Difference between revisions of "Fibercorn"
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==Analysis== | ==Analysis== | ||
− | + | Fibercorn is an inefficient source of wood compared to trees, producing only about 19% the wood per day and 76% the wood per work compared to [[poplar tree]]s. It should be noted that as each tree requires a 2x2 space to grow, a field of fibercorn will produce about 75% the wood per day of an equally-sized grove of poplars. | |
− | + | Despite this, fibercorn has a number of benefits over trees that can make it exceptionally useful in certain situations. It requires no skill or research to plant, and it matures quickly. It can be grown indoors, and unlike most plants can grow under the light of a torch or standing lamp - this similarly means that a field of fibercorn can grow year-round, while a grove of trees will stop growing during particularly hot or cold seasons. On maps with little soil it can be grown in [[hydroponic basin]]s, though it gains almost none of the fertility bonus. Finally, for certain ideoligions fibercorn provides a reliable source of wood that doesn't incur mood penalties. | |
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==Food Production== | ==Food Production== |
Revision as of 03:38, 15 November 2021
This article relates to content added by Ideology (DLC). Please note that it will not be present without the DLC enabled. |
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: Please add a reason . |
Fibercorn
An inedible, fibrous plant which produces a small amount of a wood-like substance.
Base Stats
- Type
- Plant – Domesticated
- Beauty
- 0 (1)
- HP
- 85
- Flammability
- 100%
- Path Cost
- 14 (48%)
Building
- Minifiable
- False
Plant Stats
- Time to grow
- 6 days (11.08 days)
- Work to Sow
- 170 ticks (2.83 secs)
- Work to Harvest
- 300 ticks (5 secs)
- Min Fertility
- 20%
- Fertility Sensitivity
- 10%
- Min light to grow
- 50%
- sowTags
- Ground, Hydroponic
Fibercorn is plant added by the Ideology DLC a way to harvest wood if you disapprove of trees being cut down.
Growing
Ground Type | Gravel | Soil | Rich Soil | Hydroponics |
---|---|---|---|---|
Fertility (%) | 70 | 100 | 140 | 280 |
Real Grow Time (days)[1] | 11.42 | 11.08 | 10.65 | 9.39 |
Base Yield/day[2] | 0.18 | 0.18 | 0.19 | 0.21 |
- ↑ Actual days to grow, taking into account rest time.
- ↑ Per plant, assuming Crop Yield Multiplier of 1.0.
Note that Difficulty settings change the Crop Yield Multiplier.
Light
Most plants typically require at least 51% light to grow.
Decorative Plants typically require at least 30% light to grow. Fibercorn oddly falls into this light requirement.
Most artificial light sources only provide 50% light.
Analysis
Fibercorn is an inefficient source of wood compared to trees, producing only about 19% the wood per day and 76% the wood per work compared to poplar trees. It should be noted that as each tree requires a 2x2 space to grow, a field of fibercorn will produce about 75% the wood per day of an equally-sized grove of poplars.
Despite this, fibercorn has a number of benefits over trees that can make it exceptionally useful in certain situations. It requires no skill or research to plant, and it matures quickly. It can be grown indoors, and unlike most plants can grow under the light of a torch or standing lamp - this similarly means that a field of fibercorn can grow year-round, while a grove of trees will stop growing during particularly hot or cold seasons. On maps with little soil it can be grown in hydroponic basins, though it gains almost none of the fertility bonus. Finally, for certain ideoligions fibercorn provides a reliable source of wood that doesn't incur mood penalties.
Food Production
Unlike actual corn, fibercorn does not yield any human-edible products.
Economy
Fibercorns' raw product is wood, which has a market value of 1.4 silver. The refined product with the largest profit margin is a grand sculpture, having a 51.25%[1] profit margin.
Gallery
Version History
- Ideology DLC release - Added