Difference between revisions of "Tinctoria"
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Use the resulting [[dye]] at a [[Styling station]]. | Use the resulting [[dye]] at a [[Styling station]]. | ||
− | '''NOTE''': | + | '''NOTE''': Tinctoria will grow indoors by standing or torch light. It needs a 31% light level to actively grow (as the other "flower" crops do). |
==Growing== | ==Growing== |
Revision as of 11:41, 19 November 2021
This article relates to content added by Ideology (DLC). Please note that it will not be present without the DLC enabled. |
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Tinctoria
A genetically-engineered flower-like crop which secretes a self-altering dye. Tinctoria dye can be coaxed into different colors and used to dye apparel.
Base Stats
- Type
- Plant – Domesticated
- Beauty
- 1 (1)
- HP
- 100
- Flammability
- 100%
- Path Cost
- 14 (48%)
Plant Stats
- Time to grow
- 2 days (3.69 days)
- Lifespan
- 6 days
- Work to Sow
- 540 ticks (9 secs)
- Work to Harvest
- 200 ticks (3.33 secs)
- Min Fertility
- 70%
- Fertility Sensitivity
- 100%
- Min light to grow
- 50%
Technical
- sowTags
- Ground, Hydroponic
Tinctoria is a plant that is used to dye the clothes and hair of a pawn to a set color, preferably the favorite color of a pawn.
Use the resulting dye at a Styling station.
NOTE: Tinctoria will grow indoors by standing or torch light. It needs a 31% light level to actively grow (as the other "flower" crops do).
Growing
Ground Type | Gravel | Soil | Rich Soil | Hydroponics |
---|---|---|---|---|
Fertility (%) | 70 | 100 | 140 | 280 |
Real Grow Time (days)[1] | 5.27 | 3.69 | 2.64 | 1.32 |
Base Yield/day[2] | 0.19 | 0.27 | 0.38 | 0.76 |
- ↑ Actual days to grow, taking into account rest time.
- ↑ Per plant, assuming Crop Yield Multiplier of 1.0.
Note that Difficulty settings change the Crop Yield Multiplier.
Gallery
Version History
- Ideology DLC release - Added