Difference between revisions of "Fibercorn"

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(→‎Analysis: Rewrote. Retained all of the relevant facts, but removed the subjective assessments derived from those facts.)
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==Analysis==  
 
==Analysis==  
  
'''Ice Sheet/Extreme Desert Note''': Simple overview of the creation & use of a, '''campfire/torch heated & lit''', '''"[https://www.reddit.com/r/RimWorld/comments/qhi7sq/self_sustaining_fibercorn_room_grown_by_torch/ Self Sustaining Fibercorn Room]"''', By ''Aazard''
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Fibercorn is an inefficient source of wood compared to trees, producing only about 19% the wood per day and 76% the wood per work compared to [[poplar tree]]s. It should be noted that as each tree requires a 2x2 space to grow, a field of fibercorn will produce about 75% the wood per day of an equally-sized grove of poplars.
  
 
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Despite this, fibercorn has a number of benefits over trees that can make it exceptionally useful in certain situations. It requires no skill or research to plant, and it matures quickly. It can be grown indoors, and unlike most plants can grow under the light of a torch or standing lamp - this similarly means that a field of fibercorn can grow year-round, while a grove of trees will stop growing during particularly hot or cold seasons. On maps with little soil it can be grown in [[hydroponic basin]]s, though it gains almost none of the fertility bonus. Finally, for certain ideoligions fibercorn provides a reliable source of wood that doesn't incur mood penalties.
Although fibercorn has a low yield per day compared to other wood-yielding plants, it only requires a skill of "0" (zero) & a light level of 30 to grow, compared to 51 for all other non-mushroom plants, and a skill level of 6 for trees/cacti.  
 
 
 
'''This allows it to be grown by torch or lamp light (This works using fungal dark lights), indoors.''' Yes, without a sun lamp, and '''may be grown on fungal gravel''', behaving exactly the same as when grown on "natural" gravel .  
 
 
 
Combining this with its spacing, "low work" (when compared to trees), fertility ratings and soil allowance, fibercorn is in the top tier of wood producing plants, with poplar, oak and cacti.
 
 
 
Shares third place<sup>[By what measure?]</sup> with [[oak tree]]s & Saguaro cacti of all wood producing growable plants. Although required NO research or heightened skill to sow (plant it), unlike trees/cacti.
 
 
 
Fibercorn are also unique in the respect that they are the only wood-yielding plant that can grow in a hydroponics bay.
 
 
 
Note that growing it indoors seems to negate its beauty score of 1 when outdoors, to 0 (zero).
 
 
 
Finally, its area efficiency is the best<sup>[By what measure?]</sup> all wood producing plants, as its "sow pattern" as every 1x1 spacing, like rice, not every 2x2 spacing, like trees.
 
 
 
 
 
"By what measure", expiation of Aazard's (my) suppositions:
 
 
 
''3rd place''
 
 
 
'''Aazard''': correction, my opinion, on this page, is personal "bias"'': "3rd place" as in worth growing, when compared #1 poplar, as a tree, and Saguaro cacti, #1 as "not a tree or crop". '''NOT "pure production" of wood''')
 
 
 
Further, successful, tests in an underground cave, in winter, by campfire, on Fungal gravel behaving exactly the same as when grown on "natural" gravel have only strengthened this opinion.
 
 
 
'''"work" to sow/harvest'''.... and its impact on "efficiency" is still under analysis, its more complex than I expected to figure out, in honesty
 
 
 
''Area efficiency''
 
 
 
'''Aazard''': Area used, per "tile", in hydroponics bay, vs total production of wood amount in "1 full year cycle". I may be incorrect in my math, as I used it vs the "area" of a single tree (can you verify?'')
 
  
 
==Food Production==
 
==Food Production==

Revision as of 03:38, 15 November 2021

Fibercorn

Fibercorn

An inedible, fibrous plant which produces a small amount of a wood-like substance.

Base Stats

Type
PlantDomesticated
Beauty
0 (1)
HP
85
Flammability
100%
Path Cost
14 (48%)

Building

Minifiable
False

Plant Stats

Time to grow
6 days (11.08 days)
Work to Sow
170 ticks (2.83 secs)
Work to Harvest
300 ticks (5 secs)
Base Harvest Yield
2 Wood
Min Fertility
20%
Fertility Sensitivity
10%
Min light to grow
50%
Technical
sowTags
Ground, Hydroponic


Fibercorn is plant added by the Ideology DLC a way to harvest wood if you disapprove of trees being cut down.

Growing

  • Ground Type Gravel Soil Rich Soil Hydroponics
    Fertility (%) 70 100 140 280
    Real Grow Time (days)[1] 11.42 11.08 10.65 9.39
    Base Yield/day[2] 0.18 0.18 0.19 0.21
    1. Actual days to grow, taking into account rest time.
    2. Per plant, assuming Crop Yield Multiplier of 1.0.
      Note that Difficulty settings change the Crop Yield Multiplier.
  • Light

    Most plants typically require at least 51% light to grow.

    Decorative Plants typically require at least 30% light to grow. Fibercorn oddly falls into this light requirement.

    Most artificial light sources only provide 50% light.

    Analysis

    Fibercorn is an inefficient source of wood compared to trees, producing only about 19% the wood per day and 76% the wood per work compared to poplar trees. It should be noted that as each tree requires a 2x2 space to grow, a field of fibercorn will produce about 75% the wood per day of an equally-sized grove of poplars.

    Despite this, fibercorn has a number of benefits over trees that can make it exceptionally useful in certain situations. It requires no skill or research to plant, and it matures quickly. It can be grown indoors, and unlike most plants can grow under the light of a torch or standing lamp - this similarly means that a field of fibercorn can grow year-round, while a grove of trees will stop growing during particularly hot or cold seasons. On maps with little soil it can be grown in hydroponic basins, though it gains almost none of the fertility bonus. Finally, for certain ideoligions fibercorn provides a reliable source of wood that doesn't incur mood penalties.

    Food Production

    Unlike actual corn, fibercorn does not yield any human-edible products.

    Economy

    Fibercorns' raw product is wood, which has a market value of 1.4 silver. The refined product with the largest profit margin is a grand sculpture, having a 51.25%[1] profit margin.

    Gallery

    Version History


    1. 110% sell price multiplier and assuming normal quality. Your mileage may vary; see quality for more information on skill level's impact on the average market value of produced goods.