Difference between revisions of "Corn plant"
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(product: Corn -> corn; min fertility: 0.70 -> 0.7; fertility sensitivity: 1.0 -> 1; path cost: - -> 14; beauty outdoors: - -> 1;) |
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{{stub}}{{infobox main|plant| | {{stub}}{{infobox main|plant| | ||
− | | name = Corn plant | + | |name = Corn plant |
− | | image = Corn_plant.png|Corn Plant | + | |image = Corn_plant.png|Corn Plant |
− | | description = A tall grain plant which produces ears of soft, edible seeds. While corn takes a long time to grow, it yields lots of food compared to other crops. Harvested corn takes a long time to spoil. | + | |description = A tall grain plant which produces ears of soft, edible seeds. While corn takes a long time to grow, it yields lots of food compared to other crops. Harvested corn takes a long time to spoil. |
− | | type = Plant | + | |type = Plant |
− | | type2 = Domesticated | + | |type2 = Domesticated |
− | | hp = 150 | + | |path cost = 14 |
− | | flammability = 1 | + | |hp = 150 |
− | | grow days = | + | |flammability = 1 |
− | | sow work = 170 | + | |beauty outdoors = 1 |
− | | harvest work = 200 | + | |grow days = 11.3 |
− | | product = | + | |sow work = 170 |
− | | yield = 22 | + | |harvest work = 200 |
− | + | |product = corn | |
− | | min fertility = 0. | + | |yield = 22 |
− | | fertility sensitivity = 1 | + | |min fertility = 0.7 |
− | | nutrition = 0.4 | + | |fertility sensitivity = 1 |
− | | sowTags = Ground | + | |nutrition = 0.4 |
+ | |sowTags = Ground | ||
}} | }} | ||
The '''corn plant''' has a long growing cycle and a very high yield of 22 pieces of [[corn]]. It cannot be sown in hydroponics. Corn plants have a base growing time of 11.3 days, need a minimum soil fertility of 70%, and have a fertility sensitivity rating of 100%. Corn has the second-highest base yield per day (approx. 2.7% less than [[rice]]), but requires the least farming labor to maintain due to its long growing cycle. | The '''corn plant''' has a long growing cycle and a very high yield of 22 pieces of [[corn]]. It cannot be sown in hydroponics. Corn plants have a base growing time of 11.3 days, need a minimum soil fertility of 70%, and have a fertility sensitivity rating of 100%. Corn has the second-highest base yield per day (approx. 2.7% less than [[rice]]), but requires the least farming labor to maintain due to its long growing cycle. |
Revision as of 20:56, 6 October 2021
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Corn plant
A tall grain plant which produces ears of soft, edible seeds. While corn takes a long time to grow, it yields lots of food compared to other crops. Harvested corn takes a long time to spoil.
Base Stats
- Type
- Plant – Domesticated
- Beauty
- 0 (1)
- HP
- 150
- Flammability
- 100%
- Path Cost
- 14 (48%)
Ingestion
- Nutrition
- 0.4
Plant Stats
- Time to grow
- 11.3 days (20.86 days)
- Work to Sow
- 170 ticks (2.83 secs)
- Work to Harvest
- 200 ticks (3.33 secs)
- Min Fertility
- 70%
- Fertility Sensitivity
- 100%
- Min light to grow
- 50%
- sowTags
- Ground
The corn plant has a long growing cycle and a very high yield of 22 pieces of corn. It cannot be sown in hydroponics. Corn plants have a base growing time of 11.3 days, need a minimum soil fertility of 70%, and have a fertility sensitivity rating of 100%. Corn has the second-highest base yield per day (approx. 2.7% less than rice), but requires the least farming labor to maintain due to its long growing cycle.
Growing
The following table details how long it takes for corn plants to grow in each growable ground type, factoring in the plant resting time and being in ideal growing conditions:
Ground Type | Gravel | Soil | Rich Soil | Hydroponics |
---|---|---|---|---|
Fertility (%) | 70 | 100 | 140 | 280 |
Real Grow Time (days)[1] | 29.8 | 20.86 | 14.9 | N/A |
Base Yield/day[2] | 0.74 | 1.05 | 1.48 | N/A |
- ↑ Actual days to grow, taking into account rest time.
- ↑ Per plant, assuming Crop Yield Multiplier of 1.0.
Note that Difficulty settings change the Crop Yield Multiplier.
Corn plants do not suffer the downtime between multiple harvests that rice fields deal with due to corn's long growing time. But this also makes it the most vulnerable to negative incidents (burns, bad weather, animals destruction). Corn should not be entrusted as the colony's only food supply without other alternatives. Corn's exceptional shelf life means that the colony does not need to invest in freezer space for corn, as even the slightest winter will keep corn fresh until next year's harvest. Thus a corn harvest only needs to be placed in a simple shed or under an outdoor roof.