Difference between revisions of "Rice plant"

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(product: Rice -> rice; min fertility: 0.70 -> 0.7; fertility sensitivity: 1.0 -> 1; nutrition: 0.18 -> 0.175; path cost: - -> 14; beauty outdoors: - -> 1;)
 
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{{stub}}{{infobox main|plant|
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{{infobox main|plant|
|name = Rice plant
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| name = Rice plant
|image = Rice_plant.png|Rice Plant
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| image = Rice_plant.png
|description = A short, fast-growing crop that yields small edible grains. Its great nutritional output and ease of cultivation has made it the economic core of many great civilizations. While rice grows quickly, it is sensitive to soil fertility and will not fare well in poor soil.
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| description = A short, fast-growing crop that yields small edible grains. Its great nutritional output and ease of cultivation has made it the economic core of many great civilizations. While rice grows quickly, it is sensitive to soil fertility and will not fare well in poor soil.
|type = Plant
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| type = Plant
|type2 = Domesticated
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| type2 = Domesticated
|path cost = 14
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| path cost = 14
|hp = 85
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| hp = 85
|flammability = 1
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| flammability = 1
|beauty outdoors = 1
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| beauty outdoors = 1
|grow days = 3
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| grow days = 3
|sow work = 170
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| sow work = 170
|harvest work = 200
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| harvest work = 200
|product = rice
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| product = rice
|yield = 6
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| yield = 6
|min fertility = 0.7
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| min fertility = 0.7
|fertility sensitivity = 1
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| fertility sensitivity = 1
|nutrition = 0.175
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| nutrition = 0.175
|sowTags = Ground, Hydroponic
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| sowTags = Ground, Hydroponic
 
}}
 
}}
'''Rice plants''' grow faster, but provide less food per harvest, than any other crop. Each plant has a base maturation time of 3 days (or 5.54 days when accounting for nightly resting period) and provides 6 rice per harvest.
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'''Rice plants''' yield [[rice]], a fast growing crop. While its speed nets a high overall yield per tile per day, each plant gives the least food per harvest, so rice takes a high amount of labor for a given amount of food. Therefore, it is a good option for newer colonies, but may be gradually phased out as a food reserve is established.
  
==Growing==
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== Conditions ==
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* Maximum growth temperature {{Temperature|58}}
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* Minimum growth temperature {{Temperature|0}}
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* Some Rice plants may die around {{Temperature|-13}}
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* Most Rice plants may die around {{Temperature|-15|-18}}
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*At least 51% light is required to grow.
 +
 
 +
== Growing ==
 
{{Grow Table}}
 
{{Grow Table}}
  
==Comparison to Other Crops==
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== Analysis ==
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Rice plants' daily nutrition (per tile) is fractionally higher than [[corn plant|corn]] and [[potato plant|potatoes]] (102.7% and 105.4% in regular soil, respectively), though rice's greatest strength is its quick and stable growth.
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The short maturation time makes it ideal for establishing a colony, as an 'emergency' food crop when food runs low, for biomes with short growing seasons, and as a 'last planting' crop when winter is fast approaching. As rice is harvested so frequently, damage from destructive events like [[blight]] and [[cold snap]]s has a much smaller impact than with other crops. Each individual rice harvest is both faster and smaller than other crops, so less is lost in a single event. The fast growing speed also has a use in leveling up the Plants skill.
  
Rice Plants' daily nutrition is slightly higher than corn (102.7%) and potatoes (105.4%, in regular soil), however rice's greatest strength is its quick growth: the short maturation time makes it ideal for establishing a colony, as an 'emergency' food crop when food runs low, for biomes with short growing seasons, and as a 'last planting' crop when winter is fast approaching. The frequent harvests also mitigate the damage of losing of a crop to blight, cold snap, heat wave, or fire, and provides a steadier flow of nutrition than slower-growing crops. However, it also means rice requires far more labour to reap and sow for the same nutrition compared to potatoes (183%) and especially corn (366%), and for this reason it is not usually recommended as the primary foodsource past midgame unless you have an excess of farmers without work to do.
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However, this also means rice requires far more labor to reap and sow for the same nutrition compared to potatoes and especially corn. Rice takes 183% the work than potatoes, and ''366%'' the work of corn. While corn gives slightly less nutrition per tile, ''you could plant in more tiles for the same yield'' (assuming space isn't limited). Therefore, rice becomes less viable past the midgame, unless the colony is in an emergency.
  
While rice is no more affected by soil fertility than corn, the innate strengths and weaknesses of its short harvest cycles are magnified by higher fertility. It also provides significantly more nutrition over time than any other [[hydroponics basin]] crop, but requires a harvest and replant every other day.
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While rice is no more affected by soil fertility than corn, rice will grow even faster with high fertility, magnifying the innate strengths (quick, stable food) and weaknesses (work) of that fact. And unlike corn, rice can grow in [[hydroponics]]. While rice provides significantly more nutrition over time than any other hydroponics crop, it requires a harvest and replanting every other day to do so.
  
==Version History==
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== Version history ==
* [[Version/0.9.722|0.9.722]] - added.
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* [[Version/0.9.722|0.9.722]] - Added.
 +
* Beta 19/1.0 - Min fertility 50% -> 100%.  
  
 +
== See also ==
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* [[Growing zone]]
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* [[Hydroponics basin]]
 
{{nav|plant|wide}}
 
{{nav|plant|wide}}
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 +
[[Category:Plants]]
 
[[Category:Domesticated plants]]
 
[[Category:Domesticated plants]]

Latest revision as of 06:15, 3 November 2023

Rice plant

Rice plant

A short, fast-growing crop that yields small edible grains. Its great nutritional output and ease of cultivation has made it the economic core of many great civilizations. While rice grows quickly, it is sensitive to soil fertility and will not fare well in poor soil.

Base Stats

Type
PlantDomesticated
Beauty
0 (1)
HP
85
Flammability
100%
Path Cost
14 (48%)

Ingestion

Nutrition
0.175

Plant Stats

Time to grow
3 days (5.54 days)
Work to Sow
170 ticks (2.83 secs)
Work to Harvest
200 ticks (3.33 secs)
Base Harvest Yield
6 Rice
Min Fertility
70%
Fertility Sensitivity
100%
Min light to grow
50%
Technical
sowTags
Ground, Hydroponic


Rice plants yield rice, a fast growing crop. While its speed nets a high overall yield per tile per day, each plant gives the least food per harvest, so rice takes a high amount of labor for a given amount of food. Therefore, it is a good option for newer colonies, but may be gradually phased out as a food reserve is established.

Conditions[edit]

  • Maximum growth temperature 58 °C (136.4 °F)
  • Minimum growth temperature 0 °C (32 °F)
  • Some Rice plants may die around -13 °C (8.6 °F)
  • Most Rice plants may die around -15 °C – -18 °C (5 °F – -0.4 °F)
  • At least 51% light is required to grow.

Growing[edit]

  • Ground Type Gravel Soil Rich Soil Hydroponics
    Fertility (%) 70 100 140 280
    Real Grow Time (days)[1] 7.91 5.54 3.96 1.98
    Base Yield/day[2] 0.76 1.08 1.52 3.03
    1. Actual days to grow, taking into account rest time.
    2. Per plant, assuming Crop Yield Multiplier of 1.0.
      Note that Difficulty settings change the Crop Yield Multiplier.
  • Analysis[edit]

    Rice plants' daily nutrition (per tile) is fractionally higher than corn and potatoes (102.7% and 105.4% in regular soil, respectively), though rice's greatest strength is its quick and stable growth.

    The short maturation time makes it ideal for establishing a colony, as an 'emergency' food crop when food runs low, for biomes with short growing seasons, and as a 'last planting' crop when winter is fast approaching. As rice is harvested so frequently, damage from destructive events like blight and cold snaps has a much smaller impact than with other crops. Each individual rice harvest is both faster and smaller than other crops, so less is lost in a single event. The fast growing speed also has a use in leveling up the Plants skill.

    However, this also means rice requires far more labor to reap and sow for the same nutrition compared to potatoes and especially corn. Rice takes 183% the work than potatoes, and 366% the work of corn. While corn gives slightly less nutrition per tile, you could plant in more tiles for the same yield (assuming space isn't limited). Therefore, rice becomes less viable past the midgame, unless the colony is in an emergency.

    While rice is no more affected by soil fertility than corn, rice will grow even faster with high fertility, magnifying the innate strengths (quick, stable food) and weaknesses (work) of that fact. And unlike corn, rice can grow in hydroponics. While rice provides significantly more nutrition over time than any other hydroponics crop, it requires a harvest and replanting every other day to do so.

    Version history[edit]

    • 0.9.722 - Added.
    • Beta 19/1.0 - Min fertility 50% -> 100%.

    See also[edit]