Difference between revisions of "Cotton plant"
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| nutrition per day (280) = 0 | | nutrition per day (280) = 0 | ||
| market value = 1.9 | | market value = 1.9 | ||
− | }} | + | }}{{Info|The cotton plant is a player-growable production crop with a moderate yield and slightly longer growing cycle. A mature cotton plant yields 10 [[cloth]].}} |
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− | {{Info|The cotton plant is a player-growable production crop with a moderate yield and slightly longer growing cycle. A mature cotton plant yields 10 [[cloth]].}} | ||
==Growing== | ==Growing== | ||
Cotton plants have a base growing time of 8 days, need a minimum soil fertility of 50%, and have a fertility sensitivity rating of 70%. The following table details how long it takes for cotton plants to grow in each growable ground type, factoring in the plant resting time and being in ideal growing conditions: | Cotton plants have a base growing time of 8 days, need a minimum soil fertility of 50%, and have a fertility sensitivity rating of 70%. The following table details how long it takes for cotton plants to grow in each growable ground type, factoring in the plant resting time and being in ideal growing conditions: | ||
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==Food Production== | ==Food Production== | ||
Cotton plants don't yield any human-edible products. | Cotton plants don't yield any human-edible products. | ||
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==Economy== | ==Economy== | ||
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<references /> | <references /> | ||
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Normal quality cloth dusters are actually profitable when compared to [[devilstrand]] dusters. This is because cloth dusters have a higher '''work:ingredient value''' ratio compared to devilstrand dusters; a larger market value gain relative to the total value of the ingredients. | Normal quality cloth dusters are actually profitable when compared to [[devilstrand]] dusters. This is because cloth dusters have a higher '''work:ingredient value''' ratio compared to devilstrand dusters; a larger market value gain relative to the total value of the ingredients. |
Revision as of 16:56, 4 January 2021
Cotton plant
A mid-size crop that yields fine white cotton fibers. These are used to make cloth.
Base Stats
Stat Modifiers
The cotton plant is a player-growable production crop with a moderate yield and slightly longer growing cycle. A mature cotton plant yields 10 cloth.
Growing
Cotton plants have a base growing time of 8 days, need a minimum soil fertility of 50%, and have a fertility sensitivity rating of 70%. The following table details how long it takes for cotton plants to grow in each growable ground type, factoring in the plant resting time and being in ideal growing conditions:
Ground Type | Gravel | Soil | Rich Soil | Hydroponics |
---|---|---|---|---|
Fertility (%) | 70 | 100 | 140 | 280 |
Grow Time (days) | 17.49 | 13.82 | 10.8 | 7.23 |
Base Yield/day[1] | 0.74 | 0.94 | 1.2 | 1.8 |
- ↑ Per plant
Food Production
Cotton plants don't yield any human-edible products.
Economy
The cotton plant's raw product is cloth, which has a market value of 1.9 silver. The refined product with the largest profit margin is a duster, having a 1.32%[1] profit margin. The following table details silver per day, per plant. It only factors in the 50% selling markdown, the market value of the products, and the yield per day:
Ground Type | Gravel | Soil | Rich Soil | Hydroponics |
---|---|---|---|---|
Raw | 0.71 | 0.89 | 1.14 | 1.71 |
Refined | 0.72 | 0.91 | 1.16 | 1.73 |
Normal quality cloth dusters are actually profitable when compared to devilstrand dusters. This is because cloth dusters have a higher work:ingredient value ratio compared to devilstrand dusters; a larger market value gain relative to the total value of the ingredients.