Difference between revisions of "Orbital power beam targeter"
(32 intermediate revisions by 9 users not shown) | |||
Line 1: | Line 1: | ||
+ | {{Infobox main | ||
+ | | name = Orbital power beam targeter | ||
+ | | image = OrbitalPowerBeamTargeter.png | ||
+ | | description = An ancient targeting unit for a network of power-collection satellites. Once aimed at a target, it directs ancient satellites to begin beaming power down in a massive column of electromagnetic energy. This power can safely be collected in a giant absorption dish. Since you have no absorption dish, you'll be aiming it at enemies, at which point the power column will turn the area into a thousand-degree inferno. This will last until the satellites detect the unsafe targeting, shut themselves down, and permanently deactivate the targeter. | ||
+ | | type = Gear | ||
+ | | type2 = Utility | ||
+ | | tech level = Spacer | ||
+ | | marketvalue = 1200 | ||
+ | | hp = 100 | ||
+ | | flammability = 0.5 | ||
+ | | mass base = 0.2 | ||
+ | | lifestage = Adult | ||
+ | | clothing for nudity = False | ||
+ | | coverage = Waist | ||
+ | | layer = Belt | ||
+ | | tradeTags = ExoticMisc | ||
+ | | thingSetMakerTags = SingleUseWeapon, RewardStandardHighFreq | ||
+ | }} | ||
+ | The '''orbital power beam targeter''' is a powerful single-use [[utility]] artifact that deals damage in a wide radius for a short duration. | ||
− | + | == Acquisition == | |
− | + | Orbital power beam targeters cannot be crafted. Instead they can only be acquired through [[trade]], as a reward for performing [[quests]], or found in [[ancient shrine]]s. Note that quest rewards are selected with a weighted random generator, so there is no way to guarantee access to a targeter in a given play-through. Anecdotally, it is often reported that the increased number of reward options added by the [[DLC]] dilute the reward pool with more options | |
− | + | ||
− | + | == Summary == | |
− | + | When equipped, an orbital power beam targeter is worn in the waist [[Utility|utility slot]]. Pawns that are incapable of violence can equip, but not use, the targeter. Once the wearer is [[draft]]ed, it can be manually activated by the player to target a tile within 45 tiles and within [[line of sight]]. | |
− | | | + | |
− | + | After a 3s warm-up, a massive beam will shoot down from above for {{ticks|600}}. Once per activated tick, the beam chooses 4 random tiles in a 15-tile radius of the target, setting them on fire and dealing between 65 and 100 [[Damage Types#Flame|Flame]] damage to everything on each tile. The warmup time before firing is affected by the [[Aiming Time]] stat of the wearer. The beam can hit targets under roofs, including overhead mountain. | |
− | | | + | |
− | + | The targeter cannot be recharged or refueled - once its single charge is expended, the item is completely destroyed. | |
− | |||
− | + | {{Utility Note}} | |
− | + | == Analysis == | |
+ | {{Stub|section=1|reason=More useful than infestations. Missing general analysis, value proposition by itself and compared to other superweapons, deployment (e.g. wear it all the time, swap it for what, who its worth using on, take it on caravans? etc}} | ||
+ | Can hit objects though overhead mountain, decent at dealing with late-stage infestations. | ||
− | + | Because [[Mechanoids]] are immune to fire damage, they cannot be harmed by an orbital power beam. | |
− | |||
== Version history == | == Version history == | ||
− | + | * [[Version/0.18.1722|0.18.1722]] - Added. | |
+ | * 1.2 - Changed from a ranged weapon to a utility slot item. | ||
+ | * [[Version/1.2.2753|1.2.2753]] - New artwork for orbital targeters. | ||
+ | * [[Version/1.3.3067|1.3.3067]] - Escaping prisoners are now capable of picking up and using these. | ||
+ | <gallery> | ||
+ | OrbitalTargeter.png|Old generic targeter sprite | ||
+ | </gallery> | ||
+ | {{Nav|utility|wide}} | ||
+ | {{Nav/questitems}} | ||
[[Category:Artifact]] | [[Category:Artifact]] | ||
− | + | [[Category:Utility]] | |
− | |||
− | [[Category: |
Latest revision as of 14:01, 20 January 2024
Orbital power beam targeter
An ancient targeting unit for a network of power-collection satellites. Once aimed at a target, it directs ancient satellites to begin beaming power down in a massive column of electromagnetic energy. This power can safely be collected in a giant absorption dish. Since you have no absorption dish, you'll be aiming it at enemies, at which point the power column will turn the area into a thousand-degree inferno. This will last until the satellites detect the unsafe targeting, shut themselves down, and permanently deactivate the targeter.
Base Stats
Apparel
- Clothing For Nudity
- False
- Lifestage
- Adult
- Coverage
- Waist
- Layer
- Belt
- thingSetMakerTags
- SingleUseWeapon, RewardStandardHighFreq
- tradeTags
- ExoticMisc
The orbital power beam targeter is a powerful single-use utility artifact that deals damage in a wide radius for a short duration.
Acquisition[edit]
Orbital power beam targeters cannot be crafted. Instead they can only be acquired through trade, as a reward for performing quests, or found in ancient shrines. Note that quest rewards are selected with a weighted random generator, so there is no way to guarantee access to a targeter in a given play-through. Anecdotally, it is often reported that the increased number of reward options added by the DLC dilute the reward pool with more options
Summary[edit]
When equipped, an orbital power beam targeter is worn in the waist utility slot. Pawns that are incapable of violence can equip, but not use, the targeter. Once the wearer is drafted, it can be manually activated by the player to target a tile within 45 tiles and within line of sight.
After a 3s warm-up, a massive beam will shoot down from above for 600 ticks (10 secs). Once per activated tick, the beam chooses 4 random tiles in a 15-tile radius of the target, setting them on fire and dealing between 65 and 100 Flame damage to everything on each tile. The warmup time before firing is affected by the Aiming Time stat of the wearer. The beam can hit targets under roofs, including overhead mountain.
The targeter cannot be recharged or refueled - once its single charge is expended, the item is completely destroyed.
Like all utility items, an orbital power beam targeter is treated largely like any piece of apparel, however some exceptions exist. Utility items are worn on the waist and are mutually exclusive only with each other, regardless of the layer or coverage of other apparel worn. Additionally, utility items never become tainted, deteriorate from being worn, or inflict a worn-out or tattered mood debuff when damaged.
Analysis[edit]
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: More useful than infestations. Missing general analysis, value proposition by itself and compared to other superweapons, deployment (e.g. wear it all the time, swap it for what, who its worth using on, take it on caravans? etc. |
Can hit objects though overhead mountain, decent at dealing with late-stage infestations.
Because Mechanoids are immune to fire damage, they cannot be harmed by an orbital power beam.
Version history[edit]
- 0.18.1722 - Added.
- 1.2 - Changed from a ranged weapon to a utility slot item.
- 1.2.2753 - New artwork for orbital targeters.
- 1.3.3067 - Escaping prisoners are now capable of picking up and using these.