Difference between revisions of "Raw fungus"
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− | {{ | + | {{Infobox main|food |
+ | | name = Raw fungus | ||
+ | | image = Raw fungus.png | ||
+ | | description = Raw fungus obtained by harvesting fungi growing in caves. It cannot be farmed. | ||
+ | <!-- Base Stats --> | ||
+ | | type = Food | ||
+ | | type2 = Raw food | ||
+ | | hp = 60 | ||
+ | | deterioration rate base = 6 | ||
+ | | marketvalue = 1.1 | ||
+ | | mass base = 0.03 | ||
+ | | flammability base = 1 | ||
+ | | stack limit = 75 | ||
+ | | path cost = 14 | ||
+ | | rotatable = false | ||
+ | <!-- Ingestion --> | ||
+ | | taste = Raw | ||
+ | | ingested direct thought = AteRawFood | ||
+ | | days to rot = 40 | ||
+ | | nutrition = 0.05 | ||
+ | <!-- Technical --> | ||
+ | | defName = RawRaw fungus | ||
+ | | preferability = Raw | ||
+ | <!-- Unused --> | ||
| always haulable = true | | always haulable = true | ||
− | |||
− | |||
| draw gui overlay = true | | draw gui overlay = true | ||
| graphic class = Graphic_Single | | graphic class = Graphic_Single | ||
Line 8: | Line 29: | ||
| label = raw fungus | | label = raw fungus | ||
| parent name = RawFoodBase | | parent name = RawFoodBase | ||
− | |||
| resource readout priority = Middle | | resource readout priority = Middle | ||
− | |||
| selectable = true | | selectable = true | ||
| social properness matters = true | | social properness matters = true | ||
| sound drop = Food_Drop | | sound drop = Food_Drop | ||
| sound interact = Food_Drop | | sound interact = Food_Drop | ||
− | |||
| thing class = ThingWithComps | | thing class = ThingWithComps | ||
| ticker type = Rare | | ticker type = Rare | ||
| eat effect = EatVegetarian | | eat effect = EatVegetarian | ||
− | |||
− | |||
| sound eat = RawVegetable_Eat | | sound eat = RawVegetable_Eat | ||
− | |||
− | |||
| use hit points = true | | use hit points = true | ||
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− | |||
− | |||
− | |||
− | |||
− | |||
}} | }} | ||
− | '''Raw fungus''' obtained by harvesting fungi | + | '''Raw fungus''' is a vegetable [[raw food]] obtained by harvesting fungi. If the [[Ideology DLC]] {{IdeologyIcon}} is enabled, eating it is disliked by most pawns. |
+ | |||
+ | == Acquisition == | ||
+ | The following plants provide raw fungus: | ||
+ | <div><li style="display: inline-table;"> | ||
+ | {| {{STDT| sortable c_08 text-center}} | ||
+ | ! Plant !! Harvest Yield <!--!! Yield/Day<br>(70% Fert) !! Yield/Day<br>(100% Fert) !! Yield/Day<br>(140% Fert) !! Yield/Day<br>(280% Fert)--> | ||
+ | |- | ||
+ | {{#ask: [[Harvest Product::Raw fungus]] | ||
+ | | ?Harvest_Yield | ||
+ | <!-- | ||
+ | | ?Harvest_Yield_Per_Day_(70) | ||
+ | | ?Harvest_Yield_Per_Day_(100) | ||
+ | | ?Harvest_Yield_Per_Day_(140) | ||
+ | | ?Harvest_Yield_Per_Day_(280) | ||
+ | --> | ||
+ | | format = template | ||
+ | | template = Ask Table Formatter | ||
+ | | link = none | ||
+ | }} | ||
+ | |} | ||
+ | </li></div> | ||
+ | |||
+ | Note that of these, only [[nutrifungus]]{{IdeologyIcon}} can be planted. The rest only spawn naturally. | ||
+ | |||
+ | == Usage == | ||
+ | {{Ingredient List|noCollapse=true}} | ||
+ | |||
+ | == Summary == | ||
+ | As a [[raw food]], raw fungus can be be eaten raw, with a flat 2% chance of giving [[food poisoning]], or cooked into a [[meal]] with a food poisoning chance dependent on the skill of the cook and the [[cleanliness]] of the kitchen. [[Animals]] are immune to food poisoning from raw food but not from meals. When used in food recipes that require specific types of [[nutrition]], such as [[fine meal]]s, raw fungus is classified as a vegetable. | ||
+ | |||
+ | As with most raw food, eating raw fungus directly results in a {{--|7}} ''Ate raw food'' [[mood]] penalty. This mood penalty is negated if the pawn has the [[ascetic]] trait or the [[Genes#Robust digestion|Robust digestion]] {{BiotechIcon}} gene. | ||
+ | |||
+ | With the [[Ideology DLC]] enabled, all [[ideoligion]]s inflict additional moodlets when eating raw fungus or meals made from it depending on which [[Ideoligion#Fungus|Fungus precept]] they have. Ideoligions with the [[Ideoligion#Tunneler|Tunneler]] meme have [[Ideoligion#Fungus|Fungus: Preferred]] and receive a {{+|3}} ''Ate fungus'' mood buff when eating raw fungus and a {{+|3}} ''Ate cooked fungus'' when eating it cooked into a meal. All other ideoligions have the [[Ideoligion#Fungus|Fungus: Despised]] and receive a {{--|6}} ''Ate fungus raw'' mood penalty when eating raw fungus and a {{--|3}} ''Ate fungus cooked'' when eating it cooked into a meal. Note that in all cases, these mood bonuses and malus stack with any applicable mood effects from the form the food is eaten in. | ||
− | + | Raw fungus is also used to fuel the [[fungus darktorch]]. | |
− | In RimWorld | + | == Analysis == |
+ | In RimWorld Core, it cannot be farmed, making it at best a random, situational and strictly supplemental source of vegetables. | ||
− | + | With the [[Ideology DLC]], it can be be farmed, though all non-Tunnelers get a -3 mood debuff. Still, [[nutrifungus]] has the unique property of growing in darkness. This lets you grow crops indoors (e.g. during the winter) without the need of an expensive [[sun lamp]]. Can also be grown if your colony prefers darkness ([[Ideoligion#Combat in darkness|Combat in darkness: Preferred]] precept) or if a [[sun blocker]] is deployed. Note that, without a way of mitigating darkness penalties, colonists will work 80% as fast in the dark. | |
− | {{ | + | {{Nav|Food|wide}} |
+ | [[Category:Food]] [[Category:Raw Food]] [[Category:Vegetarian]] |
Revision as of 15:12, 7 January 2024
Raw fungus
Raw fungus obtained by harvesting fungi growing in caves. It cannot be farmed.
Base Stats
- Stack Limit
- 75
- Mass
- 0.03 kg
- HP
- 60
- Days To Start Rot
- 40
- Rotatable
- False
- Path Cost
- 14 (48%)
Ingestion
- Nutrition
- 0.05
- Taste
- Raw
- Ingested Direct Thought
- AteRawFood
- defName
- RawRaw fungus
- Preferability
- Raw
Raw fungus is a vegetable raw food obtained by harvesting fungi. If the Ideology DLC is enabled, eating it is disliked by most pawns.
Acquisition
The following plants provide raw fungus:
Plant | Harvest Yield |
---|---|
Agarilux | 35 |
Glowstool | 20 |
Nutrifungus | 11 |
Note that of these, only nutrifungus can be planted. The rest only spawn naturally.
Usage
Product | Ingredients | Type [ExpandCollapse] |
---|---|---|
Fungus darktorch | 20 | Building - Furniture |
Summary
As a raw food, raw fungus can be be eaten raw, with a flat 2% chance of giving food poisoning, or cooked into a meal with a food poisoning chance dependent on the skill of the cook and the cleanliness of the kitchen. Animals are immune to food poisoning from raw food but not from meals. When used in food recipes that require specific types of nutrition, such as fine meals, raw fungus is classified as a vegetable.
As with most raw food, eating raw fungus directly results in a −7 Ate raw food mood penalty. This mood penalty is negated if the pawn has the ascetic trait or the Robust digestion gene.
With the Ideology DLC enabled, all ideoligions inflict additional moodlets when eating raw fungus or meals made from it depending on which Fungus precept they have. Ideoligions with the Tunneler meme have Fungus: Preferred and receive a +3 Ate fungus mood buff when eating raw fungus and a +3 Ate cooked fungus when eating it cooked into a meal. All other ideoligions have the Fungus: Despised and receive a −6 Ate fungus raw mood penalty when eating raw fungus and a −3 Ate fungus cooked when eating it cooked into a meal. Note that in all cases, these mood bonuses and malus stack with any applicable mood effects from the form the food is eaten in.
Raw fungus is also used to fuel the fungus darktorch.
Analysis
In RimWorld Core, it cannot be farmed, making it at best a random, situational and strictly supplemental source of vegetables.
With the Ideology DLC, it can be be farmed, though all non-Tunnelers get a -3 mood debuff. Still, nutrifungus has the unique property of growing in darkness. This lets you grow crops indoors (e.g. during the winter) without the need of an expensive sun lamp. Can also be grown if your colony prefers darkness (Combat in darkness: Preferred precept) or if a sun blocker is deployed. Note that, without a way of mitigating darkness penalties, colonists will work 80% as fast in the dark.