Difference between revisions of "Fine stone tile"

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{{Royalty}}{{infobox main|structure|
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{{Royalty}}
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{{Infobox main|structure
 
| name = Fine stone tile
 
| name = Fine stone tile
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| image = Fine stone tile.png
 
| description = Exquisite stone tiles, made with no compromises, for expressing economic status. Slow to construct.
 
| description = Exquisite stone tiles, made with no compromises, for expressing economic status. Slow to construct.
| image = Fine stone tile.png|Fine stone tile
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<!-- Base Stats -->
| info =
 
 
| type = Floor
 
| type = Floor
| type2 =  
+
| marketvalue = 36
 +
| beauty = 3
 +
| flammability = 0
 +
<!-- Building -->
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| size = 1 ˣ 1
 
| placeable = True
 
| placeable = True
| size = 1 ˣ 1
+
| cleaning time factor = 0.8
 +
| filth multiplier = 1
 
| speed = 1
 
| speed = 1
| beauty = 3
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<!-- Creation -->
| flammability = 0
 
 
| research = Stonecutting
 
| research = Stonecutting
 
| work to make = 5000
 
| work to make = 5000
 +
| skill 1 = Construction
 +
| skill 1 level = 6
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| stuff tags = Stony
 
| resource 1 = Stuff
 
| resource 1 = Stuff
 
| resource 1 amount = 20
 
| resource 1 amount = 20
| stuff tags = Stony
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| deconstructable = true
| marketvalue = 36
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<!-- Wiki -->
| skill 1 = Construction
 
| skill 1 level = 6
 
 
| page verified for version = 1.3.3101
 
| page verified for version = 1.3.3101
 
}}
 
}}
'''Fine stone tile''' are one of the [[floors]] that can be constructed, with a choice of [[Sandstone Blocks|Sandstone]], [[Granite Blocks|Granite]], [[Limestone Blocks|Limestone]], [[Slate Blocks|Slate]] or [[Marble Blocks|Marble]]. All fine stone tiles have the same stats, but differs in texture.
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'''Fine stone tile''' is a type of [[floor]] added by the [[Royalty DLC]]. They can be constructed with a choice of [[Sandstone Blocks|Sandstone]], [[Granite Blocks|Granite]], [[Limestone Blocks|Limestone]], [[Slate Blocks|Slate]] or [[Marble Blocks|Marble]].
  
While extremely work and resource intensive, it has a very high beauty rating, and either it or [[fine carpet]] is requried to meet the room requirements for high-ranking [[Titles|nobility]].
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== Acquisition ==
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{{Acquisition}}
  
==Acquisition==
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== Summary ==
Constructing fine stone tiles of any type requires [[Research#Stonecutting|Stonecutting]] to be researched. Each tile requires {{icon|stone|20}} [[stone]] and a [[construction]] skill of 6.
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Each fine stone tile gives {{+|3}} [[beauty]]. All types of fine stone tile have the same stats and texture, but differ in color. It has a cleaning time of 80%. Fine stone tiles do not slow movement and are not flammable.
  
==Analysis==
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It is considered [[fine floor]]ing for the purposes of [[title|nobility]].
There are two primary use cases for fine stone tile, namely fine flooring for meeting the room requirements of nobles, and general flooring.
 
===Fine Flooring===
 
{{see also|Fine floor}}
 
Fine stone tile require more work to construct than [[fine carpets]], both in their actual work to build and the work needed to get the required resources, and have [[beauty]] of 3 rather than 4. However, they are not flammable unlike fine carpets, and add almost half as much [[wealth management|wealth]] to the colony. Besides these considerations, they are largely interchangable.
 
  
In comparison to the other fine floors, namely [[gold tile|gold]] and [[silver tile]] there is more interplay. Gold tiles are exceptionally expensive and their effect on colony wealth bears this out, but they also provide a phenomenal beauty rating of +12. They are also relatively quick to lay. The practicality of gold tile is limited however, due to their cost and the comparative ease of using [[sculptures]] to improve [[room stats|room beauty]].
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== Analysis ==
 +
As a general use floor, fine stone floors are trivial to defend, quite beautiful, but work and resource intensive. This could make it useful for combat zones, where the high beauty keeps fighters happy, and non-flammability makes it safe from raids. However, [[sculpture]]s and another floor are usually much more efficient for beauty.
  
Silver tiles are surprisingly competitive with fine stone tiles - with higher beauty, a cleanliness bonus, the high availability of [[silver]] and only requiring a construction skill of 3. This means they're easier to make impressive rooms out of, and to keep them impressive when they inevitably get [[filth]]y. Silver tiles are just over twice as expensive, but the work saved in the stone cutting and build time required for fine stone tiles could likely pay for the difference in pawn-hours spent by using the time saved on other profitable tasks. The effect on colony wealth may be relevant to some players however.  
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A granite [[large sculpture]] of normal [[quality]] provides {{+|100}} beauty and costs {{Icon Small|stuff}} 100 stone blocks; other stones are more beautiful. 5 fine stone tiles gives {{+|15}} beauty for the same cost. It takes {{Ticks|30000}} to create 1 sculpture, and {{Ticks|5*{{P|Work To Make}}}} to create just 5 stone tiles. Note that this is before skill: if you have great constructors, but lack a high skill Artist, then fine floor may be favorable. Sculptures also take a tile of space - for small rooms, fine tile may be preferred.
Thus, silver tile is a strong competitor to fine stone tiles for many colonies.
 
  
===General Flooring===
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In addition, fine tiles are a good way to train Construction skill. Besides failure, there is no penalty for using low skill constructors, and the beauty can be useful.
Compared to other floors, they are quite beautiful, but work and resource intensive. It is a good way to train construction skill as, besides failure, there is no penalty for low skill constructors, and it is an easy-to-defend way to improve area [[beauty]] as it cannot typically be destroyed without player intervention. However, their practical use as actual flooring is limited outside of player preference.  It is considerably more efficient and significantly less work to construct [[sculptures]] to improve [[room stats|room beauty]] in most circumstances.  
 
  
There may be some merit to their use in defensive areas, such as killboxes, where non-flammability is important, where more beauty will improve the mood of colonists in combat and help prevent [[mental break]]s occuring at inopportune times, but where sculptures would be at risk of destruction.
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=== Fine flooring ===
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{{See also|Fine floor}}
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All fine floors are resource intensive, but one is required for creating rooms for non-[[Ascetic]] nobles.
  
==Gallery==
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Fine stone tile requires more work to construct than [[fine carpet]], the [[stone block]]s require more work to create, and only have a [[beauty]] of 3 compared to carpet's 4. However, stone is not flammable, and only adds about half as much [[wealth management|wealth]] to the colony. Carpet also takes 200% work to clean, rather than fine stone's 80%. A [[firefoam popper]] can negate fire concerns, but the [[firefoam]] itself will make a room very dirty (and therefore not impressive) until cleaned up. Stone is better if a room sees a lot of foot traffic or [[filth]], and roughly equal to carpet otherwise.
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[[Silver tile]]s are suprisngly competitive. Silver is naturally more expensive, but has a higher beauty, cleanliness bonus, has a clean time factor of 60%, and is much faster to create. Silver tiles are just over twice as expensive in [[Market Value]], but the work saved in stone cutting, build time, and cleaning can be made up by doing profitable tasks.
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For [[gold tile]]s, using gold [[sculpture]]s with silver or fine stone tiles is typically superior. Gold itself is not easy to obtain, negating most of the benefits of the tile.
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[[Hex tile]]{{IdeologyIcon}} has the same stats as stone tile, but are of the Techist [[style]] and use {{Required Resources|Hex tile}} rather than 20 stone. When steel is plentiful, such as with a [[deep drill]] operation, you may prefer hex tiles over stone tile.
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== Gallery ==
 
[[File:Fine stone tile types.png|thumb|left| Fine tiles (from left to right: [[sandstone blocks|sandstone]], [[granite blocks|granite]], [[limestone blocks|limestone]], [[slate blocks|slate]], [[marble blocks|marble]]).]]
 
[[File:Fine stone tile types.png|thumb|left| Fine tiles (from left to right: [[sandstone blocks|sandstone]], [[granite blocks|granite]], [[limestone blocks|limestone]], [[slate blocks|slate]], [[marble blocks|marble]]).]]
 
{{Clear}}
 
{{Clear}}
==Version History==
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== Version history ==
 
* [[Royalty DLC]] release - added.
 
* [[Royalty DLC]] release - added.
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* [[Version/1.4.3523|1.4.3523]] - Cleaning time factor added.
  
{{nav|floor|wide}}
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{{Nav|floor|wide}}
 
[[Category:Floor]]
 
[[Category:Floor]]
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[[Category:Fine floor]]

Latest revision as of 11:54, 27 September 2024

Fine stone tile

Fine stone tile

Exquisite stone tiles, made with no compromises, for expressing economic status. Slow to construct.

Base Stats

Type
Floor
Market Value
36 Silver
Beauty
3
Flammability
0%

Building

Size
1 × 1
Placeable
True
Cleaning Time Multiplier
80%
Filth Multiplier
100%
Move Speed Factor
100%

Creation

Required Research
Stonecutting
Skill Required
Construction 6
Work To Make
5,000 ticks (1.39 mins)
Stuff Tags
Stony
Resources to make
Stuff 20
Deconstruct yield
Stuff 10

Fine stone tile is a type of floor added by the Royalty DLC. They can be constructed with a choice of Sandstone, Granite, Limestone, Slate or Marble.

Acquisition[edit]

Fine stone tiles can be crafted once the stonecutting research project has been completed. Each requires Stuff 20 Stuff (Stony), 5,000 ticks (1.39 mins) of work modified by the general labor speed of the crafter and the work to make factor of the material, and a construction skill of 6.

Summary[edit]

Each fine stone tile gives +3 beauty. All types of fine stone tile have the same stats and texture, but differ in color. It has a cleaning time of 80%. Fine stone tiles do not slow movement and are not flammable.

It is considered fine flooring for the purposes of nobility.

Analysis[edit]

As a general use floor, fine stone floors are trivial to defend, quite beautiful, but work and resource intensive. This could make it useful for combat zones, where the high beauty keeps fighters happy, and non-flammability makes it safe from raids. However, sculptures and another floor are usually much more efficient for beauty.

A granite large sculpture of normal quality provides +100 beauty and costs Stuff 100 stone blocks; other stones are more beautiful. 5 fine stone tiles gives +15 beauty for the same cost. It takes 30,000 ticks (8.33 mins) to create 1 sculpture, and 25,000 ticks (6.94 mins) to create just 5 stone tiles. Note that this is before skill: if you have great constructors, but lack a high skill Artist, then fine floor may be favorable. Sculptures also take a tile of space - for small rooms, fine tile may be preferred.

In addition, fine tiles are a good way to train Construction skill. Besides failure, there is no penalty for using low skill constructors, and the beauty can be useful.

Fine flooring[edit]

All fine floors are resource intensive, but one is required for creating rooms for non-Ascetic nobles.

Fine stone tile requires more work to construct than fine carpet, the stone blocks require more work to create, and only have a beauty of 3 compared to carpet's 4. However, stone is not flammable, and only adds about half as much wealth to the colony. Carpet also takes 200% work to clean, rather than fine stone's 80%. A firefoam popper can negate fire concerns, but the firefoam itself will make a room very dirty (and therefore not impressive) until cleaned up. Stone is better if a room sees a lot of foot traffic or filth, and roughly equal to carpet otherwise.

Silver tiles are suprisngly competitive. Silver is naturally more expensive, but has a higher beauty, cleanliness bonus, has a clean time factor of 60%, and is much faster to create. Silver tiles are just over twice as expensive in Market Value, but the work saved in stone cutting, build time, and cleaning can be made up by doing profitable tasks.

For gold tiles, using gold sculptures with silver or fine stone tiles is typically superior. Gold itself is not easy to obtain, negating most of the benefits of the tile.

Hex tileContent added by the Ideology DLC has the same stats as stone tile, but are of the Techist style and use Steel 12 Steel rather than 20 stone. When steel is plentiful, such as with a deep drill operation, you may prefer hex tiles over stone tile.

Gallery[edit]

Fine tiles (from left to right: sandstone, granite, limestone, slate, marble).

Version history[edit]