Difference between revisions of "Go-juice"

From RimWorld Wiki
Jump to navigation Jump to search
m (→‎Detailed Effects: combining diff expressions of same boost)
(Switched from Define to Infobox main)
Line 1: Line 1:
{{Define|Drug
+
{{Infobox main|Drug
 +
| name = Go-juice
 +
| image = Go-juice.png|Go-juice
 +
| description = A synthetic combat drug developed for space marines during the early days of interplanetary warfare. Go-juice blocks pain and increases the user's melee and shooting abilities. It also enhances movement speed.
 +
<!-- Base Stats -->
 +
| type = Drug
 +
| type2 = Hard Drug
 +
| hp = 50
 +
| deterioration = 2
 +
| marketvalue = 53
 +
| mass base = 0.1
 +
| flammability = 1
 +
| stack limit = 400
 +
| path cost = 15
 +
| rotatable = false
 +
<!-- Ingestion -->
 +
| joy offset = 0.40
 +
| joy kind = Chemical
 +
| addictiveness = 0.026
 +
| max num to ingest at once = 1
 +
<!-- Creation -->
 +
| production facility 1 = Drug lab
 +
| work to make = 600
 +
| resource 1 = Neutroamine
 +
| resource 1 amount = 2
 +
| resource 2 = Yayo
 +
| resource 3 amount = 2
 +
<!-- Technical -->
 +
| defName = GoJuice
 +
| food preference = NeverForFood
 +
| drug category = hard
 +
| is pleasure drug = true
 +
<!-- Unused -->
 
| always haulable = true
 
| always haulable = true
| def name = GoJuice
 
| description = A synthetic combat drug developed for space marines during the early days of interplanetary warfare. Go-juice blocks pain and increases the user's melee and shooting abilities. It also enhances movement speed.
 
| deterioration rate base = 2.0
 
 
| draw gui overlay = true
 
| draw gui overlay = true
| flammability base = 1.0
 
| food preference = NeverForFood
 
 
| graphic class = Graphic_StackCount
 
| graphic class = Graphic_StackCount
 
| graphic path = Things/Thing/Drug/Go-juice
 
| graphic path = Things/Thing/Drug/Go-juice
 
| label = Go-juice
 
| label = Go-juice
| market value base = 53
 
| max hit points base = 50
 
| max num to ingest at once = 1
 
| nutrition base =
 
| mass = 0.1
 
 
| parent name = MakeableDrugBase
 
| parent name = MakeableDrugBase
| path cost = 15
 
| preferability = 
 
 
| resource readout priority = Last
 
| resource readout priority = Last
| rotatable = false
 
 
| selectable = true
 
| selectable = true
 
| social properness matters = true
 
| social properness matters = true
| sound eat =
 
| stack limit = 400
 
| taste =
 
 
| tech level = industrial
 
| tech level = industrial
 
| thing class = Drugs
 
| thing class = Drugs
| ticker type =
 
 
| use hit points = true
 
| use hit points = true
| work to make base = 600
+
<!-- Drug Parameters -->
<!--
 
- Drug Parameters -->
 
| addictiveness = 0.026
 
| blood filtration factor = 
 
| blood filtration offset =
 
| blood pumping factor = 
 
| blood pumping offset =
 
| breathing factor = 
 
| breathing offset =
 
| consciousness factor = 
 
 
| consciousness offset = 0.20
 
| consciousness offset = 0.20
| drug category = hard
 
| global work speed offset =
 
| hearing factor = 
 
| hearing offset =
 
| hunger factor =
 
| hunger offset =
 
| is pleasure drug = true
 
| joy kind = Chemical
 
| joy offset = 0.40
 
| manipulation factor = 
 
| manipulation offset =
 
| metabolism factor = 
 
| metabolism offset =
 
| moving factor = 
 
 
| moving offset = 0.50  
 
| moving offset = 0.50  
 
| pain factor =  0.1
 
| pain factor =  0.1
| pain offset =
 
| rest fall factor =
 
 
| rest offset = 0.4
 
| rest offset = 0.4
| sight factor = 
 
 
| sight offset = 0.35
 
| sight offset = 0.35
| talking factor = 
 
| talking offset =
 
 
| mood offset = 5
 
| mood offset = 5
}}<!--Do not delete - "temporarily" required while awaiting Define -> Infobox changeover.
+
}}
-->{{#set:Production Facility 1 = Drug lab}}{{#set:Resource 1 = Yayo}}{{#set:Resource 1 Amount = 1}}{{#set:Resource 2 = Neutroamine}}{{#set:Resource 2 Amount = 2}}{{#set:Type = Drug}}<!--
 
Do not delete- "temporarily" required while awaiting Define -> Infobox changeover.--><includeonly>
 
{|class = "wikitable c03"
 
|-
 
!colspan="2" scope="col" style="text-align: left" | Drug info
 
|-
 
|Addictiveness ||  {{#expr: {{#show: Go-juice | ?addictiveness | link=none }} * 100}}%
 
|-
 
|Market value || ${{#show: Go-juice | ?Market Value Base | link=none }}.00
 
|-
 
|Hit points || {{#show: Go-juice | ?Max Hit Points Base | link=none }}
 
|-
 
|Work to make || {{#show: Go-juice | ?Work To Make Base | link=none }}
 
|}
 
{|class = "wikitable c03"
 
|-
 
!colspan="2" scope="col" style="text-align: left" | Drug effects
 
|-
 
|Mood || +{{#expr:{{#show: Go-juice | ?Mood Offset | link=none }}}}
 
|-
 
|Consciousness || +{{#expr:100*{{#show: Go-juice | ?Consciousness Offset | link=none }}}}%
 
|-
 
|Joy || +{{#expr:100*{{#show: Go-juice | ?Joy Offset | link=none }}}}%
 
|-
 
|Movement || +{{#expr:100*{{#show: Go-juice | ?Moving Offset | link=none }}}}%
 
|-
 
|Pain || x{{#expr:100*{{#show: Go-juice | ?Pain Factor | link=none }}}}%
 
|-
 
|Rest || +{{#expr:100*{{#show: Go-juice | ?Rest Offset | link=none }}}}%
 
|}</includeonly><noinclude>
 
 
'''Go-juice''' is a potent combat [[drug]] that almost completely blocks pain and significantly improves a pawn's capabilities, at the risk of addiction and overdose.
 
'''Go-juice''' is a potent combat [[drug]] that almost completely blocks pain and significantly improves a pawn's capabilities, at the risk of addiction and overdose.
  
Line 137: Line 93:
 
Excessive consumption of go-juice within a short timespan, or consumption in combination with other [[hard drugs]] may result in a drug [[overdose]]. Furthermore, each dose has an unavoidable 0.5% chance of instantly causing a major overdose, regardless of previous drug consumption.
 
Excessive consumption of go-juice within a short timespan, or consumption in combination with other [[hard drugs]] may result in a drug [[overdose]]. Furthermore, each dose has an unavoidable 0.5% chance of instantly causing a major overdose, regardless of previous drug consumption.
  
== Crafting==  
+
== Crafting ==  
 
Go-Juice is manufactured at a [[drug lab]] for 2 [[neutroamine]] and 1 [[Yayo]]. It requires [[Research#Go-juice production|Go-juice production]] to be researched.  Its [[Drug Synthesis Speed|synthesis speed]] is dependent on the [[Skills#Intellectual|Intellectual]] skill.
 
Go-Juice is manufactured at a [[drug lab]] for 2 [[neutroamine]] and 1 [[Yayo]]. It requires [[Research#Go-juice production|Go-juice production]] to be researched.  Its [[Drug Synthesis Speed|synthesis speed]] is dependent on the [[Skills#Intellectual|Intellectual]] skill.
  
Line 157: Line 113:
 
* Psychotic wandering (''mtb of 10 days'')
 
* Psychotic wandering (''mtb of 10 days'')
 
* Awful [[mood]] (-22)
 
* Awful [[mood]] (-22)
</noinclude>
 
  
 
== Version history ==
 
== Version history ==
Line 163: Line 118:
 
* [[Version/1.1.2647|1.1.2647]] - Rebalanced. Addiction risk and effects reduced, safe dose interval removed. Now instantly gives [[Psycasts#Psyfocus|psyfocus]]{{RoyaltyIcon}} when taken by psycasters.
 
* [[Version/1.1.2647|1.1.2647]] - Rebalanced. Addiction risk and effects reduced, safe dose interval removed. Now instantly gives [[Psycasts#Psyfocus|psyfocus]]{{RoyaltyIcon}} when taken by psycasters.
  
<noinclude>
 
 
{{nav/drugs}}
 
{{nav/drugs}}
</noinclude>
+
 
 +
[[Category:Drug]] [[Category:Hard Drug]]

Revision as of 09:48, 12 April 2022

Go-juice

Go-juice

A synthetic combat drug developed for space marines during the early days of interplanetary warfare. Go-juice blocks pain and increases the user's melee and shooting abilities. It also enhances movement speed.

Base Stats

Type
DrugHard Drug
"industrial" is not in the list (Neolithic, Medieval, Industrial, Archotech, Spacer, Ultra) of allowed values for the "Tech Level" property.
Tech Level
industrial
Market Value
53 Silver
Stack Limit
400
Mass
0.1 kg
HP
50
Deterioration Rate
2
Flammability
100%
Rotatable
False
Path Cost
15 (46%)

Ingestion

Recreation Offset
40%
Recreation Kind
Chemical
Addictiveness
2.6%
Maximum To Ingest
1

Creation

Crafted At
Drug lab
Work To Make
600 ticks (10 secs)
Resources to make
Neutroamine 2 + Yayo
Technical
defName
GoJuice
Food Preference
NeverForFood"hard" is not in the list (None, Medical, Social, Hard, Any) of allowed values for the "Drug Category" property.
Drug Category
hard
Is Pleasure Drug
true


Go-juice is a potent combat drug that almost completely blocks pain and significantly improves a pawn's capabilities, at the risk of addiction and overdose.

Gameplay Overview

Go-Juice is a drug that can be purchased, found on raiders, or manufactured at a drug lab.

It acts as a potent stimulant and pain-killer, reducing pain by 90% and boosting consciousness, movement, and sight. It has a significant impact on combat performance due to the mobility improvement, along with the enhancement to sight and consciousness which are vital for shooting accuracy. The high for go-juice lasts 1.875 days from 75% severity (one injection), but can last as long as 2.5 days from 100% severity (multiple injections). Similar to the painstopper, its reduction of pain in turn reduces the penalties to combat stats that come with it while also keeping the pawn up for longer. This means an affected pawn does more damage while injured and is doing that damage for longer. Coupled with the direct buffs from the other effects of the drug, this makes affected pawn significantly deadlier, but also puts them at risk by not going into shock as quickly meaning they will fight until very close to death or made physically unable.

Go-Juice's consciousness boost also improves the odds of a doctor successfully performing surgery. This is more useful for the surgeries with less chance to succeed such as carcinoma removal, though is less useful for regular surgeries.

One can get addicted to Go-Juice even without any tolerance build up; no injection of Go-juice is without risk of addiction.

Detailed Effects

Instant - upon consumption

  • Satisfies rest need: +40%
  • Recreation (chemical): +40%
  • Restores psyfocus: +15% Content added by the Royalty DLC
  • Go-juice addiction chance: 2.6%, no minimum tolerance required.
  • Overdose chance: 0.5%

During go-juice high

However, as consciousness also improves other stats, the following are also affected.

Assuming a healthy, but otherwise unaugmented pawn, these bonuses translates to:


Excessive consumption of go-juice within a short timespan, or consumption in combination with other hard drugs may result in a drug overdose. Furthermore, each dose has an unavoidable 0.5% chance of instantly causing a major overdose, regardless of previous drug consumption.

Crafting

Go-Juice is manufactured at a drug lab for 2 neutroamine and 1 Yayo. It requires Go-juice production to be researched. Its synthesis speed is dependent on the Intellectual skill.

Side-Effects

If a pawn develops at least a large tolerance to Go-Juice (50% severity), they will get chemical damage in the brain in a mean time of 120 in-game days. This results in a reduced brain function of 50% for that pawn, who will become significantly impaired in all jobs from combat to daily work. However, as of version 1.2.3005, Go-Juice no longer gives a pawn any tolerance at all when taken, despite the effects of tolerance still existing in-game. This has been confirmed as intended behavior. [1]

Withdrawal Symptoms

The process of going through Go-Juice withdrawal is nasty, but also shorter than most other withdrawals, with a length of only 25 in-game days (compared to 30 for most hard drugs). The withdrawal symptoms for Go-Juice typically consist of significantly impaired movement, impaired consciousness, blood pumping, and sight, and slightly impaired manipulation. Other symptoms include increased hunger rate, fatigue, massively increased pain, binging, psychotic wandering, and very poor mood. The mood hit is so bad that, by the numbers, one would rather lose their spouse than their go-juice.

Detailed Symptoms

  • Impaired moving (-50%)
  • Impaired consciousness (-20%)
  • Impaired blood pumping (-20%)
  • Impaired sight (-20%)
  • Increased hunger rate (+50%)
  • Increased tiredness (+30%)
  • Increased pain (x300%)
  • Hard drug binges (mtb of 40 days)
  • Psychotic wandering (mtb of 10 days)
  • Awful mood (-22)

Version history

  • 0.15.1279 - Added.
  • 1.1.2647 - Rebalanced. Addiction risk and effects reduced, safe dose interval removed. Now instantly gives psyfocusContent added by the Royalty DLC when taken by psycasters.