Difference between revisions of "Devilstrand mushroom"
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− | {{ | + | {{stub}}{{infobox main|plant| |
− | | | + | | name = Devilstrand mushroom |
− | | description = This fragile mushroom was genetically engineered to produce a silk net | + | | image = Devilstrand_mushroom.png|Devilstrand mushroom |
− | | | + | | description = This fragile mushroom was genetically engineered to produce a silk net that is both difficult to tear and soft to the touch. While the mushroom takes a very long time to grow, only exotic ultra-tech fabrics outperform its devilstrand fibers.<br>Some say it's called devilstrand because of its red color. Others think it owes its name to the greed it inspires in people. |
− | + | | type = Plant | |
− | + | | type2 = Cultivated | |
− | + | | hp = 85 | |
− | + | | flammability = 1 | |
− | + | | grow days = 22.5 | |
− | + | | sow work = 400 | |
− | | | + | | harvest work = 200 |
− | | | + | | product = Devilstrand |
− | | | + | | yield = 6 |
− | | | + | | min sowing skill = 10 |
− | | | + | | min fertility = 0.7 |
− | | | + | | fertility sensitivity = 1.0 |
− | | | + | | nutrition = 0.15 |
− | + | | sowTags = Ground | |
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− | | | ||
− | | | ||
− | |||
− | | fertility | ||
− | | fertility sensitivity = 1 | ||
− | |||
− | |||
− | | nutrition | ||
− | | | ||
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}} | }} | ||
{{Info|Devilstrand is a player-growable production crop with a low yield, and very long growing cycle. Can't be sown in hydroponics, and is immune to blight. Mature devilstrand yields 6 [[devilstrand]].}} | {{Info|Devilstrand is a player-growable production crop with a low yield, and very long growing cycle. Can't be sown in hydroponics, and is immune to blight. Mature devilstrand yields 6 [[devilstrand]].}} | ||
+ | Devilstrand mushrooms are entirely immune to blight. | ||
==Growing== | ==Growing== | ||
Devilstrand has a base growing time of 22.5 days, needs a minimum soil fertility of 50%, and has a fertility sensitivity rating of 100%. Devilstrand can also only be sown by level 10 growers and above, and once the [[research#devilstrand|devilstrand]] research has been completed. The following table details how long it takes for devilstrand to grow in each growable ground type, factoring in the plant resting time and being in ideal growing conditions: | Devilstrand has a base growing time of 22.5 days, needs a minimum soil fertility of 50%, and has a fertility sensitivity rating of 100%. Devilstrand can also only be sown by level 10 growers and above, and once the [[research#devilstrand|devilstrand]] research has been completed. The following table details how long it takes for devilstrand to grow in each growable ground type, factoring in the plant resting time and being in ideal growing conditions: | ||
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Unlike [[cloth]] dusters, you'll actually be better off selling devilstrand than devilstrand dusters. This is because cloth dusters have a higher '''work:ingredient value''' ratio compared to devilstrand dusters; a larger market value gain relative to the total value of the ingredients. | Unlike [[cloth]] dusters, you'll actually be better off selling devilstrand than devilstrand dusters. This is because cloth dusters have a higher '''work:ingredient value''' ratio compared to devilstrand dusters; a larger market value gain relative to the total value of the ingredients. | ||
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Generally, you can't generate a profit from devilstrand dusters unless you have at least a level 15 crafter doing the tailoring - and even then, cloth dusters would still be leaps and bounds better for economic purposes. | Generally, you can't generate a profit from devilstrand dusters unless you have at least a level 15 crafter doing the tailoring - and even then, cloth dusters would still be leaps and bounds better for economic purposes. |
Revision as of 14:10, 9 March 2021
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Devilstrand mushroom
This fragile mushroom was genetically engineered to produce a silk net that is both difficult to tear and soft to the touch. While the mushroom takes a very long time to grow, only exotic ultra-tech fabrics outperform its devilstrand fibers.
Some say it's called devilstrand because of its red color. Others think it owes its name to the greed it inspires in people.
Base Stats
- Type
- Plant – Cultivated
- HP
- 85
- Flammability
- 100%
Ingestion
- Nutrition
- 0.15
Plant Stats
- Time to grow
- 22.5 days (41.54 days)
- Work to Sow
- 400 ticks (6.67 secs)
- Work to Harvest
- 200 ticks (3.33 secs)
- Min Skill
- 10 Plants
- Min Fertility
- 70%
- Fertility Sensitivity
- 100%
- Min light to grow
- 50%
- sowTags
- Ground
Devilstrand is a player-growable production crop with a low yield, and very long growing cycle. Can't be sown in hydroponics, and is immune to blight. Mature devilstrand yields 6 devilstrand.
Devilstrand mushrooms are entirely immune to blight.
Growing
Devilstrand has a base growing time of 22.5 days, needs a minimum soil fertility of 50%, and has a fertility sensitivity rating of 100%. Devilstrand can also only be sown by level 10 growers and above, and once the devilstrand research has been completed. The following table details how long it takes for devilstrand to grow in each growable ground type, factoring in the plant resting time and being in ideal growing conditions:
Ground Type | Gravel | Soil | Rich Soil | Hydroponics |
---|---|---|---|---|
Fertility (%) | 70 | 100 | 140 | 280 |
Grow Time (days) | 59.41 | 41.59 | 29.71 | - |
Base Yield/day[1] | 0.101 | 0.144 | 0.202 | - |
- ↑ Per plant
Economy
Devilstrand's raw product is devilstrand, which has a market value of 10 silver. The refined product with the largest profit margin is a duster, having a -22.56%[1] profit margin. The following table details silver per day, per plant. It only factors in the 50% selling markdown, the market value of the products, and the yield per day:
Ground Type | Gravel | Soil | Rich Soil | Hydroponics |
---|---|---|---|---|
Raw | 0.72 | 1.03 | 1.44 | - |
Refined | 0.56 | 0.8 | 1.12 | - |
Unlike cloth dusters, you'll actually be better off selling devilstrand than devilstrand dusters. This is because cloth dusters have a higher work:ingredient value ratio compared to devilstrand dusters; a larger market value gain relative to the total value of the ingredients.
Generally, you can't generate a profit from devilstrand dusters unless you have at least a level 15 crafter doing the tailoring - and even then, cloth dusters would still be leaps and bounds better for economic purposes.