Difference between revisions of "Tornado generator"
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The '''Tornado generator''' is a powerful single-use artifact, once activated, a tornado will form at the targeted location wreaking havoc around it. It has an activation time of 3 seconds, requires manual targeting, has a targeting range of 45 tiles but it cannot target through walls. | The '''Tornado generator''' is a powerful single-use artifact, once activated, a tornado will form at the targeted location wreaking havoc around it. It has an activation time of 3 seconds, requires manual targeting, has a targeting range of 45 tiles but it cannot target through walls. | ||
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Usage notes, once activated it will move about the map randomly before dissipating. It can traverse roughly half the map so do not use on your home tile unless you are willing to risk damaging your own base. When it comes to damaging units it will hurt units in it's proximity over time however due to it's random nature and it's slow speed it is not very effective against non stationary targets. It's best use is against an enemy bases, enemy siege or mech base. Over all this is a very weak and unpredictable super weapon. A doomsday rocket would be preferable in just about every scenario. | Usage notes, once activated it will move about the map randomly before dissipating. It can traverse roughly half the map so do not use on your home tile unless you are willing to risk damaging your own base. When it comes to damaging units it will hurt units in it's proximity over time however due to it's random nature and it's slow speed it is not very effective against non stationary targets. It's best use is against an enemy bases, enemy siege or mech base. Over all this is a very weak and unpredictable super weapon. A doomsday rocket would be preferable in just about every scenario. | ||
Revision as of 19:20, 27 February 2021
Tornado generator
An ancient control unit for a network of weather-control satellites. This device has had certain failsafes bypassed; it is capable of causing a massive air current disturbance, which will generate a tornado at a chosen location. The weather network will detect this unauthorized intrusion and lock out the device after use, but the tornado will be left to spend its energy normally.
Base Stats
- Type
- Artifact
- Mass
- 0.2 kg
- HP
- 100
- Flammability
- 50%
The Tornado generator is a powerful single-use artifact, once activated, a tornado will form at the targeted location wreaking havoc around it. It has an activation time of 3 seconds, requires manual targeting, has a targeting range of 45 tiles but it cannot target through walls.
Usage notes, once activated it will move about the map randomly before dissipating. It can traverse roughly half the map so do not use on your home tile unless you are willing to risk damaging your own base. When it comes to damaging units it will hurt units in it's proximity over time however due to it's random nature and it's slow speed it is not very effective against non stationary targets. It's best use is against an enemy bases, enemy siege or mech base. Over all this is a very weak and unpredictable super weapon. A doomsday rocket would be preferable in just about every scenario.
Version history
- Beta 19 - Added, replacing the tornado event of Beta 18.
- 1.2.2753 - Changed from a weapon to a Utility item. Prior to this, like all ranged weapons it couldn't be used when the pawn was wearing a shield belt.