Difference between revisions of "Penoxycyline"

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(Page still needs the format overhaul, but in the meantime - First use of page title should be bold. Diseases aren't infectious in rimworld. Cutting down intro as its huge and that detail should be in the body instead. Clarifying because pawns don't binge on medical drugs. "Risk to overdoses" is intentional, "risk of" is ambiguous.)
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| prevents infection = malaria, sleeping sickness, plague
 
| prevents infection = malaria, sleeping sickness, plague
 
}}
 
}}
<includeonly>
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'''Penoxycyline''' is a [[drug]] that prevents users from catching any of the following potentially deadly [[disease]]s:
{|class = "wikitable c03"
 
|-
 
!colspan="2" scope="col" style="text-align: left" | Drug info
 
|-
 
|Addictiveness ||  {{#show: Penoxycyline | ?addictiveness | link=none }}%
 
|-
 
|Market value || ${{#show: Penoxycyline | ?Market Value Base | link=none }}.00
 
|-
 
|Hit points || {{#show: Penoxycyline | ?Max Hit Points Base | link=none }}
 
|-
 
|Work to make || {{#show: Penoxycyline | ?Work To Make Base | link=none }}
 
|}
 
</includeonly>
 
<noinclude>
 
Penoxycyline prevents three infectious and potentially quite deadly [[disease]]s:
 
 
* [[malaria]]
 
* [[malaria]]
 
* [[plague]]
 
* [[plague]]
 
* [[sleeping sickness]]  
 
* [[sleeping sickness]]  
  
It prevents only cases which would be ''acquired while it is active''.  It does nothing to cure pre-existing diseases, including diseases which have been acquired but which have not yet presented symptoms (i.e. have not yet been "discovered").
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'''Note:''' Penoxycyline does nothing to treat pre-existing diseases, including diseases which have been acquired but have not yet presented symptoms, nor does it prevent or treat [[infection]] or any other diseases or ailments.  
 
 
It does nothing to prevent or cure [[infection]] from wounds or operations.  
 
 
 
It is recommended to be taken every 5 days (but see [[Penoxycyline#Usage|Usage]], below). 
 
 
 
* Penoxycyline does nothing to prevent these ailments:
 
:: [[flu]], [[blood rot]], [[scaria]]*, [[gut worms]], [[muscle parasites]], [[fibrous mechanites]], [[sensory mechanites]], or [[paralytic abasia]]
 
::: (* found in animals only)
 
  
 
== Acquisition ==
 
== Acquisition ==
Penoxycyline can either be crafted at a [[drug lab]] or purchased from traders. Its [[Drug Synthesis Speed|synthesis speed]] is dependent on the [[Skills#Intellectual|Intellectual]] skill, and skill points progress is attributed to Intellectual.
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Penoxycyline can be crafted at a [[{{P|Production Facility 1}}]] once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. Each dose require {{Required Resources}} and {{Ticks|{{P|Work To Make}}}} of work. Its [[Drug Synthesis Speed|synthesis speed]] is dependent on the [[Skills#Intellectual|Intellectual]] skill, and crafting experience is attributed to Intellectual. Note that [[Neutroamine]] can only be obtained from traders or found in cargo pods.
  
=== Crafting ===
+
It can also be [[Trade|bought]] from orbital, [[Outlander]], or [[Empire]] {{RoyaltyIcon}} traders, as well as Outlander and Empire [[faction base]]s.
 
 
* You need to have [[Research#Penoxycyline production|Penoxycyline production]] researched.
 
* Each pill requires 2 [[Neutroamine]], which is only obtained from traders or found in cargo pods.
 
  
 
== Usage ==
 
== Usage ==
 +
Administering Penoxycyline provides true immunity against [[malaria]], [[plague]], and [[sleeping sickness]] over its ~5.556 day duration, preventing the protected pawn from catching the protected diseases. When the [[Events#Disease (Type)|Disease event]] occurs, pawns that were protected from getting the disease by penoxycyline will be specifically noted as such.
  
Administering Penoxycyline provides true immunity against diseases over its ~5.556 day duration, preventing the protected pawn from catching the protected diseases. It does nothing to stop a disease that has started and is already in progress. Since diseases have a hidden latent stage, taking penoxycyline during this stage still results in a full-blown infection.
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It does '''nothing''' to stop a disease that has started and is already in progress. Since diseases have a hidden latent stage, taking penoxycyline during this stage will still allow the disease to take its course.
 
 
While the in-game description says to ''"Take every five days"'', the effect actually lasts just more than a half-day longer, giving colonists some time to take the pills without receiving an illness during the downtime of the effect (if the duration were in fact 5.000 days and the colonist could not consume it promptly). Set a drug policy* to tell the pawns to take one every 5 days and keep one in the inventory to take as soon as possible, or be cheap, set it to "6 days" and live dangerously.
 
  
: (* This schedule can be automated via the [Assign] tab at the bottom of the screen, then using the [Manage drug policies]] UI.)
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Similarly, it does '''nothing''' to prevent or treat any other disease or ailment beyond the three listed above.  
  
Penoxycyline is not addictive and proper usage does not result in other consequences (however, read next).
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While the in-game description says to ''"Take every five days"'', the effect actually lasts just over than a half-day longer, giving colonists some leeway to take the pills without acquiring a disease during the downtime of the effect as would happen if the duration were in fact 5.000 days and the colonist could not consume it promptly. Set a [[drug policy]] to tell the pawns to take one every 5 days and keep one in the inventory to take as soon as possible, or be cheap, set it to "6 days" and live dangerously.
  
* Penoxycyline ''can'' contribute to [[overdose]], though at ~.4 the severity of "[[hard drugs]]", increasing severity by 0.08-0.14. Overdose due to this is uncommon, however, and a pawn would either have to take a few other drugs in combination with penoxycyline, or binge on penoxycyline.
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Penoxycyline is not addictive and has no direct side effects. However Penoxycyline ''can'' contribute to [[overdose]]s, increasing severity by 0.08-0.14 per dose consumed. In comparison, [[hard drugs]] increase severity by 0.18-0.35. Overdose due to Penoxycyline are uncommon, as a pawn would have to consume a lot of it, however, it can increase the risk to overdoses when combined with hard drugs.
  
 
== Version history ==
 
== Version history ==
 
* [[Version/0.15.1279|0.15.1279]] - Added as '''Malari-block''', and only prevents [[Malaria]]
 
* [[Version/0.15.1279|0.15.1279]] - Added as '''Malari-block''', and only prevents [[Malaria]]
 
* [[Version/0.16.1393|0.16.1393]] - Reworked. Renamed from '''Malari-block''' to '''Penoxycyline ''' and now prevents a wide variety of infections. Cost decreased from 5 [[neutroamine]] to 3.
 
* [[Version/0.16.1393|0.16.1393]] - Reworked. Renamed from '''Malari-block''' to '''Penoxycyline ''' and now prevents a wide variety of infections. Cost decreased from 5 [[neutroamine]] to 3.
*In Alpha 17 its cost is further reduced from 3 to 2 neutroamine. It also received an overhaul, such that instead of instantly boosting disease immunity to 61%, it now provides true immunity and cannot reactively increase immunity against a disease that is already in progress.
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* Alpha 17 - Cost is further reduced from 3 to 2 neutroamine. It also received an overhaul, such that instead of instantly boosting disease immunity to 61%, it now provides true immunity and cannot reactively increase immunity against a disease that is already in progress.
  
 
{{nav/drugs}}
 
{{nav/drugs}}
</noinclude>
 
  
 
[[Category:Drug]] [[Category:Medical Drug]]
 
[[Category:Drug]] [[Category:Medical Drug]]

Revision as of 09:29, 24 April 2022

Penoxycyline

Penoxycyline

A drug for preventing diseases from starting. Blocks malaria, sleeping sickness, (and) plague. Take every five days to remain effective.

This drug only prevents new infections. It does not cure existing infections - even those that are not yet discovered.

Base Stats

Type
DrugMedical Drug
"industrial" is not in the list (Neolithic, Medieval, Industrial, Archotech, Spacer, Ultra) of allowed values for the "Tech Level" property.
Tech Level
industrial
Market Value
18 Silver
Stack Limit
150
Mass
0.005 kg
Beauty
-4
HP
50
Deterioration Rate
2
Flammability
70%
Rotatable
False
Path Cost
15 (46%)

Ingestion

Addictiveness
0%
Maximum To Ingest
1

Creation

Crafted At
Drug lab
Required Research
Penoxycyline production
Work To Make
600 ticks (10 secs)
Resources to make
Neutroamine 2
Technical
defName
Penoxycyline
Food Preference
NeverForFood"medical" is not in the list (None, Medical, Social, Hard, Any) of allowed values for the "Drug Category" property.
Drug Category
medical
Is Pleasure Drug
false


Penoxycyline is a drug that prevents users from catching any of the following potentially deadly diseases:

Note: Penoxycyline does nothing to treat pre-existing diseases, including diseases which have been acquired but have not yet presented symptoms, nor does it prevent or treat infection or any other diseases or ailments.

Acquisition

Penoxycyline can be crafted at a Drug lab once the Penoxycyline production research project has been completed. Each dose require Neutroamine 2 Neutroamine and 600 ticks (10 secs) of work. Its synthesis speed is dependent on the Intellectual skill, and crafting experience is attributed to Intellectual. Note that Neutroamine can only be obtained from traders or found in cargo pods.

It can also be bought from orbital, Outlander, or Empire Content added by the Royalty DLC traders, as well as Outlander and Empire faction bases.

Usage

Administering Penoxycyline provides true immunity against malaria, plague, and sleeping sickness over its ~5.556 day duration, preventing the protected pawn from catching the protected diseases. When the Disease event occurs, pawns that were protected from getting the disease by penoxycyline will be specifically noted as such.

It does nothing to stop a disease that has started and is already in progress. Since diseases have a hidden latent stage, taking penoxycyline during this stage will still allow the disease to take its course.

Similarly, it does nothing to prevent or treat any other disease or ailment beyond the three listed above.

While the in-game description says to "Take every five days", the effect actually lasts just over than a half-day longer, giving colonists some leeway to take the pills without acquiring a disease during the downtime of the effect as would happen if the duration were in fact 5.000 days and the colonist could not consume it promptly. Set a drug policy to tell the pawns to take one every 5 days and keep one in the inventory to take as soon as possible, or be cheap, set it to "6 days" and live dangerously.

Penoxycyline is not addictive and has no direct side effects. However Penoxycyline can contribute to overdoses, increasing severity by 0.08-0.14 per dose consumed. In comparison, hard drugs increase severity by 0.18-0.35. Overdose due to Penoxycyline are uncommon, as a pawn would have to consume a lot of it, however, it can increase the risk to overdoses when combined with hard drugs.

Version history

  • 0.15.1279 - Added as Malari-block, and only prevents Malaria
  • 0.16.1393 - Reworked. Renamed from Malari-block to Penoxycyline and now prevents a wide variety of infections. Cost decreased from 5 neutroamine to 3.
  • Alpha 17 - Cost is further reduced from 3 to 2 neutroamine. It also received an overhaul, such that instead of instantly boosting disease immunity to 61%, it now provides true immunity and cannot reactively increase immunity against a disease that is already in progress.