Difference between revisions of "Rest Effectiveness"
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}} This is the building stat, for the pawn stat see: [[Rest Rate Multiplier]]. This stat is affected by [[quality]] | }} This is the building stat, for the pawn stat see: [[Rest Rate Multiplier]]. This stat is affected by [[quality]] | ||
+ | === Summary table === | ||
+ | The following are the default values for sleeping furniture. Note that these values are affected by quality. | ||
{{#ask: [[Rest Effectiveness::+]] | {{#ask: [[Rest Effectiveness::+]] | ||
| ?Rest Effectiveness | | ?Rest Effectiveness | ||
}} | }} | ||
+ | |||
+ | === Bedroll and double bedroll === | ||
+ | {{Main|Bedroll|Double bedroll}} | ||
+ | {{Rest Effectiveness Quality Table | Bedroll}} | ||
+ | |||
+ | === Standard beds === | ||
+ | {{Main|Bed|Double bed|Slab bed|Slab double bed}} | ||
+ | {{Rest Effectiveness Quality Table | Bed}} | ||
+ | |||
+ | === Hospital bed === | ||
+ | {{Main|Hospital bed}} | ||
+ | {{Rest Effectiveness Quality Table |Hospital bed}} | ||
+ | |||
+ | === Royal bed === | ||
+ | {{Main|Royal bed}} | ||
+ | {{Rest Effectiveness Quality Table | Royal bed}} |
Revision as of 04:35, 26 August 2022
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Rest Effectiveness is a stat: How fast people sleeping on this gain rest. Its minimum allowed value is 40%. Its default value is 100%. This is the building stat, for the pawn stat see: Rest Rate Multiplier. This stat is affected by quality
Summary table
The following are the default values for sleeping furniture. Note that these values are affected by quality.
Bedroll and double bedroll
Quality | Awful | Poor | Normal | Good | Excellent | Masterwork | Legendary |
---|---|---|---|---|---|---|---|
Rest effectiveness | 82% (12.85 h) |
87% (12.01 h) |
95% (11.05 h) |
103% (10.23 h) |
108% (9.7 h) |
119% (8.84 h) |
152% (6.91 h) |
+ Sleep accelerator | 112% (9.39 h) |
120% (8.78 h) |
130% (8.08 h) |
140% (7.48 h) |
148% (7.09 h) |
163% (6.46 h) |
208% (5.05 h) |
Bracketed numbers are in-game hours to refill rest from 0% to 100% at the given rest effectiveness.
Standard beds
Material | Awful | Poor | Normal | Good | Excellent | Masterwork | Legendary |
---|---|---|---|---|---|---|---|
Non-Stone and Jade | 86% (12.21 h) |
92% (11.41 h) |
100% (10.5 h) |
108% (9.72 h) |
114% (9.21 h) |
125% (8.4 h) |
160% (6.56 h) |
Non-Stone and Jade + Sleep accelerator |
116% (9.04 h) |
124% (8.45 h) |
135% (7.78 h) |
146% (7.2 h) |
154% (6.82 h) |
169% (6.22 h) |
216% (4.86 h) |
Stone except Jade | 77% (13.57 h) |
83% (12.68 h) |
90% (11.67 h) |
97% (10.8 h) |
103% (10.23 h) |
113% (9.33 h) |
144% (7.29 h) |
Stone except Jade + Sleep accelerator |
108% (9.77 h) |
115% (9.13 h) |
125% (8.4 h) |
135% (7.78 h) |
143% (7.37 h) |
156% (6.72 h) |
200% (5.25 h) |
Bracketed numbers are in-game hours to refill rest from 0% to 100% at the given rest effectiveness.
Hospital bed
Quality | Awful | Poor | Normal | Good | Excellent | Masterwork | Legendary |
---|---|---|---|---|---|---|---|
Rest effectiveness | 86% (12.21 h) |
92% (11.41 h) |
100% (10.5 h) |
108% (9.72 h) |
114% (9.21 h) |
125% (8.4 h) |
160% (6.56 h) |
+ Sleep accelerator | 116% (9.04 h) |
124% (8.45 h) |
135% (7.78 h) |
146% (7.2 h) |
154% (6.82 h) |
169% (6.22 h) |
216% (4.86 h) |
Bracketed numbers are in-game hours to refill rest from 0% to 100% at the given rest effectiveness.
Royal bed
Material | Awful | Poor | Normal | Good | Excellent | Masterwork | Legendary |
---|---|---|---|---|---|---|---|
Non-Stone and Jade | 90% (11.63 h) |
97% (10.87 h) |
105% (10 h) |
113% (9.26 h) |
120% (8.77 h) |
131% (8 h) |
168% (6.25 h) |
Non-Stone and Jade + Sleep accelerator |
120% (8.72 h) |
129% (8.15 h) |
140% (7.5 h) |
151% (6.94 h) |
160% (6.58 h) |
175% (6 h) |
224% (4.69 h) |
Stone except Jade | 81% (12.92 h) |
87% (12.08 h) |
95% (11.11 h) |
102% (10.29 h) |
108% (9.75 h) |
118% (8.89 h) |
151% (6.94 h) |
Stone except Jade + Sleep accelerator |
111% (9.43 h) |
119% (8.81 h) |
130% (8.11 h) |
140% (7.51 h) |
148% (7.11 h) |
162% (6.49 h) |
207% (5.07 h) |
Bracketed numbers are in-game hours to refill rest from 0% to 100% at the given rest effectiveness.