Difference between revisions of "Grand altar"

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{{Ideology}}{{Stub}}{{infobox main|misc|
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{{Ideology}}
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{{Stub|reason=General stub and parity across [[Small altar]], [[Medium altar]], [[Large altar]], [[Grand altar]] and [[Ideogram]]}}
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{{Infobox main|misc
 
| name = Grand altar
 
| name = Grand altar
| image = Grand_altar.png
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| image = Grand altar.png
 
| description = A grand platform that plays a role in ideoligious rituals.
 
| description = A grand platform that plays a role in ideoligious rituals.
 
| type = Building
 
| type = Building
| type2 = Misc
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| type2 = Ideology (Buildings)
 
| placeable = true
 
| placeable = true
 
| passability = pass through only
 
| passability = pass through only
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| resource 1 amount = 300
 
| resource 1 amount = 300
 
| page verified for version = 1.3.3117
 
| page verified for version = 1.3.3117
}}The largest size of altar. See [[small altar]] for details.
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}}
*'''grand altar'''
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'''Grand altars''' are [[miscellaneous]] buildings added by the [[Ideology DLC]] which act as a focus for colonists to perform, and take part in, [[rituals]].
*[[large altar]]
 
*[[medium altar]]
 
*[[small altar]]
 
  
{{Building Material Table}}
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It is the largest size of altar, with the smaller sizes being the [[small altar]], [[medium altar]], and [[large altar]]. Altars also act as alternative to the [[ideogram]].
==Styles==
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== Acquisition ==
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{{Acquisition}} Grand altars can only be constructed by colonists whose [[ideoligion]] has them selected as one of their [[Ideoligion#Buildings|buildings]].
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== Summary ==
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Altars or ideograms are used as a ritual focus for the [[Rituals#Social party|Social party]], [[Rituals#Animal sacrifice|Animal sacrifice]], [[Rituals#Scarification|Scarification]], [[Rituals#Blinding ceremony|Blinding ceremony]], and [[Rituals#Prisoner execution|Prisoner execution]] [[ritual]]s. Starting these rituals in an altar increases their ritual quality by {{+|20%}}, increasing the chance for a positive outcome.
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If the grand altar is chosen for an ideoligion, a proper temple room will be demanded at either moderate or high [[expectations]]. These expectations are reached at 80,000 or 180,000 colony [[wealth]], respectively. Once expectations are reached, altar rooms ''can'' have the following requirements:
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*No work facilities or [[bed]]s (always required)
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*Room [[Impressiveness]] - 60
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*Room area - 25 tiles
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*4x [[column]]
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*All [[floor]]ed
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These requirements, and the level of expectations where they apply, can change each time you regenerate the altar.
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If the altar's room requirements aren't met, then colonists will gain a {{--|4}} ''<Altar> disrespected'' [[mood]]let, or {{--|4}} ''Missing <Altar>'' if nonexistent. They only apply once moderate / high expectations are actually reached. For example, you can place an altar inside a bedroom until you reach the expectation threshold. Altars are instanced per ideoligion; even if 2 ideoligions use a grand altar, you will have to build their own dedicated altar.
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== Analysis ==
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{{Stub|section=1|reason=Analysis missing - general analysis needed for in game and pre game - when to build, worth it, material selection, comparison other altar and alternatives etc.}}
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{{Building Stats Table}}
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== Styles ==
 
[[Ideoligion]]s allow the selection of styles which then change the texture of the certain items and buildings when constructed by the colony. These style variants can be crafted if the colony has the selected style, or can be looted from raiders from factions with the requisite style.
 
[[Ideoligion]]s allow the selection of styles which then change the texture of the certain items and buildings when constructed by the colony. These style variants can be crafted if the colony has the selected style, or can be looted from raiders from factions with the requisite style.
  
 
<gallery>
 
<gallery>
Grabd altar.png | Base variant
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Grand altar.png | Base variant
 
Morbid grand altar.png | Morbid variant
 
Morbid grand altar.png | Morbid variant
 
Totemic grand altar.png | Totemic variant
 
Totemic grand altar.png | Totemic variant
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== Version history ==
 
== Version history ==
 
* [[Ideology DLC]] Release - Added.
 
* [[Ideology DLC]] Release - Added.
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* [[Version/1.4.3555|1.4.3555]] - Fix: Grand altar draws rotated.
  
{{nav|misc|wide}}
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{{Nav|ideology|wide}}
 
[[Category:Miscellaneous]]
 
[[Category:Miscellaneous]]

Latest revision as of 11:57, 27 September 2024

Grand altar

Grand altar

A grand platform that plays a role in ideoligious rituals.

Base Stats

Type
BuildingIdeology (Buildings)
Beauty
30
Style Dominance
50
HP
350
Flammability
0%

Building

Size
3 × 3
Minifiable
False
Placeable
True
Passability
pass through only
Cover Effectiveness
50%
Terrain Affordance
Medium

Creation

Work To Make
30,000 ticks (8.33 mins)
Stuff Tags
Metallic, Woody, Stony
Resources to make
Stuff 300
Deconstruct yield
Stuff 150
Destroy yield
Stuff 75

Grand altars are miscellaneous buildings added by the Ideology DLC which act as a focus for colonists to perform, and take part in, rituals.

It is the largest size of altar, with the smaller sizes being the small altar, medium altar, and large altar. Altars also act as alternative to the ideogram.

Acquisition[edit]

Grand altars can be constructed, each requiring Stuff 300 Stuff (Metallic/Woody/Stony, 3000 for SMVs) and 30,000 ticks (8.33 mins) of work modified by the construction speed of the builder and the work to build factor and offset of the material.

Once constructed, they cannot be re-installed, they can only be deconstructed. Grand altars can only be constructed by colonists whose ideoligion has them selected as one of their buildings.

Summary[edit]

Altars or ideograms are used as a ritual focus for the Social party, Animal sacrifice, Scarification, Blinding ceremony, and Prisoner execution rituals. Starting these rituals in an altar increases their ritual quality by +20%, increasing the chance for a positive outcome.

If the grand altar is chosen for an ideoligion, a proper temple room will be demanded at either moderate or high expectations. These expectations are reached at 80,000 or 180,000 colony wealth, respectively. Once expectations are reached, altar rooms can have the following requirements:

These requirements, and the level of expectations where they apply, can change each time you regenerate the altar.

If the altar's room requirements aren't met, then colonists will gain a −4 <Altar> disrespected moodlet, or −4 Missing <Altar> if nonexistent. They only apply once moderate / high expectations are actually reached. For example, you can place an altar inside a bedroom until you reach the expectation threshold. Altars are instanced per ideoligion; even if 2 ideoligions use a grand altar, you will have to build their own dedicated altar.

Analysis[edit]

Stats table

  • Grand altar Grand altar Beauty Work to Build HP Flamma­bility Market
    Value
    Material
    Bioferrite Bioferrite Content added by the Anomaly DLC 7 075,000 ticks (20.83 mins) 700 0% 495 Silver
    Gold Gold 140 027,000 ticks (7.5 mins) 210 0% 30,095 Silver
    Granite blocks Granite blocks 30 180,140 ticks (50.04 mins) 595 0% 920 Silver
    Limestone blocks Limestone blocks 30 180,140 ticks (50.04 mins) 543 0% 920 Silver
    Marble blocks Marble blocks 41 165,140 ticks (45.87 mins) 420 0% 865 Silver
    Plasteel Plasteel 30 066,000 ticks (18.33 mins) 980 0% 2,940 Silver
    Sandstone blocks Sandstone blocks 33 150,140 ticks (41.71 mins) 490 0% 810 Silver
    Silver Silver 66 030,000 ticks (8.33 mins) 245 0% 3,110 Silver
    Slate blocks Slate blocks 33 180,140 ticks (50.04 mins) 455 0% 920 Silver
    Steel Steel 30 030,000 ticks (8.33 mins) 350 0% 680 Silver
    Jade Jade 85 150,000 ticks (41.67 mins) 175 0% 2,040 Silver
    Uranium Uranium 15 057,000 ticks (15.83 mins) 875 0% 2,005 Silver
    Wood Wood 30 021,000 ticks (5.83 mins) 228 0% 435 Silver
  • Styles[edit]

    Ideoligions allow the selection of styles which then change the texture of the certain items and buildings when constructed by the colony. These style variants can be crafted if the colony has the selected style, or can be looted from raiders from factions with the requisite style.

    Version history[edit]