Difference between revisions of "Loudspeaker"

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== Analysis ==
 
== Analysis ==
Compared to the [[Rituals#Drum party|drum party]], lightballs and loudspeakers require steel, components, and [[power]] - which are generally more valuable than [[wood]] and [[textile]]s for a [[campfire]] and [[drum]]s. However, with the drum party, pawns need to actually ''play'' drums. Only 50% of pawns participating, rounded up, will play them, meaning you'll need 11 pawns for max quality. Meanwhile, you can have max quality with 6 loudspeakers and any amount of pawns - it just cost more material to do so. Drums also take 1 more tile of space due to requiring an interaction spot.
+
Compared to the [[Rituals#Drum party|drum party]], lightballs and loudspeakers require steel, components, and [[power]] - which are generally more valuable than [[wood]] and [[textile]]s for a [[campfire]] and [[drum]]s. However, with the drum party, pawns need to actually ''play'' drums. Only 50% of pawns participating, rounded up, will play them, meaning you'll need 11 pawns for max quality. Meanwhile, you can have max quality with 6 loudspeakers and any amount of pawns - it just costs more material to do so. Drums also take 1 more tile of space due to requiring an interaction spot.
  
 
Dance Party and Drum Party are otherwise equivalent rituals, with the same moodlets and same possible [[Global Work Speed]] buff.
 
Dance Party and Drum Party are otherwise equivalent rituals, with the same moodlets and same possible [[Global Work Speed]] buff.
Line 43: Line 43:
 
== Version history ==
 
== Version history ==
 
* [[Ideology DLC]] Release - Added.
 
* [[Ideology DLC]] Release - Added.
* [[Version/1.5.4062|1.5.4062]] - Can now be switched on and off. Fix: Speakers now show connection lines to lightballs.
+
* [[Version/1.4.3523|1.4.3523]] - Moved from [[Misc]] to new [[Ideology (Buildings)|Ideology]] architect tab.
 +
* [[Version/1.5.4062|1.5.4062]] - Can now be switched on and off. Fix: Speakers now show connection lines to lightballs. Fix: NRE uninstalling loudspeaker. Fix: Off loudspeakers are now counted correctly when determining ritual quality
  
 
{{Nav|ideology|wide}}
 
{{Nav|ideology|wide}}
 
[[Category:Ideology (Buildings)]]
 
[[Category:Ideology (Buildings)]]

Latest revision as of 07:01, 10 February 2025

Loudspeaker

Loudspeaker

A large loudspeaker for playing music. At least one is necessary to hold a dance party, and more loudspeakers will enhance the effect.

Base Stats

Type
BuildingIdeology (Buildings)
Market Value
220 Silver [Note]
Mass
15 kg
HP
100
Flammability
0%

Building

Size
1 × 1
Minifiable
True
Placeable
True
Passability
pass through only
Cover Effectiveness
35%
Terrain Affordance
Light
Power
-150 W
Light Radius
1.66

Creation

Required Research
Electricity
Work To Make
1,000 ticks (16.67 secs)
Resources to make
Steel 80 + Component 2
Deconstruct yield
Steel 40 + Component 1
Destroy yield
Steel 20 + Component 0 - 1
Technical


A Loudspeaker is a ritual item added by the Ideology DLC, contributing to the dance party ritual.

Acquisition[edit]

Loudspeakers can be constructed once the Electricity research is completed. It requires Steel 80 Steel, Component 2 Components. Pawns do not need an ideoligion with the dance party ritual in order to build this item.

Summary[edit]

Each loudspeaker adds +5% quality to the dance party ritual, increasing the chance for a positive outcome. At least 1 loudspeaker is required to start this ritual at a lightball. You can start a dance party without using a loudspeaker, so long as the lightball is not the focus.

Analysis[edit]

Compared to the drum party, lightballs and loudspeakers require steel, components, and power - which are generally more valuable than wood and textiles for a campfire and drums. However, with the drum party, pawns need to actually play drums. Only 50% of pawns participating, rounded up, will play them, meaning you'll need 11 pawns for max quality. Meanwhile, you can have max quality with 6 loudspeakers and any amount of pawns - it just costs more material to do so. Drums also take 1 more tile of space due to requiring an interaction spot.

Dance Party and Drum Party are otherwise equivalent rituals, with the same moodlets and same possible Global Work Speed buff.

Version history[edit]

  • Ideology DLC Release - Added.
  • 1.4.3523 - Moved from Misc to new Ideology architect tab.
  • 1.5.4062 - Can now be switched on and off. Fix: Speakers now show connection lines to lightballs. Fix: NRE uninstalling loudspeaker. Fix: Off loudspeakers are now counted correctly when determining ritual quality