Difference between revisions of "Pemmican"
m (subcategories (Q? - In-game, the work for mass producing "4" is listed @ 47, < x4 the 12 for "1". This article lists exactly 4x the number of "ticks" - which is correct?)) |
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| days to rot = 70 | | days to rot = 70 | ||
}}{{#set:Production Facility 1 = Campfire}}{{#set:Production Facility 2 = Fueled stove}}{{#set:Production Facility 3 = Electric stove}} | }}{{#set:Production Facility 1 = Campfire}}{{#set:Production Facility 2 = Fueled stove}}{{#set:Production Facility 3 = Electric stove}} | ||
− | {{Info|'''Pemmican''' is a low-tech long-lasting food, ideal for [[caravan]] trips. It | + | {{Info|'''Pemmican''' is a low-tech long-lasting food, ideal for [[caravan]] trips. It is produced from .25 nutrition each of meat and vegetables (.5 total), producing 16 pemmican with 0.05 nutrition each, for 0.8 nutrition total. No Cooking skill is required.}} |
− | + | === Acquisition === | |
+ | Pemmican requires [[Research]]; [[Scenario_system#Lost_Tribe|Lost Tribe]] colonies start with it, but Industrial colony starts need to research it before it can be produced. | ||
− | Pemmican is | + | It can be [[Menus#cook|cooked]] (after [[Research#Pemmican|researched]]) from a mixture of 0.25 nutrition from meat and 0.25 nutrition from vegetables on a [[campfire]], [[fueled stove]] or an [[electric stove]]. There is no [[Cooking]] skill requirement, although it does increase that skill. |
+ | |||
+ | It can also be purchased from [[trade]]rs. | ||
+ | |||
+ | Cooking pemmican requires {{ticks|700}} of work for 16 units, or {{ticks|2800}} for 64. {{Check Tag|This does not match the values listed in-game (12 vs. 47 "work")|Which is correct?}} | ||
+ | |||
+ | === Analysis === | ||
+ | Producing pemmican takes 0.5 units of nutrition in ingredients and yields 0.8 units of nutrition as a result -- a 60% net nutrition gain. . Up to 20 can be consumed in one sitting. | ||
+ | |||
+ | Pemmican is very useful for long-term food storage before you get freezers, as it lasts 70 days unrefrigerated before rotting. Pemmican requires the exact same ingredients as a [[fine meal]], but: | ||
* A fine meal provides more nutrition (0.9 vs. 0.8) | * A fine meal provides more nutrition (0.9 vs. 0.8) | ||
* A fine meal provides a +5 mood boost | * A fine meal provides a +5 mood boost | ||
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* A fine meal has a lower nutrition density ({{#expr:{{Q|Fine meal|Nutrition}}/{{Q|Fine meal|Mass Base}} round 3}} vs {{#expr:{{P|Nutrition}}/{{P|Mass Base}} round 3}}) | * A fine meal has a lower nutrition density ({{#expr:{{Q|Fine meal|Nutrition}}/{{Q|Fine meal|Mass Base}} round 3}} vs {{#expr:{{P|Nutrition}}/{{P|Mass Base}} round 3}}) | ||
− | ===Benefits of discrete nutrition === | + | ==== Benefits of discrete nutrition ==== |
While pemmican technically has a lower net nutrition gain than fine / simple meals, it is slightly more efficient while eating. Colonists try to eat just before actually getting [[Saturation#Levels of Saturation|hungry]], so they will typically eat at about 0.7-0.8 hunger. A set meal restores a fixed 0.9 nutrition in one single piece, so they will often waste about 15% of it. Because pemmican comes in smaller pieces, colonists will take only as much as they need, and typically only waste about 2.5% while eating. These differences are small and nearly cancel each other out, but may be important/interesting to some players. It can also be relevant when feeding animals - small animals can waste a large amount of the nutrition of a meal, making pemmican an ideal option for feeding them high nutritional efficiency food. | While pemmican technically has a lower net nutrition gain than fine / simple meals, it is slightly more efficient while eating. Colonists try to eat just before actually getting [[Saturation#Levels of Saturation|hungry]], so they will typically eat at about 0.7-0.8 hunger. A set meal restores a fixed 0.9 nutrition in one single piece, so they will often waste about 15% of it. Because pemmican comes in smaller pieces, colonists will take only as much as they need, and typically only waste about 2.5% while eating. These differences are small and nearly cancel each other out, but may be important/interesting to some players. It can also be relevant when feeding animals - small animals can waste a large amount of the nutrition of a meal, making pemmican an ideal option for feeding them high nutritional efficiency food. | ||
Revision as of 16:55, 29 March 2022
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Pemmican
A preserved mashed mixture of fat and plant food. Tastes bland, but not offensive. It lasts a very long time without refrigeration. Great for traveling.
Nutrition Facts
- Nutrition
- 0.05
- Taste
- Simple
Base Stats
Pemmican is a low-tech long-lasting food, ideal for caravan trips. It is produced from .25 nutrition each of meat and vegetables (.5 total), producing 16 pemmican with 0.05 nutrition each, for 0.8 nutrition total. No Cooking skill is required.
Acquisition
Pemmican requires Research; Lost Tribe colonies start with it, but Industrial colony starts need to research it before it can be produced.
It can be cooked (after researched) from a mixture of 0.25 nutrition from meat and 0.25 nutrition from vegetables on a campfire, fueled stove or an electric stove. There is no Cooking skill requirement, although it does increase that skill.
It can also be purchased from traders.
Cooking pemmican requires 700 ticks (11.67 secs) of work for 16 units, or 2,800 ticks (46.67 secs) for 64. [This does not match the values listed in-game (12 vs. 47 "work")]
Analysis
Producing pemmican takes 0.5 units of nutrition in ingredients and yields 0.8 units of nutrition as a result -- a 60% net nutrition gain. . Up to 20 can be consumed in one sitting.
Pemmican is very useful for long-term food storage before you get freezers, as it lasts 70 days unrefrigerated before rotting. Pemmican requires the exact same ingredients as a fine meal, but:
- A fine meal provides more nutrition (0.9 vs. 0.8)
- A fine meal provides a +5 mood boost
- A fine meal expires much faster (4 days vs. 70 days)
- A fine meal can store more nutrition in a full stack (9 vs 3.75)
- A fine meal has a lower nutrition density (2.045 vs 2.778)
Benefits of discrete nutrition
While pemmican technically has a lower net nutrition gain than fine / simple meals, it is slightly more efficient while eating. Colonists try to eat just before actually getting hungry, so they will typically eat at about 0.7-0.8 hunger. A set meal restores a fixed 0.9 nutrition in one single piece, so they will often waste about 15% of it. Because pemmican comes in smaller pieces, colonists will take only as much as they need, and typically only waste about 2.5% while eating. These differences are small and nearly cancel each other out, but may be important/interesting to some players. It can also be relevant when feeding animals - small animals can waste a large amount of the nutrition of a meal, making pemmican an ideal option for feeding them high nutritional efficiency food.