Difference between revisions of "Go-juice"
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− | {{ | + | {{Infobox main|Drug |
+ | | name = Go-juice | ||
+ | | image = Go-juice.png|Go-juice | ||
+ | | description = A synthetic combat drug developed for space marines during the early days of interplanetary warfare. Go-juice blocks pain and increases the user's melee and shooting abilities. It also enhances movement speed. | ||
+ | <!-- Base Stats --> | ||
+ | | type = Drug | ||
+ | | type2 = Hard Drug | ||
+ | | hp = 50 | ||
+ | | deterioration = 2 | ||
+ | | marketvalue = 53 | ||
+ | | mass base = 0.1 | ||
+ | | flammability = 1 | ||
+ | | stack limit = 400 | ||
+ | | path cost = 15 | ||
+ | | rotatable = false | ||
+ | <!-- Ingestion --> | ||
+ | | joy offset = 0.40 | ||
+ | | joy kind = Chemical | ||
+ | | addictiveness = 0.026 | ||
+ | | max num to ingest at once = 1 | ||
+ | <!-- Creation --> | ||
+ | | production facility 1 = Drug lab | ||
+ | | work to make = 600 | ||
+ | | resource 1 = Neutroamine | ||
+ | | resource 1 amount = 2 | ||
+ | | resource 2 = Yayo | ||
+ | | resource 3 amount = 2 | ||
+ | <!-- Technical --> | ||
+ | | defName = GoJuice | ||
+ | | food preference = NeverForFood | ||
+ | | drug category = hard | ||
+ | | is pleasure drug = true | ||
+ | <!-- Unused --> | ||
| always haulable = true | | always haulable = true | ||
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| draw gui overlay = true | | draw gui overlay = true | ||
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| graphic class = Graphic_StackCount | | graphic class = Graphic_StackCount | ||
| graphic path = Things/Thing/Drug/Go-juice | | graphic path = Things/Thing/Drug/Go-juice | ||
| label = Go-juice | | label = Go-juice | ||
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| parent name = MakeableDrugBase | | parent name = MakeableDrugBase | ||
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| resource readout priority = Last | | resource readout priority = Last | ||
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| selectable = true | | selectable = true | ||
| social properness matters = true | | social properness matters = true | ||
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| tech level = industrial | | tech level = industrial | ||
| thing class = Drugs | | thing class = Drugs | ||
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| use hit points = true | | use hit points = true | ||
− | + | <!-- Drug Parameters --> | |
− | <!- | ||
− | - Drug Parameters --> | ||
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| consciousness offset = 0.20 | | consciousness offset = 0.20 | ||
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| moving offset = 0.50 | | moving offset = 0.50 | ||
| pain factor = 0.1 | | pain factor = 0.1 | ||
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| rest offset = 0.4 | | rest offset = 0.4 | ||
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| sight offset = 0.35 | | sight offset = 0.35 | ||
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| mood offset = 5 | | mood offset = 5 | ||
− | }} | + | }} |
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'''Go-juice''' is a potent combat [[drug]] that almost completely blocks pain and significantly improves a pawn's capabilities, at the risk of addiction and overdose. | '''Go-juice''' is a potent combat [[drug]] that almost completely blocks pain and significantly improves a pawn's capabilities, at the risk of addiction and overdose. | ||
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Excessive consumption of go-juice within a short timespan, or consumption in combination with other [[hard drugs]] may result in a drug [[overdose]]. Furthermore, each dose has an unavoidable 0.5% chance of instantly causing a major overdose, regardless of previous drug consumption. | Excessive consumption of go-juice within a short timespan, or consumption in combination with other [[hard drugs]] may result in a drug [[overdose]]. Furthermore, each dose has an unavoidable 0.5% chance of instantly causing a major overdose, regardless of previous drug consumption. | ||
− | == Crafting== | + | == Crafting == |
Go-Juice is manufactured at a [[drug lab]] for 2 [[neutroamine]] and 1 [[Yayo]]. It requires [[Research#Go-juice production|Go-juice production]] to be researched. Its [[Drug Synthesis Speed|synthesis speed]] is dependent on the [[Skills#Intellectual|Intellectual]] skill. | Go-Juice is manufactured at a [[drug lab]] for 2 [[neutroamine]] and 1 [[Yayo]]. It requires [[Research#Go-juice production|Go-juice production]] to be researched. Its [[Drug Synthesis Speed|synthesis speed]] is dependent on the [[Skills#Intellectual|Intellectual]] skill. | ||
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* Psychotic wandering (''mtb of 10 days'') | * Psychotic wandering (''mtb of 10 days'') | ||
* Awful [[mood]] (-22) | * Awful [[mood]] (-22) | ||
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== Version history == | == Version history == | ||
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* [[Version/1.1.2647|1.1.2647]] - Rebalanced. Addiction risk and effects reduced, safe dose interval removed. Now instantly gives [[Psycasts#Psyfocus|psyfocus]]{{RoyaltyIcon}} when taken by psycasters. | * [[Version/1.1.2647|1.1.2647]] - Rebalanced. Addiction risk and effects reduced, safe dose interval removed. Now instantly gives [[Psycasts#Psyfocus|psyfocus]]{{RoyaltyIcon}} when taken by psycasters. | ||
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{{nav/drugs}} | {{nav/drugs}} | ||
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+ | [[Category:Drug]] [[Category:Hard Drug]] |
Revision as of 09:48, 12 April 2022
Go-juice
A synthetic combat drug developed for space marines during the early days of interplanetary warfare. Go-juice blocks pain and increases the user's melee and shooting abilities. It also enhances movement speed.
Base Stats
-
"industrial" is not in the list (Neolithic, Medieval, Industrial, Archotech, Spacer, Ultra) of allowed values for the "Tech Level" property.
- Tech Level
- industrial
- Stack Limit
- 400
- Mass
- 0.1 kg
- HP
- 50
- Deterioration Rate
- 2
- Flammability
- 100%
- Rotatable
- False
- Path Cost
- 15 (46%)
Ingestion
- Recreation Offset
- 40%
- Recreation Kind
- Chemical
- Addictiveness
- 2.6%
- Maximum To Ingest
- 1
Creation
- Work To Make
- 600 ticks (10 secs)
- defName
- GoJuice
- Food Preference
- NeverForFood"hard" is not in the list (None, Medical, Social, Hard, Any) of allowed values for the "Drug Category" property.
- Drug Category
- hard
- Is Pleasure Drug
- true
Go-juice is a potent combat drug that almost completely blocks pain and significantly improves a pawn's capabilities, at the risk of addiction and overdose.
Gameplay Overview
Go-Juice is a drug that can be purchased, found on raiders, or manufactured at a drug lab.
It acts as a potent stimulant and pain-killer, reducing pain by 90% and boosting consciousness, movement, and sight. It has a significant impact on combat performance due to the mobility improvement, along with the enhancement to sight and consciousness which are vital for shooting accuracy. The high for go-juice lasts 1.875 days from 75% severity (one injection), but can last as long as 2.5 days from 100% severity (multiple injections). Similar to the painstopper, its reduction of pain in turn reduces the penalties to combat stats that come with it while also keeping the pawn up for longer. This means an affected pawn does more damage while injured and is doing that damage for longer. Coupled with the direct buffs from the other effects of the drug, this makes affected pawn significantly deadlier, but also puts them at risk by not going into shock as quickly meaning they will fight until very close to death or made physically unable.
Go-Juice's consciousness boost also improves the odds of a doctor successfully performing surgery. This is more useful for the surgeries with less chance to succeed such as carcinoma removal, though is less useful for regular surgeries.
One can get addicted to Go-Juice even without any tolerance build up; no injection of Go-juice is without risk of addiction.
Detailed Effects
Instant - upon consumption
- Satisfies rest need: +40%
- Recreation (chemical): +40%
- Restores psyfocus: +15%
- Go-juice addiction chance: 2.6%, no minimum tolerance required.
- Overdose chance: 0.5%
During go-juice high
- Improved moving: +50%
- Improved sight: +35%
- Heightened consciousness: +20%
- Minimised pain: x10%
- Improved mood: +5
However, as consciousness also improves other stats, the following are also affected.
- Improved manipulation: +20%
- Improved talking: +20%
- Improved eating: +20%
Assuming a healthy, but otherwise unaugmented pawn, these bonuses translates to:
- A +50% increase to Move Speed, equivalent to an increase of 2.3 c/s on a healthy, unencumbered pawn.
- A +20% increase in General Labor Speed.
- A +30% increase in Medical Tend Quality at Medical skill 10. At Medical 20, this is a 27% increase, at Medical 5, a 32% increase
- A 1.2x multiplier to Medical Surgery Success Chance, equivalent to +6.6 extra levels of Medical.
- An increase in Shooting Accuracy equivalent to +4.2 extra levels of Shooting.
- An increase in Melee Hit Chance equivalent to +6.6 extra levels of Melee.
- An increase in Melee Dodge Chance equivalent to +11.8 extra levels of Melee.
Excessive consumption of go-juice within a short timespan, or consumption in combination with other hard drugs may result in a drug overdose. Furthermore, each dose has an unavoidable 0.5% chance of instantly causing a major overdose, regardless of previous drug consumption.
Crafting
Go-Juice is manufactured at a drug lab for 2 neutroamine and 1 Yayo. It requires Go-juice production to be researched. Its synthesis speed is dependent on the Intellectual skill.
Side-Effects
If a pawn develops at least a large tolerance to Go-Juice (50% severity), they will get chemical damage in the brain in a mean time of 120 in-game days. This results in a reduced brain function of 50% for that pawn, who will become significantly impaired in all jobs from combat to daily work. However, as of version 1.2.3005, Go-Juice no longer gives a pawn any tolerance at all when taken, despite the effects of tolerance still existing in-game. This has been confirmed as intended behavior. [1]
Withdrawal Symptoms
The process of going through Go-Juice withdrawal is nasty, but also shorter than most other withdrawals, with a length of only 25 in-game days (compared to 30 for most hard drugs). The withdrawal symptoms for Go-Juice typically consist of significantly impaired movement, impaired consciousness, blood pumping, and sight, and slightly impaired manipulation. Other symptoms include increased hunger rate, fatigue, massively increased pain, binging, psychotic wandering, and very poor mood. The mood hit is so bad that, by the numbers, one would rather lose their spouse than their go-juice.
Detailed Symptoms
- Impaired moving (-50%)
- Impaired consciousness (-20%)
- Impaired blood pumping (-20%)
- Impaired sight (-20%)
- Increased hunger rate (+50%)
- Increased tiredness (+30%)
- Increased pain (x300%)
- Hard drug binges (mtb of 40 days)
- Psychotic wandering (mtb of 10 days)
- Awful mood (-22)
Version history
- 0.15.1279 - Added.
- 1.1.2647 - Rebalanced. Addiction risk and effects reduced, safe dose interval removed. Now instantly gives psyfocus when taken by psycasters.