Difference between revisions of "Carnivore lavish meal"

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{{stub}}{{See also|Lavish meal|Vegetarian lavish meal}}{{Define|Meal
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{{See also|Lavish meal|Vegetarian lavish meal}}
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{{Infobox main|food
 +
| name = Carnivore lavish meal
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| image = Carnivore lavish meal a.png
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| description = A masterpiece of the culinary arts, this meal nourishes the body, mind, and soul.
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<!-- Base Stats -->
 +
| type = Food
 +
| type2 = Meal
 +
| hp = 50
 +
| deterioration = 10
 +
| marketvalue = 40
 +
| mass base = 0.44
 +
| flammability = 1
 +
| stack limit = 10
 +
| path cost = 14
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<!-- Ingestion -->
 +
| taste = Lavish
 +
| ingested direct thought = AteLavishMeal
 +
| max num to ingest at once = 1
 +
| days to rot = 4
 +
| nutrition = 1
 +
<!-- Creation -->
 +
| work to make = 800
 +
| work speed stat = Cooking Speed
 +
| production facility 1 = Fueled stove
 +
| production facility 2 = Electric stove
 +
| skill 1 = cooking
 +
| skill 1 level = 8
 +
| resource 1 = Nutrition
 +
| resource 1 type = meat
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| resource 1 amount = 1.25
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| bulk product amount = 4
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<!-- Technical -->
 +
| defName = MealLavish_Meat
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| preferability = Lavish
 +
<!-- Unused -->
 
| always haulable = true
 
| always haulable = true
| def name = MealLavish
 
| description = A masterpiece of the culinary arts, this meal nourishes the body, mind, and soul.
 
 
| draw gui overlay = true
 
| draw gui overlay = true
 
| graphic class = Graphic_Single
 
| graphic class = Graphic_Single
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| label = lavish meal
 
| label = lavish meal
 
| parent name = MealRottable
 
| parent name = MealRottable
| path cost = 15
 
 
| resource readout priority = Last
 
| resource readout priority = Last
 
| selectable = true
 
| selectable = true
 
| social properness matters = true
 
| social properness matters = true
| stack limit = 10
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| sound eat = Meal_Eat
 
| thing class = Meal
 
| thing class = Meal
 
| ticker type = Rare
 
| ticker type = Rare
| eat effect = EatVegetarian
 
| ingested direct thought = AteLavishMeal
 
| max num to ingest at once = 1
 
| nutrition = 1.00
 
| sound eat = Meal_Eat
 
| taste = Lavish
 
| joy offset = 0.065
 
| preferability = Lavish
 
 
| use hit points = true
 
| use hit points = true
| deterioration rate base = 10
 
| flammability base = 1.0
 
| market value base = 40
 
| max hit points base = 50
 
| work to make base = 14
 
| mass = 0.44
 
| days to rot = 4
 
 
}}
 
}}
{{Info|A '''vegetarian lavish meal''' is a variant of the [[lavish meal]] and is created at an [[electric stove]] or [[fueled stove]]. It requires 2.5 [[nutrition]] of any [[meat]], equal to 50 units, to create. A colonist with cooking skill of at least 8 is required to create this meal. When eaten it causes the [[thoughts|Ate lavish meal]] thought with a 12 mood bonus. All lavish meals provides 1.0 nutrition.}}
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{{Info|A '''Carnivore lavish meal''' is a variant of the [[lavish meal]] created out of meat.}}
 +
 
 +
== Acquisition ==
 +
Carnivore lavish meals meals can be [[Work#Cook|cooked]] at a [[{{P|Production Facility 1}}]] or [[{{P|Production Facility 2}}]]. A carnivore lavish meal requires 1.25 units of nutrition from [[meat]], {{Ticks|{{P|Work To Make}} }} of work to make, and a Cooking skill of 8.
 +
 
 +
== Summary ==
 +
A carnivore lavish meal can be eaten by humans or animals for 1 [[nutrition]]. As it takes 1.25 nutrition of [[raw food]] to create, carnivore lavish meals provide 80% nutrition efficiency, so preparing one loses food (even compared to regular lavish meals).
 +
 
 +
Eating a lavish meal or its variants gives the {{Thought|desc=That lavish meal was amazing. It nourished my body and my soul.|label=ate lavish meal|value=+12|stack=1|duration=1}}. This replaces the {{Thought|desc=I ate a really tasty fine meal. Yum!|label=ate fine meal|value=+5|stack=1|duration=1}} from [[fine meal]] if present. If the meal was made out of [[insect meat]] or [[human meat]], their respective moodlets will be applied.
 +
 
 +
Lavish meals will also satisfy the food requirements of any [[conceited noble]]{{RoyaltyIcon}}.
 +
 
 +
== Analysis ==
 +
Carnivore lavish meals provide a very powerful mood buff when combined with usually undesirable meat.  
 +
 
 +
[[Insect meat]] and [[human meat]] can typically be acquired in large quantities, where the "wasted" food from making lavish meals does not matter. Insect meat only gives {{--|3}} mood when cooked, for a net {{+|9}} mood buff for any colonist. Human meat usually gives {{--|15}} mood (plus {{--|6}} for several days for butchering), but those with the [[Cannibal (Trait)|Cannibal]] trait will be incredibly pleased, for a net mood of {{+|27}}. A colonist's [[ideoligion]]{{IdeologyIcon}} can make them enjoy either meat on their own, while getting the full boost from the lavish meal.
  
Producing a carnivore lavish meal requires 2.5 nutrition in ingredients, but produces 1.0 nutrition in results. This is a worse ratio of nutrition to material than standard lavish meals so those should be made instead if possible.
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== Gallery ==
 +
<gallery>
 +
Carnivore lavish meal a.png|One carnivore lavish meal
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Carnivore lavish meal b.png|Partial stack
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Carnivore lavish meal c.png|Full stack
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</gallery>
  
==Version History==
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== Version history ==
* [[Version/1.3.3066|1.3.3066]] - added
+
* [[Version/1.3.3066|1.3.3066]] - Added
* [[Version/1.3.3074|1.3.3074]] - new graphics.
+
* [[Version/1.3.3074|1.3.3074]] - New graphics.
 +
* [[Version/1.3.3387|1.3.3387]] - Changed the nutrients needed for lavish carnivore meals to 1.25 (previously 2.5)
  
 
<gallery>
 
<gallery>
 +
Carnivore lavish meal old 2.png|Old sprite from version 1.3.3074
 
Carnivore lavish meal old.png|Texture between version 1.3.3066 and 1.3.3074
 
Carnivore lavish meal old.png|Texture between version 1.3.3066 and 1.3.3074
 
</gallery>
 
</gallery>
 
{{nav|Food|wide}}
 
{{nav|Food|wide}}
 +
 +
[[Category:Food]] [[Category:Processed Food]] [[Category:Meal]]

Latest revision as of 20:32, 11 May 2024

Carnivore lavish meal

Carnivore lavish meal

A masterpiece of the culinary arts, this meal nourishes the body, mind, and soul.

Base Stats

Type
FoodMeal
Market Value
40 Silver
Stack Limit
10
Mass
0.44 kg
HP
50
Deterioration Rate
10
Flammability
100%
Days To Start Rot
4
Path Cost
14 (48%)

Ingestion

Nutrition
1
Taste
Lavish
Ingested Direct Thought
AteLavishMeal
Maximum To Ingest
1

Creation

Crafted At
Fueled stove / Electric stove
Skill Required
Cooking 8
Work To Make
800 ticks (13.33 secs)
Work Speed Stat
Cooking Speed
Resources to make
1.25 Nutrition (meat)
Technical
defName
MealLavish_Meat
Preferability
Lavish
Bulk Product Amount
Carnivore lavish meal


A Carnivore lavish meal is a variant of the lavish meal created out of meat.

Acquisition[edit]

Carnivore lavish meals meals can be cooked at a Fueled stove or Electric stove. A carnivore lavish meal requires 1.25 units of nutrition from meat, 800 ticks (13.33 secs) of work to make, and a Cooking skill of 8.

Summary[edit]

A carnivore lavish meal can be eaten by humans or animals for 1 nutrition. As it takes 1.25 nutrition of raw food to create, carnivore lavish meals provide 80% nutrition efficiency, so preparing one loses food (even compared to regular lavish meals).

Eating a lavish meal or its variants gives the +12 Ate lavish meal mood for 1 day. This replaces the +5 Ate fine meal mood for 1 day from fine meal if present. If the meal was made out of insect meat or human meat, their respective moodlets will be applied.

Lavish meals will also satisfy the food requirements of any conceited nobleContent added by the Royalty DLC.

Analysis[edit]

Carnivore lavish meals provide a very powerful mood buff when combined with usually undesirable meat.

Insect meat and human meat can typically be acquired in large quantities, where the "wasted" food from making lavish meals does not matter. Insect meat only gives −3 mood when cooked, for a net +9 mood buff for any colonist. Human meat usually gives −15 mood (plus −6 for several days for butchering), but those with the Cannibal trait will be incredibly pleased, for a net mood of +27. A colonist's ideoligionContent added by the Ideology DLC can make them enjoy either meat on their own, while getting the full boost from the lavish meal.

Gallery[edit]

Version history[edit]

  • 1.3.3066 - Added
  • 1.3.3074 - New graphics.
  • 1.3.3387 - Changed the nutrients needed for lavish carnivore meals to 1.25 (previously 2.5)