Difference between revisions of "Gold tile"
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==Analysis== | ==Analysis== | ||
− | + | Gold tiles are generally impractical for most colonies. Each tile adds 705 {{icon small|silver}} [[silver]] to colony [[Wealth management|Wealth]] and the beauty provided by each tile is significantly less, almost 10%, than the beauty provided by a [[sculpture]] of around the same value. Conversely, a gold [[small sculpture]] provides over 18x the [[Beauty]] at normal quality, while also using only 71% of the resources. Thus, the [[gold]] is much better used for other uses. | |
+ | |||
+ | Theoretically hwoever, there are two primary use cases for gold tile, namely general flooring and fine flooring for meeting the room requirements of [[noble]]s {{royaltyIcon}}. | ||
+ | |||
+ | ===General Flooring=== | ||
+ | Compared to other floors, they are the most beautiful by a large margin, but are extaordinarily expensive and add a massive amount of [[wealth management|Wealth]] to the colony. While it is an easy-to-defend way to improve area [[beauty]] and [[cleanliness]] as it cannot typically be destroyed without player intervention, their practical use as flooring is essentially limited to of player preference. As noted above it is vastly more more efficient to construct [[sculptures]] to improve [[room stats|room beauty]] in most circumstances. | ||
+ | |||
+ | Like [[silver tile]]s, they technically could have merit for use in defensive areas, such as killboxes, where non-flammability is important, where more beauty will improve the mood of colonists in combat and help prevent [[mental break]]s occuring at inopportune times, but where sculptures would be at risk of destruction. However, silver tiles are much more cost effective in this role, offering 40% of the beauty for only 10% of the market value. | ||
+ | |||
+ | ===Fine Flooring=== | ||
+ | {{Royalty|No category}} | ||
+ | Gold tiles do have advantages over [[fine carpets]] and [[fine stone tiles]]. Gold tiles offer significantly higher beauty than both (12 vs 4 and 3 respectively), a [[cleanliness]] bonus, non-flammability, are significantly faster to construct, and only require a [[Skills#Construction|construction skill]] of 3 instead of 6. This means they're easier to make impressive rooms out of, and to keep them impressive when they inevitably get [[filth]]y. The cleanliness-improving effects are most important in very high-impressiveness rooms. Impressiveness values weight heavily towards the lowest stat, and aside from [[silver tile]] there are no other ways to improve a room's cleanliness while keeping it fine-floored. | ||
+ | |||
+ | Also of note, the research required for gold tiles, [[Research#Smithing|Smithing]], is very important to game progression and is likely to be unlocked anyway. Fine stone tiles requires the similar vital [[Research#Stonecutting|Stonecutting]], but fine carpets requires [[Research#Carpet making|Carpet Making]] which will not be a priority in many | ||
+ | |||
+ | However, their cost - both in terms of aquisition and effect on colony [[wealth management|colony wealth]] is significant - there is essentially no reason to use gold tiles over combining the other alternatives and spending the remaining wealth or materials on [[sculptures]] to more than make up for the lost beauty and impressiveness. Even a relatively low skilled [[Skills#Artistic|artist]] can turn the surplus gold into sculptures of sufficient [[quality]] to improve the [[room stats]] beyond that of the gold tiles. | ||
+ | |||
+ | This also holds true in comparison to the the last fine floor, [[silver tile]]s. They are also similarly quick to lay, have the same clealiness bonus, and require the same skill and research. While they have a lower beauty value of 5, silver tiles are much more cost effective, offering 40% of the beauty for only 10% of the market value | ||
== Version history == | == Version history == |
Revision as of 12:56, 14 June 2021
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Gold tile
For overbearing extravagance, nothing beats gold tiles. They are exceptionally expensive, and exceptionally beautiful, and people will think you're exceptionally snobbish if you actually live on them.
Base Stats
- Type
- Floor
- Beauty
- 12
Building
- Size
- 1 × 1
- Placeable
- Yes
- Move Speed Factor
- 100%
Creation
- Skill Required
- Construction 3
- Work To Make
- 800 ticks (13.33 secs)
- Deconstruct yield
- 53
One of the floors that you can construct. It is constructed out of 70 gold.
It provides the most Beauty of any flooring type in-game, however, it is also the most expensive. For users of the Royalty DLC, it is considered a fine tile.
Gold tiles also has a 0.2 cleanliness value.
Acquisition
Constructing gold tiles requires Smithing to be researched. Each tile requires 70 gold and a construction skill of 3.
Analysis
Gold tiles are generally impractical for most colonies. Each tile adds 705 silver to colony Wealth and the beauty provided by each tile is significantly less, almost 10%, than the beauty provided by a sculpture of around the same value. Conversely, a gold small sculpture provides over 18x the Beauty at normal quality, while also using only 71% of the resources. Thus, the gold is much better used for other uses.
Theoretically hwoever, there are two primary use cases for gold tile, namely general flooring and fine flooring for meeting the room requirements of nobles .
General Flooring
Compared to other floors, they are the most beautiful by a large margin, but are extaordinarily expensive and add a massive amount of Wealth to the colony. While it is an easy-to-defend way to improve area beauty and cleanliness as it cannot typically be destroyed without player intervention, their practical use as flooring is essentially limited to of player preference. As noted above it is vastly more more efficient to construct sculptures to improve room beauty in most circumstances.
Like silver tiles, they technically could have merit for use in defensive areas, such as killboxes, where non-flammability is important, where more beauty will improve the mood of colonists in combat and help prevent mental breaks occuring at inopportune times, but where sculptures would be at risk of destruction. However, silver tiles are much more cost effective in this role, offering 40% of the beauty for only 10% of the market value.
Fine Flooring
This article relates to content added by Royalty (DLC). Please note that it will not be present without the DLC enabled. |
Gold tiles do have advantages over fine carpets and fine stone tiles. Gold tiles offer significantly higher beauty than both (12 vs 4 and 3 respectively), a cleanliness bonus, non-flammability, are significantly faster to construct, and only require a construction skill of 3 instead of 6. This means they're easier to make impressive rooms out of, and to keep them impressive when they inevitably get filthy. The cleanliness-improving effects are most important in very high-impressiveness rooms. Impressiveness values weight heavily towards the lowest stat, and aside from silver tile there are no other ways to improve a room's cleanliness while keeping it fine-floored.
Also of note, the research required for gold tiles, Smithing, is very important to game progression and is likely to be unlocked anyway. Fine stone tiles requires the similar vital Stonecutting, but fine carpets requires Carpet Making which will not be a priority in many
However, their cost - both in terms of aquisition and effect on colony colony wealth is significant - there is essentially no reason to use gold tiles over combining the other alternatives and spending the remaining wealth or materials on sculptures to more than make up for the lost beauty and impressiveness. Even a relatively low skilled artist can turn the surplus gold into sculptures of sufficient quality to improve the room stats beyond that of the gold tiles.
This also holds true in comparison to the the last fine floor, silver tiles. They are also similarly quick to lay, have the same clealiness bonus, and require the same skill and research. While they have a lower beauty value of 5, silver tiles are much more cost effective, offering 40% of the beauty for only 10% of the market value
Version history
- 0.12.906 - Added