticks|{{Q| Hex tile|Work To Make}}}} ||{{Q|Hex tile|Beauty}} || {{#expr: 100 * {{Q|Hex tile|Move Speed Factor}}}}% || | {{#expr: 100 * {{Q|Hex tile|Flammability Base}} }}% || {{Q|Hex tile|Cleanliness|0}} || {{Q|Hex tile|Market Value Base}} | ||
+ | |- | ||
+ | ! [[Spikecore plates]]{{IdeologyIcon}} | ||
+ | | Steel || {{Required Resources|Spikecore plates|simple=1}} || {{ticks|{{Q|Spikecore plates|Work To Make}}}} ||{{Q|Spikecore plates|Beauty}} || {{#expr: 100 * {{Q|Spikecore plates|Move Speed Factor}}}}% || | {{#expr: 100 * {{Q|Spikecore plates|Flammability Base}} }}% || {{Q|Spikecore plates|Cleanliness|0}} || {{Q|Spikecore plates|Market Value Base}} | ||
+ | |- | ||
+ | ! [[Spikecore stone tile]]{{IdeologyIcon}} | ||
+ | | Sandstone, Granite, Limestone, Slate or Marble || {{Required Resources|Spikecore stone tile|simple=1}} || {{ticks|{{Q|Spikecore stone tile|Work To Make}}}} ||{{Q|Spikecore stone tile|Beauty}} || {{#expr: 100 * {{Q|Spikecore stone tile|Move Speed Factor}}}}% || | {{#expr: 100 * {{Q|Spikecore stone tile|Flammability Base}} }}% || {{Q|Spikecore stone tile|Cleanliness|0}} || {{Q|Spikecore stone tile|Market Value Base}} | ||
+ | |- | ||
+ | ! [[Morbid carpet]]{{IdeologyIcon}} | ||
+ | | Cloth || {{Required Resources|Morbid carpet|simple=1}} || {{ticks|{{Q|Morbid carpet|Work To Make}}}} ||{{Q|Morbid carpet|Beauty}} || {{#expr: 100 * {{Q|Morbid carpet|Move Speed Factor}}}}% || | {{#expr: 100 * {{Q|Morbid carpet|Flammability Base}} }}% || {{Q|Morbid carpet|Cleanliness|0}} || {{Q|Morbid carpet|Market Value Base}} | ||
+ | |- | ||
+ | ! [[Morbid stone tile]]{{IdeologyIcon}} | ||
+ | | Sandstone, Granite, Limestone, Slate or Marble || {{Required Resources|Morbid stone tile|simple=1}} || {{ticks|{{Q|Morbid stone tile|Work To Make}}}} ||{{Q|Morbid stone tile|Beauty}} || {{#expr: 100 * {{Q|Morbid stone tile|Move Speed Factor}}}}% || | {{#expr: 100 * {{Q|Morbid stone tile|Flammability Base}} }}% || {{Q|Morbid stone tile|Cleanliness|0}} || {{Q|Morbid stone tile|Market Value Base}} | ||
|} | |} | ||
</li><div> | </li><div> |
Revision as of 04:54, 12 March 2022
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Floors are a type of constructions which cover the natural terrain with an artificial surface, and allow other constructions to be built on top of them.
Effects
Constructed floors can bring benefits such as increased movement speed, beauty, and cleanliness, as well as preventing wild plants from growing and fire from spreading.
Movement speed
Natural soil allows the growth of vegetation such as tall grass, bushes, and brambles, all of which cause a walking speed reduction for Colonists. Trees prevent movement altogether, and also prevent roofs from being built over them. Other natural surfaces incapable of growing vegetation such as raw stone, sand or ice also have lower movement speeds. Flooring a frequent path will reduce the time required to walk between the two areas.
Beauty of room
Colonists are affected in mood according to their surroundings, especially those locations where they spend most of the day or night such as a bedroom, kitchen, workshop, research lab, etc. Carpets for instance can make bedrooms look nicer for their occupants.
Sanitation / Safety
Flooring is an important factor when calculating a room's Cleanliness, which is important for most rooms but particularly for kitchens, hospitals and laboratories.
Tiles with a cleanliness bonus bring better success rates in hospitalized quarters as they help prevent the posssibility of infection. Non-flammable flooring helps prevent fire advance to its tile while also protecting underground electrical conducts damage by weather.
No plant growth
Any flooring placed outdoors will prevent grass, bushes or trees from spreading there. This can be useful to keep any trees from growing in the path of a wind turbine and reducing its power output. Surrounding fields with flooring will prevent trees growing there, which your growers must clear first before they sow nearby. It can also be used to create fire breaks to keep wildfires from spreading to your base if non-flammable materials were used.
Flooring can even help with security in certain biomes. While giving a movement bonus to raiders, covering your killbox in flooring will prevent any trees growing there for raiders to take cover behind.
Removing Floors
Floors can be removed with the Remove floor order, which is found under the Architect/Floors tab. After floors are removed, the tile will retain its old terrain type.
Most (but not all(which?)) floors types return back, on average, half of the resources spent at construction, which can be useful when raiding settlements or temporary camps.
Types of Flooring
There are several different types of flooring available, with each requiring specific resources to construct each tile.
Type | Materials | Resources Per Square | Work to Build | Beauty | Move Speed Modifier | Flammability | Cleanliness | Wealth |
---|---|---|---|---|---|---|---|---|
Wood floor | Wood | 3 | 85 ticks (1.42 secs) | 0 | 100% | 22% | 0 | 3.9 |
Burned wood floor | Wood floor | - | - | -6 | ? | 0% | ? | ? |
Carpet | Cloth | 7 | 800 ticks (13.33 secs) | 2 | 100% | 32% | 0 | 13 |
Burned carpet | Carpet/Fine carpet | - | - | -6 | ? | 0% | ? | ? |
Sterile tile | Silver/Steel | 3 + 12 | 1,600 ticks (26.67 secs) | -1 | 100% | 0% | 0.6 | 24 |
Stone tile | Sandstone, Granite, Limestone, Slate or Marble | 4 | 1,100 ticks (18.33 secs) | 1 | 100% | 0% | 0 | 8 |
Flagstone | Sandstone, Granite, Limestone, Slate or Marble | 4 | 500 ticks (8.33 secs) | 0 | 100% | 0% | 0 | 5.5 |
Silver tile | Silver | 70 | 800 ticks (13.33 secs) | 4 | 100% | 0% | 0.2 | 73 |
Steel tile | Steel | 7 | 800 ticks (13.33 secs) | 0 | 100% | 0% | 0.2 | 16 |
Paved tile | Steel | 2 | 300 ticks (5 secs) | 0 | 100% | 0% | 0 | 4.9 |
Concrete | Steel | 1 | 100 ticks (1.67 secs) | -1 | 100% | 0% | 0 | 2.3 |
Gold tile | Gold | 70 | 800 ticks (13.33 secs) | 11 | 100% | 0% | 0.2 | 705 |
Straw matting | Hay | 2 | 120 ticks (2 secs) | -1 | 93% | 150% | -0.1 | 1.6 |
Burned straw matting | Straw matting | - | - | -6 | 93% | 0% | ? | ? |
Rough stone | Natural Stone Floor | - | - | -1 | 87% | Expression error: Missing operand for *.% | 0 | |
Rough-hewn stone | Semi-natural Stone Floor | - | - | -1 | 93% | Expression error: Missing operand for *.% | 0 | ? |
Smooth stone | Natural Stone Floor | - | 2,800 ticks (46.67 secs) | 2 | 100% | 0% | 0 | 5 |
Fine carpet | Cloth | 35 | 4,000 ticks (1.11 mins) | 4 | 100% | 32% | 0 | 67 |
Fine stone tile | Sandstone, Granite, Limestone, Slate or Marble | 20 | 5,000 ticks (1.39 mins) | 3 | 100% | 0% | 0 | 36 |
Totemic boards | Wood | 20 | 5,000 ticks (1.39 mins) | 3 | 100% | 22% | 0 | 42 |
Totemic stone tile | Sandstone, Granite, Limestone, Slate or Marble | 20 (Stony) | 5,000 ticks (1.39 mins) | 3 | 100% | 0% | 0 | 36 |
Mindbend carpet | Cloth | 35 | 4,000 ticks (1.11 mins) | 4 | 100% | 32% | 0 | 67 |
Hex carpet | Cloth | 35 | 4,000 ticks (1.11 mins) | 4 | 100% | 32% | 0 | 67 |
Hex tile | Steel | 12 | 5,000 ticks (1.39 mins) | 3 | 100% | 0% | 0 | 41 |
Spikecore plates | Steel | 12 | 5,000 ticks (1.39 mins) | 3 | 100% | 0% | 0 | 41 |
Spikecore stone tile | Sandstone, Granite, Limestone, Slate or Marble | 20 (Stony) | 5,000 ticks (1.39 mins) | 3 | 100% | 0% | 0 | 36 |
Morbid carpet | Cloth | 35 | 4,000 ticks (1.11 mins) | 4 | 100% | 32% | 0 | 67 |
Morbid stone tile | Sandstone, Granite, Limestone, Slate or Marble | 20 (Stony) | 5,000 ticks (1.39 mins) | 3 | 100% | 0% | 0 | 36 |