Difference between revisions of "Lavish meal"

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| days to rot = 4
 
| days to rot = 4
 
}}{{#set:Production Facility 1 = Fueled stove}}{{#set:Production Facility 2 = Electric stove}}
 
}}{{#set:Production Facility 1 = Fueled stove}}{{#set:Production Facility 2 = Electric stove}}
{{Info|A '''lavish meal''' is created at an [[electric stove]] or [[fueled stove]] and requires 0.5 nutrition from any combination of animal products and meat (10 [[meat]], 10 [[milk]] or 2 [[eggs]]) and 0.5 nutrition from vegetables (10 non-[[Hay]] vegetarian products) to create. A colonist with cooking skill of at least 8 is required to create this meal. When eaten it causes the [[thoughts|Ate lavish meal]] thought with a 12 mood bonus. A lavish meal provides 1.0 nutrition.}}
+
{{Info|A '''lavish meal''' is created at an [[electric stove]] or [[fueled stove]] and requires 0.5 nutrition from any combination of animal products and meat (10 [[meat]], 10 [[milk]] or 2 [[eggs]]) and 0.5 nutrition from vegetables (10 non-[[Hay]] vegetarian products) to create. A colonist with cooking skill of at least 8 is required to create this meal. When eaten it causes the [[thoughts|Ate lavish meal]] thought with a +12 mood bonus. A lavish meal provides 1.0 nutrition.}}
  
 
Producing a lavish meal takes 1.0 nutrition in ingredients and produces 1.0 nutrition in results. Lavish meals require twice as many ingredients as [[fine meal]]s to produce one meal, so you should wait to switch to lavish meals until the mid-late game when food is no longer an issue most of the time.
 
Producing a lavish meal takes 1.0 nutrition in ingredients and produces 1.0 nutrition in results. Lavish meals require twice as many ingredients as [[fine meal]]s to produce one meal, so you should wait to switch to lavish meals until the mid-late game when food is no longer an issue most of the time.

Revision as of 15:53, 13 January 2022

Lavish meal

Lavish meal a.png

A masterpiece of the culinary arts, this meal nourishes the body, mind, and soul.


Type
FoodMeal
Stack Limit
10

Nutrition Facts

Nutrition
1
Taste
Lavish

Base Stats

Days To Start Rot
4
Deterioration Rate
10
Flammability
1
Market Value
40
Mass
0.44
Max Hit Points
50
... further results

A lavish meal is created at an electric stove or fueled stove and requires 0.5 nutrition from any combination of animal products and meat (10 meat, 10 milk or 2 eggs) and 0.5 nutrition from vegetables (10 non-Hay vegetarian products) to create. A colonist with cooking skill of at least 8 is required to create this meal. When eaten it causes the Ate lavish meal thought with a +12 mood bonus. A lavish meal provides 1.0 nutrition.

Producing a lavish meal takes 1.0 nutrition in ingredients and produces 1.0 nutrition in results. Lavish meals require twice as many ingredients as fine meals to produce one meal, so you should wait to switch to lavish meals until the mid-late game when food is no longer an issue most of the time.

Version History