Difference between revisions of "Fueled smithy"
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Up to two nearby [[tool cabinet]]s can be connected to a fueled smithy to increase work speed. | Up to two nearby [[tool cabinet]]s can be connected to a fueled smithy to increase work speed. | ||
− | It is built with {{Required Resources}} in {{Ticks|{{P|Work To Make}}}}. | + | It is built with {{Required Resources}} in {{Ticks|{{P|Work To Make}}}} after the research [[Research#Smithing|Smithing]] has been completed. |
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Revision as of 17:30, 7 May 2021
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Fueled smithy
A wood-fueled station equipped for smithing non-mechanical weapons and tools.
Base Stats
- Type
- Production
- HP
- 180
- Flammability
- 100%
Building
- Size
- 1 × 3
- Placeable
- Yes
- Power
- 0 W
- Facility
- Tool cabinet
Creation
- Skill Required
- Construction 4
- Work To Make
- 3,000 ticks (50 secs)
- Deconstruct yield
- 75
The fueled smithy is used by smiths to create melee or neolithic weapons. It requires Smithing to be researched before it can be built. It requires wood as fuel to operate. Haulers refuel wood stoves. For its electrically-powered counterpart, see electric smithy.
The fueled smithy behaves exactly the same as its electric counterpart. Like other production stations, a bill must be created to specify what items are to be produced and what materials may be used. Each weapon produced has a certain quality depending on the crafting skill of the colonist (see quality for a detailed chart).
If a smithing job is interrupted for any reason the crafter will drop the piece, usually on the workbench, and it will be in an unfinished state until the crafter finishes it. A crafter cannot work on another crafter's piece. The piece will indicate the name of the crafter and how much work is remaining. The stockpile filter includes an entry for unfinished weapons which allows the player to control where they are stored.
Up to two nearby tool cabinets can be connected to a fueled smithy to increase work speed.
It is built with 100 Steel in 3,000 ticks (50 secs) after the research Smithing has been completed.
Item | Material needed | Work to make | Base Value | Value/Work | Value/Material |
---|---|---|---|---|---|
Gladius | 50 | 334 | 180 | ~0.539 | 3.600 |
Longsword | 120 | 667 | 400 | ~0.599 | 3.333 |
Knife | 40 | 100 | 104 | 1.040 | 1.486 |
Spear | 90 | 417 | 280 | 0.671 | 3.111 |
Mace | 75 | 250 | 210 | 0.840 | 2.800 |
Club | 40 | 9 | 82 | 9.111... | 2.050 |
Short bow | 30 | 150 | 60 | 3.000 | 1.500 |
Pila | 70 | 217 | 90 | 3.750 | 0.750 |
Great bow | 50 | 300 | 180 | ~ 6.207 | 1.000 |
Material | Cooldown | Blunt | Sharp |
---|---|---|---|
Sandstone | 1.35 | 1.00 | 0.65 |
Granite | 1.35 | 1.00 | 0.65 |
Limestone | 1.35 | 1.00 | 0.65 |
Slate | 1.35 | 1.00 | 0.65 |
Marble | 1.35 | 1.00 | 0.65 |
Silver | 1.00 | 1.10 | 0.50 |
Gold | 1.10 | 1.15 | 0.30 |
Steel | 1.00 | 1.00 | 1.00 |
Plasteel | 0.80 | 1.00 | 1.20 |
Wood | 0.90 | 0.80 | 0.30 |
Uranium | 1.35 | 1.40 | 1.10 |
Jade | 1.10 | 1.50 | 0.80 |
Quality | Base Damage Modifier |
---|---|
Awful | 0.40 |
Shoddy | 0.70 |
Poor | 0.85 |
Normal | 1.00 |
Good | 1.10 |
Superior | 1.30 |
Excellent | 1.50 |
Masterwork | 1.70 |
Legendary | 2.10 |