Difference between revisions of "Large altar"

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{{Ideology}}{{Image wanted|reason=Needs section on style variants (e.g. [[Cataphract helmet#Styles]]) and images of them}}{{Stub}}{{infobox main|misc|
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{{Ideology}}
|name = Large altar
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{{Stub|reason=General stub and parity across [[Small altar]], [[Medium altar]], [[Large altar]], [[Grand altar]] and [[Ideogram]]}}
|image = Large_altar.png
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{{Infobox main|misc
|description = A large platform that plays a role in ideoligious rituals.
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| name = Large altar
|type = Building
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| image = Large_altar.png
|type2 = Misc
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| description = A large platform that plays a role in ideoligious rituals.
|placeable = true
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| type = Building
|passability = pass through only
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| type2 = Ideology (Buildings)
|cover = 0.5
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| placeable = true
|minifiable = false
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| passability = pass through only
|size = 3 ˣ 2
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| cover = 0.5
|flammability = 0
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| minifiable = false
|hp = 250
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| size = 3 ˣ 2
|beauty = 20
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| flammability = 0
|terrain affordance = medium
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| hp = 250
|styledominance = 40
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| beauty = 20
|work to make = 20000
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| terrain affordance = medium
|stuff tags = Metallic, Woody, Stony
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| styledominance = 40
|resource 1 = Stuff
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| work to make = 20000
|resource 1 amount = 200
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| stuff tags = Metallic, Woody, Stony
|page verified for version = 1.3.3117
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| resource 1 = Stuff
 +
| resource 1 amount = 200
 +
| page verified for version = 1.3.3117
 
}}
 
}}
The second largest size of altar. See [[small altar]] for details.
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'''Large altars''' are [[miscellaneous]] buildings added by the [[Ideology DLC]] which act as a focus for colonists to perform, and take part in, [[rituals]].
*[[grand altar]]
 
*'''large altar'''
 
*[[medium altar]]
 
*[[small altar]]
 
  
{{Building Material Table}}
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It is the second largest size of altar, larger than the [[small altar]] and [[medium altar]] but smaller than the [[grand altar]]. Altars also act as alternative to the [[ideogram]].
  
== Version history ==
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== Acquisition ==
* [[Ideology DLC]] Release - Added.
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Large altars can only be constructed by colonists whose [[ideoligion]] has them selected as one of their [[Ideoligion#Buildings|buildings]]. They require {{Required Resources}} and {{Ticks|{{P|Work To Make}}}} of work.
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== Summary ==
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Altars or ideograms are used as a ritual focus for the [[Rituals#Social party|Social party]], [[Rituals#Animal sacrifice|Animal sacrifice]], [[Rituals#Scarification|Scarification]], [[Rituals#Blinding ceremony|Blinding ceremony]], and [[Rituals#Prisoner execution|Prisoner execution]] [[ritual]]s. Starting these rituals in an altar increases their ritual quality by {{+|20%}}, increasing the chance for a positive outcome.
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If the large altar is chosen for an ideoligion, a proper temple room will be demanded at either moderate or high [[expectations]]. These expectations are reached at 80,000 or 180,000 colony [[wealth]], respectively. Once expectations are reached, altar rooms ''can'' have the following requirements:
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* No work facilities or [[bed]]s (always required)
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* Room [[Impressiveness]] - 60
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* Room area - 25 tiles
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* 4x [[column]]
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* All [[floor]]ed
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These requirements, and the level of expectations where they apply, can change each time you regenerate the altar.
 +
 
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If the altar's room requirements aren't met, then colonists will gain a {{--|4}} ''<Altar> disrespected'' [[mood]]let, or {{--|4}} ''Missing <Altar>'' if nonexistent. They only apply once moderate / high expectations are actually reached. For example, you can place an altar inside a bedroom until you reach the expectation threshold. Altars are instanced per ideoligion; even if 2 ideoligions use a large altar, you will have to build their own dedicated altar.
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== Analysis ==
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{{Stub|section=1|reason=Analysis missing - general analysis needed for in game and lure game - when to build, worth it, material selection, comparison other altar and alternatives etc. }}
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{{Building Stats Table}}
  
==Styles==
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== Styles ==
 
[[Ideoligion]]s allow the selection of styles which then change the texture of the certain items and buildings when constructed by the colony. These style variants can be crafted if the colony has the selected style, or can be looted from raiders from factions with the requisite style.
 
[[Ideoligion]]s allow the selection of styles which then change the texture of the certain items and buildings when constructed by the colony. These style variants can be crafted if the colony has the selected style, or can be looted from raiders from factions with the requisite style.
  
 
<gallery>
 
<gallery>
Small_altar.png | Base variant
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Large_altar.png | Base variant
 
AltarMorbid2x3 south.png | Morbid variant
 
AltarMorbid2x3 south.png | Morbid variant
 
AltarTotemic2x3 south.png | Totemic variant
 
AltarTotemic2x3 south.png | Totemic variant
 
</gallery>
 
</gallery>
  
{{nav|misc|wide}}
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== Version history ==
 +
* [[Ideology DLC]] Release - Added.
 +
 
 +
{{Nav|ideology|wide}}
 
[[Category:Miscellaneous]]
 
[[Category:Miscellaneous]]

Latest revision as of 04:30, 16 December 2023

Large altar

Large altar

A large platform that plays a role in ideoligious rituals.

Base Stats

Type
BuildingIdeology (Buildings)
Beauty
20
Style Dominance
40
HP
250
Flammability
0%

Building

Size
3 × 2
Minifiable
False
Placeable
True
Passability
pass through only
Cover Effectiveness
50%
Terrain Affordance
Medium

Creation

Work To Make
20,000 ticks (5.56 mins)
Stuff Tags
Metallic, Woody, Stony
Resources to make
Stuff 200
Deconstruct yield
Stuff 100
Destroy yield
Stuff 50

Large altars are miscellaneous buildings added by the Ideology DLC which act as a focus for colonists to perform, and take part in, rituals.

It is the second largest size of altar, larger than the small altar and medium altar but smaller than the grand altar. Altars also act as alternative to the ideogram.

Acquisition[edit]

Large altars can only be constructed by colonists whose ideoligion has them selected as one of their buildings. They require Stuff 200 Stuff (Metallic/Woody/Stony, 2000 for SMVs) and 20,000 ticks (5.56 mins) of work.

Summary[edit]

Altars or ideograms are used as a ritual focus for the Social party, Animal sacrifice, Scarification, Blinding ceremony, and Prisoner execution rituals. Starting these rituals in an altar increases their ritual quality by +20%, increasing the chance for a positive outcome.

If the large altar is chosen for an ideoligion, a proper temple room will be demanded at either moderate or high expectations. These expectations are reached at 80,000 or 180,000 colony wealth, respectively. Once expectations are reached, altar rooms can have the following requirements:

These requirements, and the level of expectations where they apply, can change each time you regenerate the altar.

If the altar's room requirements aren't met, then colonists will gain a −4 <Altar> disrespected moodlet, or −4 Missing <Altar> if nonexistent. They only apply once moderate / high expectations are actually reached. For example, you can place an altar inside a bedroom until you reach the expectation threshold. Altars are instanced per ideoligion; even if 2 ideoligions use a large altar, you will have to build their own dedicated altar.

Analysis[edit]

Stats table

  • Large altar Large altar Beauty Work to Build HP Flamma­bility Market
    Value
    Material
    Bioferrite Bioferrite Content added by the Anomaly DLC 5 050,000 ticks (13.89 mins) 500 0% 330 Silver
    Gold Gold 100 018,000 ticks (5 mins) 150 0% 20,065 Silver
    Granite blocks Granite blocks 20 120,140 ticks (33.37 mins) 425 0% 610 Silver
    Limestone blocks Limestone blocks 20 120,140 ticks (33.37 mins) 388 0% 610 Silver
    Marble blocks Marble blocks 28 110,140 ticks (30.59 mins) 300 0% 575 Silver
    Plasteel Plasteel 20 044,000 ticks (12.22 mins) 700 0% 1,960 Silver
    Sandstone blocks Sandstone blocks 22 100,140 ticks (27.82 mins) 350 0% 540 Silver
    Silver Silver 46 020,000 ticks (5.56 mins) 175 0% 2,070 Silver
    Slate blocks Slate blocks 22 120,140 ticks (33.37 mins) 325 0% 610 Silver
    Steel Steel 20 020,000 ticks (5.56 mins) 250 0% 450 Silver
    Jade Jade 60 100,000 ticks (27.78 mins) 125 0% 1,360 Silver
    Uranium Uranium 10 038,000 ticks (10.56 mins) 625 0% 1,335 Silver
    Wood Wood 20 014,000 ticks (3.89 mins) 163 0% 290 Silver
  • Styles[edit]

    Ideoligions allow the selection of styles which then change the texture of the certain items and buildings when constructed by the colony. These style variants can be crafted if the colony has the selected style, or can be looted from raiders from factions with the requisite style.

    Version history[edit]