Difference between revisions of "Stone tile"
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{{Infobox main|structure | {{Infobox main|structure | ||
| name = Stone tile | | name = Stone tile | ||
+ | | image = StoneTile.png | ||
| description = Carefully-cut and fit stone tiles for a castle feeling. They are pretty to look at, but they take a long time to lay. | | description = Carefully-cut and fit stone tiles for a castle feeling. They are pretty to look at, but they take a long time to lay. | ||
− | + | <!-- Base Stats --> | |
− | |||
| type = Floor | | type = Floor | ||
− | | | + | | marketvalue = 8 |
+ | | beauty = 1 | ||
+ | | flammability = 0 | ||
+ | <!-- Building --> | ||
+ | | size = 1 ˣ 1 | ||
| placeable = True | | placeable = True | ||
− | |||
− | |||
| cleaning time factor = 0.8 | | cleaning time factor = 0.8 | ||
+ | | filth multiplier = 1 | ||
| speed = 1 | | speed = 1 | ||
− | + | <!-- Creation --> | |
− | |||
| research = Stonecutting | | research = Stonecutting | ||
| work to make = 1100 | | work to make = 1100 | ||
+ | | skill 1 = Construction | ||
+ | | skill 1 level = 3 | ||
| resource 1 = Stuff | | resource 1 = Stuff | ||
| resource 1 amount = 4 | | resource 1 amount = 4 | ||
| stuff tags = Stony | | stuff tags = Stony | ||
− | | | + | | deconstructable = true |
− | + | <!-- Wiki --> | |
− | |||
| page verified for version = 1.3.3101 | | page verified for version = 1.3.3101 | ||
}} | }} |
Revision as of 12:11, 10 April 2023
Stone tile
Carefully-cut and fit stone tiles for a castle feeling. They are pretty to look at, but they take a long time to lay.
Base Stats
- Type
- Floor
- Beauty
- 1
- Flammability
- 0%
Building
- Size
- 1 × 1
- Placeable
- True
- Cleaning Time Multiplier
- 80%
- Filth Multiplier
- 100%
- Move Speed Factor
- 100%
Creation
- Required Research
- Stonecutting
- Skill Required
- Construction 3
- Work To Make
- 1,100 ticks (18.33 secs)
- Stuff Tags
- Stony
Stone tile are one of the floors that can be constructed, with a choice of granite, limestone, marble, sandstone, or slate.
Acquisition
Constructing stone tiles of any type requires Stonecutting to be researched. Each tile requires 4 Stuff (Stony), 1,100 ticks (18.33 secs), and a construction skill of 3.
Summary
Stone tiles add +1 beauty per tile, and cleaning filth takes 80% the work. They are not flammable and do not penalize walk speed.
All stone tiles have the exact same stats; even marble has the same beauty value, despite its higher beauty when used for other buildings.
Analysis
Stone tiles share a similar role to concrete, paved tiles, and flagstone, as reasonably cheap and general use flooring. Compared to those floors, stone tile should be used if colonist time or stone blocks are at an excess.
Stone is a reasonably common material, and stone tile only requires Stonecutting. Stone tiles are reasonably impressive flooring that can be constructed early in a colony's life, as opposed to more beautiful flooring like carpet and fine stone tile.
Compared to sculptures
Creating sculptures can be more efficient for beauty, so long as you have a competent artist.
For 100 , you could create 25 stone tiles, or +25 beauty (+50 relative to concrete). The same material can make a stone large sculpture; a normal quality sculpture is anywhere from +100 (granite, limestone) to +170 (marble) beauty. Even a poor quality sculpture, with half the beauty, can beat stone tiles. The sculpter would take more work: up to 180,000 ticks (50 mins) work, but paving 100 stone tiles would cost 110,000 ticks (30.56 mins) of work (for Construction 8).
- Wood is easier to work with (taking 21,000 ticks (5.83 mins) of work for large sculpture), is a generally easier material to obtain, and has the same beauty as granite. Therefore, using wood is even better than stone for this purpose.
However, sculptures have a key drawback - they reduce a room's space. Stone tiles add to both beauty and wealth, without impacting effective space. This can be relevant for smaller rooms like bedrooms. Making rooms more cramped reduces impressiveness - both directly, and by reducing the impact of beauty on impressiveness. So in small rooms, stone tiles can be an effective installation. In large, barracks + dining room + rec room structures, sculptures end up being more efficient choice.